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[THC RPG] Total HardCore RPG


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coty9090
Senior Member
Join Date: Aug 2007
Old 01-16-2012 , 17:03   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1301

Another bug in Regen armor... if you have 0 armor at spawn, it won't regen until you get damaged... kinda the same thing as the last bug but you had some to start with.

rpgrank <player> doesn't work

What is the vip menu? i haven't seen anything about it except in the core.txt file...

Thanks for starting to post the changes!

Also, Log message says "Fixed Mirror Damage bug: suicide while it's not enabled (reported by coty9090)" i think that was actually BombermaG who reported that one.

Will there be an Armor+ upgrade?

Last edited by coty9090; 01-17-2012 at 01:10.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 01-17-2012 , 04:38   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1302

Quote:
Originally Posted by coty9090 View Post
Another bug in Regen armor... if you have 0 armor at spawn, it won't regen until you get damaged... kinda the same thing as the last bug but you had some to start with.

rpgrank <player> doesn't work

What is the vip menu? i haven't seen anything about it except in the core.txt file...

Thanks for starting to post the changes!

Also, Log message says "Fixed Mirror Damage bug: suicide while it's not enabled (reported by coty9090)" i think that was actually BombermaG who reported that one.

Will there be an Armor+ upgrade?
I don't think there ever was an rpgrank <player> feature but ill add one, also ill fix that 0 armor thing then ill ask arsirc to mark it as a stable release
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coty9090
Senior Member
Join Date: Aug 2007
Old 01-17-2012 , 17:08   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1303

really? i thought there was lol... well, i'd appreciate it if you did!

Also, Regen Armor doesn't regen if you're damaged by environment, example: fire.

Last edited by coty9090; 01-19-2012 at 17:13.
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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 01-20-2012 , 01:47   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1304

ok, thanks to Zephyrus ... he was able to fix many bugs and so we get a v0.8.5_stable release available!

download it via the google code page!
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 01-20-2012 , 09:48   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1305

i just realised ive skipped v0.8.4, oh well
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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 01-20-2012 , 16:06   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1306

new problem, its a new generation ;)
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BombermaG
Member
Join Date: Apr 2011
Location: Russia
Old 01-22-2012 , 07:29   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1307

0.8.5_stable, many errors:
Quote:
L 01/22/2012 - 16:25:14: [SM] [0] Line 240, src\thc_rpg/upgrades/firepistol.inc::firep_PlayerDeath()
L 01/22/2012 - 16:25:14: [SM] Native "KillTimer" reported: Invalid timer handle a871042e (error 3)
L 01/22/2012 - 16:25:14: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 01/22/2012 - 16:25:14: [SM] [0] Line 208, src\thc_rpg/upgrades/firepistol.inc::firep_PlayerHurt()
L 01/22/2012 - 16:25:14: [SM] Native "SetEntPropFloat" reported: Property "m_flLifetime" not found (entity 209/weapon_famas)
L 01/22/2012 - 16:25:14: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 01/22/2012 - 16:25:14: [SM] [0] Line 411, src\thc_rpg/helpers.inc::ExtinguishClient()
L 01/22/2012 - 16:25:14: [SM] [1] Line 239, src\thc_rpg/upgrades/firepistol.inc::firep_PlayerDeath()
L 01/22/2012 - 16:25:15: [SM] Native "KillTimer" reported: Invalid timer handle c9e3042e (error 3)
L 01/22/2012 - 16:25:15: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 01/22/2012 - 16:25:15: [SM] [0] Line 178, src\thc_rpg/upgrades/firepistol.inc::firep_PlayerSpawn()
L 01/22/2012 - 16:25:15: [SM] Native "KillTimer" reported: Invalid timer handle 97120381 (error 1)
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 01-22-2012 , 07:42   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1308

Quote:
Originally Posted by BombermaG View Post
0.8.5_stable, many errors:
try this, should fix it
Attached Files
File Type: zip thc_rpg_v0_8_5_stable.zip (303.4 KB, 125 views)
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BombermaG
Member
Join Date: Apr 2011
Location: Russia
Old 01-22-2012 , 08:00   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1309

Quote:
Originally Posted by Zephyrus View Post
try this, should fix it
Oh, so fast. Ok, thanks, I don't see any errors, but mirror damage is still bugged.
I have mirror damage and I death as suicide when shooting at me and my enemy dead too.

Default config.
Quote:
"mirrordamage"
{
"disable" "0"
"teamlock" "0"
"maxlevel" "5"
"cost" "5"
"icost" "10"
"percent" "0.05" // the percentage of damage reflected to the attacker (multiplied by level)
// 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
"suicide" "0" // enable or disable if the attacker can die on mirrordamage
}

Last edited by BombermaG; 01-22-2012 at 08:03.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 01-22-2012 , 08:46   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1310

Quote:
Originally Posted by BombermaG View Post
Oh, so fast. Ok, thanks, I don't see any errors, but mirror damage is still bugged.
I have mirror damage and I death as suicide when shooting at me and my enemy dead too.

Default config.
try this
Attached Files
File Type: zip thc_rpg_v0_8_5_stable.zip (303.3 KB, 123 views)
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