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Stripper:Source (Updated 2011-04-15)


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creativemapping
Junior Member
Join Date: Mar 2008
Old 03-26-2008 , 13:45   Re: Stripper:Source (1.1b Released)
Reply With Quote #211

Hi first of all, Thank you very much for this plugin! It's really helping me. But i have only one problem.

I can only edit the prop_physics. But i want to replace a few prop_statics in the map. Can you or someone else tell me if this is possible. If not would it be hard to add it to the plugin?

with kind regards

boedy
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 03-27-2008 , 18:48   Re: Stripper:Source (1.1b Released)
Reply With Quote #212

I believe that prop_static models are compiled into the bsp and can't be removed or added with stripper. I think you can use a prop_dynamic_override to place models that are intended to be static into the map though.
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BAILOPAN
Join Date: Jan 2004
Old 04-11-2008 , 21:40   Re: Stripper:Source (1.1b Released)
Reply With Quote #213

Interesting about the crash -- I'll put updating this on my TODO list. It was compiled against a very early version of MM:S 1.6.
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deathcurse
Senior Member
Join Date: Jun 2006
Location: UK
Old 04-22-2008 , 07:11   Re: Stripper:Source (1.1b Released)
Reply With Quote #214

Hey, I was wondering if someone could answer this:

I want to run a 64 player server, however on the standard CSS maps there is only 40 spawns.

I was wondering, is there a way with stripper to add a certain amount to the Z axis on spawns and to create another spawn above the other spawn so basically you get people spawning on top of each other...So you would end up with 80 spawns.

Thanks for any help.
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sirmoe
Senior Member
Join Date: Mar 2008
Old 05-27-2008 , 09:07   Re: Stripper:Source (1.1b Released)
Reply With Quote #215

never mind

Last edited by sirmoe; 06-05-2008 at 05:40.
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GriMz
Senior Member
Join Date: Jul 2007
Old 07-02-2008 , 07:29   Re: Stripper:Source (1.1b Released)
Reply With Quote #216

how would you go about using this to change the sky on de_dust2 to night? is that possible?
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FLOOR_MASTER
Senior Member
Join Date: Mar 2008
Old 07-06-2008 , 04:56   Re: Stripper:Source (1.1b Released)
Reply With Quote #217

Thanks for this plugin. After the TF2 pyro update, certain maps would crash larger servers after a few minutes of play because of too many edicts created. Although the creator of the map is aware of the problem and has it fixed for the next/final iteration of the map, cp_steel_b4 was one of those maps. A simple fix is:
Code:
remove:
{
"classname" "/beam/"
}
remove:
{
"classname" "/spotlight_end/"
}
remove:
{
"classname" "/point_spotlight/"
}
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deadbeat090
Junior Member
Join Date: Jul 2007
Old 07-16-2008 , 21:56   Re: Stripper:Source (1.1b Released)
Reply With Quote #218

I read this entire thread, but I still dont understand if it is possible to add a bomb site to a map using stripper. Does anyone know about entspy? I tried using that but I cant get a bomb site to work properly using that either. I would really really appreciate if someone could show me how to do it or tell me if it is even possible.
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GriMz
Senior Member
Join Date: Jul 2007
Old 07-26-2008 , 00:15   Re: Stripper:Source (1.1b Released)
Reply With Quote #219

how would you tell stripper to delete any awps and autos that get dropped on the ground?

mani seems to have an issue with its preventing players to pick them up now, we need a better way, would stripper be that way?
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HiJacker
Senior Member
Join Date: Jul 2008
Location: Slovakia
Old 08-10-2008 , 14:52   Re: Stripper:Source (1.1b Released)
Reply With Quote #220

I need little help On zm_lila_panic_v2 , there is a pipe , so every noob must camp there and zombies havent chance, prop is named
Code:
models/props_pipes/concrete_pipe001a.mdl
, and its prop_static , can someone help me , what to add into config to remove it ? I tried , but its still standing there.
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