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Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009


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duke24m
Junior Member
Join Date: Apr 2009
Old 10-01-2009 , 21:21   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #121

Would it be possible to have some kind of indicator via menu to see who on the other team is talking for L4D? It'd be nice to have to get rid of voice comm spammers, but you can't determine who it is unless they are a survivor.
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Watermelon in Easter Hay
New Member
Join Date: Oct 2009
Location: Scotland
Old 10-02-2009 , 03:25   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #122

Excellent plugin, this has saved me on my servers. Thanks.
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166_MMX
Junior Member
Join Date: Jan 2009
Location: HE, Germany
Old 10-05-2009 , 16:53   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #123

Quote:
Originally Posted by FrostyCoolSlug View Post
yea, it kinda works in left4dead, although sometimes it seems to get the teams confused, some public messages appear twice amongst other things :p
The issue with the chat massage will be addressed with the next update.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 01-17-2010 , 17:47   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #124

Yeah, the admin_voice thing we can't get working right on our server, it's very strange. Also, I updated the plugin to use SetListenOverride since SM 1.3 is a lot better now, of course. Though we never could get admin_voice to work with any version before this.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 01-26-2010 , 12:48   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #125

Enemy chat works fine on TF2, what game are you running?
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ZenZeZ
Junior Member
Join Date: Mar 2009
Old 02-02-2010 , 02:28   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #126

I have this issue , everything is working fine and all. But i has to turned enemy voice off and on again before i could hear them after a map change. Any ideas? Im using this for l4d2.

Last edited by ZenZeZ; 02-02-2010 at 02:42.
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Marchello
Senior Member
Join Date: Jan 2010
Old 02-07-2010 , 08:32   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #127

sv_admin_sentinel_startup 1
enables both of listening to enemy chat and listening to enemy voice
is there a way to enable only the enemy chat with the enemy voicecomm turned off?

I'd modify the souce of the plugin and then compile it, but even without any modifying it has 8 errors:

Last edited by Marchello; 02-07-2010 at 08:39.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 02-07-2010 , 10:19   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #128

It's not a huge problem, it'll still work, as you'll see they're WARNINGS rather than full errors. I modified it myself to get rid of those warnings.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 02-13-2010 , 08:49   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #129

Is it possible to get a feature request for the team chat and death chat as separate cvars?

I am using it with a mod where death chat is global and so the messages are doubling up.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 02-16-2010 , 22:32   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #130

When I connect in l4d2 it auto listens to other team but i dont hear anything.
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