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[L4D & L4D2] Damage Explodes Grenades (1.11) [10-Jan-2024]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-07-2021 , 09:39   Re: [L4D & L4D2] Damage Explodes Grenades (1.4) [07-Oct-2021]
Reply With Quote #11

Oh I assumed it was attacker not inflictor. Just tested and fixed.

Code:
1.4 (07-Oct-2021)
    - Fixed not ignoring Boomer explosions. Thanks to "swiftswing1" for reporting.
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swiftswing1
Member
Join Date: Oct 2020
Old 10-07-2021 , 18:56   Re: [L4D & L4D2] Damage Explodes Grenades (1.4) [07-Oct-2021]
Reply With Quote #12

all good. everything seems to be in order on my end. many thanks!
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Shao
Senior Member
Join Date: Jan 2015
Old 10-23-2021 , 01:54   Re: [L4D & L4D2] Damage Explodes Grenades (1.4) [07-Oct-2021]
Reply With Quote #13

This seems to happen a lot when someone gets affected by the damage of destroyed throwables.

Kicked by Console : CBaseEntity::InputKill()

My guess would be that players get also affected by the removal of the object which kicks them.

Edit: This seems to appear often in logs too.

Code:
L 10/22/2021 - 22:55:59: [SM] Exception reported: Data pack operation is out of bounds.
L 10/22/2021 - 22:55:59: [SM] Blaming: l4d_explode_grenades.smx
L 10/22/2021 - 22:55:59: [SM] Call stack trace:
L 10/22/2021 - 22:55:59: [SM]   [0] DataPack.ReadCell
L 10/22/2021 - 22:55:59: [SM]   [1] Line 441, l4d_explode_grenades.sp::TimerDetonate

Last edited by Shao; 10-23-2021 at 02:00.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-23-2021 , 05:08   Re: [L4D & L4D2] Damage Explodes Grenades (1.5) [23-Oct-2021]
Reply With Quote #14

That seems strange, I don't think the kicks are coming from this plugin but I've added a check just in case.

Those errors are from version 1.1 Try updating.

Also just fixed another error that could happen.

Code:
1.5 (23-Oct-2021)
	- Fixed error from invalid clients.
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Black714
Junior Member
Join Date: Jun 2020
Old 12-10-2021 , 13:40   Re: [L4D & L4D2] Damage Explodes Grenades (1.5) [23-Oct-2021]
Reply With Quote #15

Can I Request for added a chat message like "Throwable Announcer"

New player will confuse what happen if they just join the modded server.
Also for chat message for "Shoved Bomb" Mods that Silver created too.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-10-2021 , 19:32   Re: [L4D & L4D2] Damage Explodes Grenades (1.5) [23-Oct-2021]
Reply With Quote #16

Explosion Announcer

I don't know what you want with Shoved bomb messages? So they say who detonated the grenade? Guess I could add that to those plugins, although I don't want to add translation support for that requiring extra files. Maybe I will if I'm bored, low priority.
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Shao
Senior Member
Join Date: Jan 2015
Old 01-26-2022 , 00:52   Re: [L4D & L4D2] Damage Explodes Grenades (1.5) [23-Oct-2021]
Reply With Quote #17

Having this issue with the plugin, not sure if it's because I have all my throwables set to have a count of 1 but it happens consistently.

https://www.youtube.com/watch?v=dPr3PZ28QcQ

Last edited by Shao; 01-26-2022 at 00:52.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-26-2022 , 04:59   Re: [L4D & L4D2] Damage Explodes Grenades (1.6) [26-Jan-2022]
Reply With Quote #18

Ahh yes spawners don't delete when there are none left. Should probably write a plugin to delete them in that case. I believe Gear Transfer does this, it saves on useless entities existing.

Code:
1.6 (26-Jan-2022)
    - Fixed spawners detonating when no grenades are visible. Thanks to "Shao" for reporting.
Code:
1.7 (27-Jan-2022)
    - Fixed copy paste mistake from last update sometimes throwing errors.
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Last edited by Silvers; 01-27-2022 at 15:54.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-23-2022 , 08:57   Re: [L4D & L4D2] Damage Explodes Grenades (1.8) [23-Apr-2022]
Reply With Quote #19

Code:
1.8 (23-Apr-2022)
    - Compatibility update for "PipeBomb Damage Modifier" plugin. Thanks to "Shao" for reporting.
- If using both plugins, get the latest version of the other plugin here: https://forums.alliedmods.net/showthread.php?t=320901


Code:
1.9 (01-May-2022)
    - L4D2: Added cvar "l4d_explode_grenades_upgrade" to control if upgrade ammo can detonate grenades. Requested by "Voevoda".
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Last edited by Silvers; 05-01-2022 at 13:17.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-04-2022 , 08:29   Re: [L4D & L4D2] Damage Explodes Grenades (1.10) [04-May-2022]
Reply With Quote #20

Code:
1.10 (04-May-2022)
    - Added cvars "l4d_explode_grenades_delay_molo", "l4d_explode_grenades_delay_pipe" and "l4d_explode_grenades_delay_vomi" to delay explosion. Requested by "Voevoda".
    - Added cvar "l4d_explode_grenades_detonate" to determine if grenades can explode after being picked up.
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