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Hide N Seek v4.6 BETA by Jon


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paulwmo
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Join Date: Aug 2011
Old 08-01-2011 , 10:36   Re: Hide N Seek v4.6 BETA by Jon
Reply With Quote #371

thanks for your sharing~~!
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tyin
Member
Join Date: Jun 2011
Location: Macedonia
Old 09-24-2011 , 08:01   Re: Hide N Seek v4.6 BETA by Jon
Reply With Quote #372

Long Jump Stats Didn't working :S Anyone help?
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_Black_Hawk_
Junior Member
Join Date: Dec 2011
Old 04-01-2012 , 11:40   Re: Hide N Seek v4.6 BETA by Jon
Reply With Quote #373

How can I make a config for models that can be used for other (non-standard) maps? I tried to copy the entire contents of a .сfg file and rename it under the name of the map, but it does not help. The game on this map there are terrorists with weapons and without selection menu.
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deadman909
Veteran Member
Join Date: Oct 2008
Old 07-31-2012 , 06:14   Re: Hide N Seek v4.6 BETA by Jon
Reply With Quote #374

Does this have any type of score system? Like how many kills they have as a CT or T?
Also can T(Hiders) Kill the CT by like landing on top of them. And if T stays on top of CT he slowly is killing him taking like 3 HP every Seconds he is on top of him.

I remember seen this in a server I used to play. Made server more interesting because T had a chance to KILL CT also.
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Asylum
BANNED
Join Date: Jul 2012
Old 07-31-2012 , 10:36   Re: Hide N Seek v4.6 BETA by Jon
Reply With Quote #375

Nice
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wAyz
Senior Member
Join Date: Feb 2010
Location: Germany
Old 05-03-2013 , 14:19   Re: Hide N Seek v4.6 BETA by Jon
Reply With Quote #376

This plugin is still awesome, I'm using it on my server right now, but I've got one question:
I'm using the plugin "Auto Join on Connect" and I've set the class 2 for all players on both teams. (leet+gsg9). But always if the CT's are winning, both teams classes are immediately set to 1 (terror+urban model). I've taken a look into the hns.sma & removed line 596:
Code:
cs_reset_user_model( id );
But that didn't help as well. Any idea how to force all players being class 2 models?

EDIT: Fixed, in the hns.sma, I had to set model in each cs_reset_user_model(id); function (CS_CT_GSG9...)

Last edited by wAyz; 05-04-2013 at 05:09.
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GhostMan
Senior Member
Join Date: Jun 2012
Old 02-24-2015 , 14:43   Re: Hide N Seek v4.6 BETA by Jon
Reply With Quote #377

When using DEATHMATCH mode if there is 1 T and he suicides that player is transfered to CT and there is no one left in T team. So somebody must reconnect.
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deadman909
Veteran Member
Join Date: Oct 2008
Old 02-26-2015 , 02:03   Re: Hide N Seek v4.6 BETA by Jon
Reply With Quote #378

Do you mean the Kill Console Command or suicide by fall?
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GhostMan
Senior Member
Join Date: Jun 2012
Old 02-26-2015 , 08:21   Re: Hide N Seek v4.6 BETA by Jon
Reply With Quote #379

Suicide by fall.

Also if CT dies he has to reconnect, because plugin does not respawn him.

Overall, DeathMatch mode works very strange with quite a few bugs when there is low number of players in server (1-3).
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Kisaki
Junior Member
Join Date: Feb 2015
Old 02-27-2015 , 21:45   Re: Hide N Seek v4.6 BETA by Jon
Reply With Quote #380

This plugin is similar to Hide and Seek in Garry's mod?
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