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VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!


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DrFallen
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Join Date: Jul 2013
Location: ./root
Old 07-25-2015 , 15:39   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #491

Quote:
Originally Posted by WildCard65 View Post
Try getting it from here: https://builds.limetech.org/?p=tf2items
Yeah that worked, Must of been an old folder. For some reason players are respawning. Do we still have to use config_arena.cfg? I have dealt with arena type modes for a little while.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 07-27-2015 , 17:07   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #492

Quote:
Originally Posted by Chdata View Post
tf/custom?

but for clients that just becomes tf/download/custom

either way whenever I update it I was already planning to make that change since Powerlord mentioned it
I'm sure I've said this before, but...

tf/custom is used for organizational purposes.

Ex:
  • tf/custom/vsh/ is where all my VSH stuff lives.
  • tf/custom/prophunt/ is where all my PropHunt stuff lives.
  • tf/custom/mapconfigs/ is where all my map configuration files live (helps keep cfg/ clean).
  • tf/custom/custommaps/ is where most of my custom maps live. VSH, PropHunt, and Workshop maps excepted.

Incidentally, you're wrong about where it gets stored on the client. It appears in tf/download on the client just like files outside of the custom directory. The client is not aware of the custom directory on the server-side.

FastDL files also appear in the standard locations... i.e. tf/custom/vsh/maps/vsh_canyon_b1.bsp ends up being http://tf2.rbemrose.com/fastdl/maps/...yon_b1.bsp.bz2 on my FastDL server (note: I made up the map name)
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Last edited by Powerlord; 07-27-2015 at 17:12.
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erwinquek
Member
Join Date: Jun 2014
Old 07-28-2015 , 03:18   Re: Versus Saxton Hale 1.53 - Gunmettle! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #493

How to upgrade from VSH1.52 >> VSH1.53? What are the folders / files required to be replaced?

Any changes required on FastDL?
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 07-28-2015 , 05:09   Re: Versus Saxton Hale 1.53 - Gunmettle! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #494

Quote:
Originally Posted by erwinquek View Post
How to upgrade from VSH1.52 >> VSH1.53? What are the folders / files required to be replaced?

Any changes required on FastDL?
Em, replace only .smx file :/
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 07-28-2015 , 09:43   Re: Versus Saxton Hale 1.53 - Gunmettle! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #495

Whenever I make an actual 1.53

and 1.54 and 1.55 and 1.56

I'll make actual instructions.
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darkboy245
Senior Member
Join Date: Feb 2014
Old 08-21-2015 , 10:02   Re: Versus Saxton Hale 1.53 - Gunmettle! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #496

Can someone tell me how to remove the "saxton mode is disabled, need more players to start" thing?
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 08-21-2015 , 10:24   Re: Versus Saxton Hale 1.53 - Gunmettle! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #497

add bot
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-21-2015 , 13:27   Re: Versus Saxton Hale 1.53 - Gunmettle! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #498

add bot using the method described on the op


tf_bot_quota_mode fill; tf_bot_quota 2 expert;
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Last edited by Chdata; 08-21-2015 at 13:28.
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Gamy
Junior Member
Join Date: Aug 2015
Old 08-21-2015 , 23:33   Re: Versus Saxton Hale 1.53 - Gunmettle! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #499

I'm sure this has been asked already but does this work in unison with the FF2 mod?
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Wliu
Veteran Member
Join Date: Apr 2013
Old 08-22-2015 , 00:10   Re: Versus Saxton Hale 1.53 - Gunmettle! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #500

Quote:
Originally Posted by Gamy View Post
I'm sure this has been asked already but does this work in unison with the FF2 mod?
...kind of, but I wouldn't suggest it.

From the old VSH thread:
Quote:
Q: What's the "bNextMapToHale" file?
A: It's the file used to say 'hey, this next map should be running VSH instead of the normal gamemode'. It's part of the half-finished nextmap "Hale mapname" support, and so will appear in the tf/ folder if the situation arises. You could technically also use this in another plugin to cause VSH to make the next map run the gamemode, if you want, e.g. switching between FF2 and VSH based on the map.
I'm guessing there's also a bNextMapToFF2 file that you can make but I'm not too sure.
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