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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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venomz
Junior Member
Join Date: May 2013
Old 01-21-2014 , 14:17   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #211

Quote:
Originally Posted by zipcore View Post
You should read plugin info for physics and HUD
Hmm maby i read it to fast then, my bad if i did. i will read it thorough this time.
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crayz
AlliedModders Donor
Join Date: Jul 2007
Old 01-21-2014 , 14:43   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #212

Wow, I've been waiting for one of these to release (or leak :X). It's almost a shame, though.

Thanks!!
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Last edited by crayz; 01-21-2014 at 14:47.
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venomz
Junior Member
Join Date: May 2013
Old 01-21-2014 , 15:48   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #213

Quote:
Originally Posted by zipcore View Post
You should read plugin info for physics and HUD
I figured it out except that i still can't make zones that starts the timer...
Am i still missing something here?


And could you maby make that so you could customize the !timer command since i am not going to use every command. So it would be nice to make that editable so i could make it look cleaner without the not working commands.
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bananaboy
Member
Join Date: Jan 2014
Old 01-21-2014 , 16:02   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #214

The plugin Timer-Replay.smx work for anyone ?
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wherE1997
Member
Join Date: Dec 2013
Old 01-21-2014 , 16:37   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #215

It's works fine for me
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Sorry for my bad English!

Last edited by wherE1997; 01-21-2014 at 16:39.
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 01-21-2014 , 16:51   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #216

Quote:
Originally Posted by venomz View Post
I figured it out except that i still can't make zones that starts the timer...
Am i still missing something here?


And could you maby make that so you could customize the !timer command since i am not going to use every command. So it would be nice to make that editable so i could make it look cleaner without the not working commands.
you can disable most commands, a start zone can be set with sm_admin --> Timer Management
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SWATr
Junior Member
Join Date: Jan 2014
Old 01-21-2014 , 18:57   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #217

Quote:
Originally Posted by bananaboy View Post
+left and +right in other server can stop the timer or kill you, how to do it
+left and +right prevent should be in next release.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 01-22-2014 , 01:09   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #218

Quote:
Originally Posted by SWATr View Post
+left and +right prevent should be in next release.
Hackers can hide buttons from the usercmd, make their life harder by hooking the +left/+right commands too. I'd do this but g2g to school
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bananaboy
Member
Join Date: Jan 2014
Old 01-22-2014 , 02:40   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #219

Ok i found with a screen -x a error when i disconnect me :

Quote:
Dropped Banana Boy Oxima | DREAMSTEP from server (Disconnect by user.)
Dropped Banana Boy Oxima | DREAMSTEP [0 from server (Punting bot, server is hibernating)
Terrorist bot spawned outside of a buy zone (-192, -64, 69)
So, the problem is the buyzone, and in map bhop there aren't buyzone.

Ok i'll check why.
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bananaboy
Member
Join Date: Jan 2014
Old 01-22-2014 , 04:04   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #220

Ok, I have to reload 2 times the plugin when I reconnect.
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