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Malak101
Member
Join Date: May 2009
Old 05-16-2014 , 15:41   Re: Signature Request Thread
Reply With Quote #191

Today's CSS Update broke the "CBaseCombatCharacter_Weapon_OwnsThisType " signature.
Code:
linux_symbol	"_ZNK20CBaseCombatCharacter19Weapon_OwnsThisTypeEPKci"
Could someone please create a new signature? It's rather difficult to find in IDA.

Thank you,

-Malak101

Last edited by Malak101; 05-16-2014 at 15:41.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 05-16-2014 , 15:50   Re: Signature Request Thread
Reply With Quote #192

Quote:
Originally Posted by Malak101 View Post
Today's CSS Update broke the "CBaseCombatCharacter_Weapon_OwnsThisType " signature.
Code:
linux_symbol	"_ZNK20CBaseCombatCharacter19Weapon_OwnsThisTypeEPKci"
Could someone please create a new signature? It's rather difficult to find in IDA.
Code:
\x55\x8B\xEC\x51\x53\x8B\x5D\x08\x8B\xC1\x56\x57\x89\x45\xFC\x33\xFF\x8D\xB0\x20\x07\x00\x00
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Malak101
Member
Join Date: May 2009
Old 05-16-2014 , 16:23   Re: Signature Request Thread
Reply With Quote #193

Quote:
Originally Posted by GoD-Tony View Post
Code:
\x55\x8B\xEC\x51\x53\x8B\x5D\x08\x8B\xC1\x56\x57\x89\x45\xFC\x33\xFF\x8D\xB0\x20\x07\x00\x00
Thank you very much for the new sig and very speedy reply
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rob123
New Member
Join Date: Jan 2014
Old 05-16-2014 , 19:13   Re: Signature Request Thread
Reply With Quote #194

Would love to get some help with the new sig for "_Z14UTIL_TraceLineRK6VectorS1_jPK13IHandleEn tityiP10CGameTrace"

Being used for "UTIL_TraceLine(Vector const&, Vector const&, unsigned int, IHandleEntity const*, int, CGameTrace *)"

This is the first time i've had to do this and every guide relies on finding a string within the function, which there are none for traceline! Would be great to get a quick run through of how the linux -> windows function was found, so I can do it myself next time

Thanks

SOLVED:

old sig = 53 8B DC 83 EC 08 83 E4 F0 83 C4 04 55 8B 6B 04 89 6C 24 04 8B EC 83 EC 6C 56
new sig = 53 8B DC 83 EC 08 83 E4 F0 83 C4 04 55 8B 6B 04 89 6C 24 04 8B EC 83 EC 6C 8D 4D A0 56 FF 73 0C

Last edited by rob123; 05-17-2014 at 09:54.
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donrevan
AlliedModders Donor
Join Date: Jul 2010
Old 05-17-2014 , 06:53   Re: Signature Request Thread
Reply With Quote #195

You can use the IEngineTrace interface which should've everything you need.
If you still need UTIL_TraceLine, there are maybe references in the interface implementation.
You can also use the linux binary to look for references to find the function you want on Windows.
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kadet.89
Veteran Member
Join Date: Nov 2012
Location: Serbia
Old 05-18-2014 , 11:16   Re: Signature Request Thread
Reply With Quote #196

Can somebody help me to make a full offsets dump for CBaseEntity. I've only managed to dump offsets for 187 functions. But this dump doesn't contains such functions as CBaseEntity:: PrecacheSound and CBaseEntity:: PrecacheScriptSound
Game - tf2

Last edited by kadet.89; 05-18-2014 at 11:20.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 05-18-2014 , 13:18   Re: Signature Request Thread
Reply With Quote #197

Quote:
Originally Posted by kadet.89 View Post
Can somebody help me to make a full offsets dump for CBaseEntity. I've only managed to dump offsets for 187 functions. But this dump doesn't contains such functions as CBaseEntity:: PrecacheSound and CBaseEntity:: PrecacheScriptSound
Game - tf2
Those functions might be existing in signature-form only i guess
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Malak101
Member
Join Date: May 2009
Old 05-18-2014 , 13:27   Re: Signature Request Thread
Reply With Quote #198

Quote:
Originally Posted by Oshizu View Post
Those functions might be existing in signature-form only i guess
You might be right. I took a crack at it but I could only find Linux symbols for both PrecacheSound PrecacheScriptSound. There doesn't seem to be a vtable for either of them.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-18-2014 , 13:51   Re: Signature Request Thread
Reply With Quote #199

Quote:
Originally Posted by kadet.89 View Post
Can somebody help me to make a full offsets dump for CBaseEntity. I've only managed to dump offsets for 187 functions. But this dump doesn't contains such functions as CBaseEntity:: PrecacheSound and CBaseEntity:: PrecacheScriptSound
Game - tf2
  1. Most of the the sound-related functions for CBaseEntity are static, so they won't show up in the object's vtable.
  2. They're all just wrappers to calls of the same name in either IEngineSound or CSoundEmitterSystem.

SourceMod already has a PrecacheSound that calls the IEngineSound version, so that won't really help you.

PrecacheScriptSound is a wrapper around the ISoundEmitterSystemBase interface's GetSoundIndex/IsValidIndex/InternalGetParametersForSound/GetWaveName and IEngineSound interface's PrecacheSound. If there really was a demand for it, I could probably add it to the SourceMod ReadGameSounds extension, which is the extension for reading sounds from the game_sounds files using ISoundEmitterSystemBase (it's been submitted for inclusion with SourceMod's sdktools).

Having said that, you shouldn't have to manually precache script sounds as the game automatically does it at map start. The only exception that I'm aware of is in TF2, where the mvm_ soundscripts aren't precached on non-MvM maps.
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Last edited by Powerlord; 05-18-2014 at 14:04.
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Dino Penis
SourceMod Donor
Join Date: Apr 2010
Old 05-18-2014 , 15:07   Re: Signature Request Thread
Reply With Quote #200

Can someone please make a signature for these?
@_ZN14CBaseAnimating16LookupAttachmentEPKc
@_ZN11CBasePlayer13SetPlayerNameEPKc
@_ZN9CCSPlayer10ChangeNameEPKc
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