Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
enum
{
anim_idle,
anim_reload,
anim_draw,
anim_shoot1,
anim_shoot2,
anim_shoot3
}
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define AKLONG_WEAPONKEY 900
#define AKKNIFE_WEAPONKEY 901
#define XM8_WEAPONKEY 902
#define F2000_WEAPONKEY 903
#define GUITAR_WEAPONKEY 904
#define DMP7A1_WEAPONKEY 906
#define KRISS_WEAPONKEY 907
#define SVD_WEAPONKEY 908
#define VSK94_WEAPONKEY 909
#define M24_WEAPONKEY 910
#define M400_WEAPONKEY 911
#define HK23_WEAPONKEY 912
#define MG3_WEAPONKEY 913
#define QBB95_WEAPONKEY 914
#define M249EX_WEAPONKEY 915
#define WATERGUN_WEAPONKEY 916
#define M1887_WEAPONKEY 917
#define USAS12_WEAPONKEY 918
#define DBARREL_WEAPONKEY 919
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define m_LastHitGroup 75
#define m_iShellLate 57
#define m_flEjectBrass 111
#define DMP7A1_RELOAD_TIME 3.3
#define AKLONG_RELOAD_TIME 2.5
#define SVD_RELOAD_TIME 3.5
#define VSK_RELOAD_TIME 3.5
#define MG3_RELOAD_TIME 5.0
#define QBB95_RELOAD_TIME 3.9
#define M249EX_RELOAD_TIME 4.0
#define WATERGUN_RELOAD_TIME 3.5
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const Fire_Sounds[][] = { "weapons/ak47-1.wav", "weapons/xm8_carbinee.wav", "weapons/f2000-1.wav", "weapons/guitar_fire1.wav", "weapons/mp7-1.wav", "weapons/kriss-2.wav", "weapons/kriss-1.wav", "weapons/svd-1.wav", "weapons/vsk-11.wav", "weapons/m24-1weapn.wav", "weapons/m400-1.wav", "weapons/hk23-1.wav", "weapons/mg3-1.wav", "weapons/qbb95-1.wav", "weapons/m249ex-1.wav", "weapons/water-1.wav", "weapons/usas.wav", "weapons/m1887-1.wav" , "weapons/dbarrel-1.wav" }
new const Sounds[][]=
{
"blackcat_sc/combat/hit_stab.wav",
"blackcat_sc/combat/miss.wav",
"blackcat_sc/combat/hit_wall.wav"
}
new AKLONG_V_MODEL[64] = "models/sc/v_ak47_long.mdl"
new AKLONG_P_MODEL[64] = "models/sc/p_ak47_long.mdl"
new AKLONG_W_MODEL[64] = "models/sc/w_ak47_long.mdl"
new AKKNIFE_V_MODEL[64] = "models/sc/v_ak47_knife_new.mdl"
new AKKNIFE_P_MODEL[64] = "models/sc/p_ak47_knife.mdl"
new AKKNIFE_W_MODEL[64] = "models/sc/w_ak47_knife.mdl"
new XM8_V_MODEL[64] = "models/sc/v_xm8_limit.mdl"
new XM8_P_MODEL[64] = "models/sc/p_xm8.mdl"
new XM8_W_MODEL[64] = "models/sc/w_xm8.mdl"
new F2000_V_MODEL[64] = "models/sc/v_f2000.mdl"
new F2000_P_MODEL[64] = "models/sc/p_f2000.mdl"
new F2000_W_MODEL[64] = "models/sc/w_f2000.mdl"
new GUITAR_V_MODEL[64] = "models/sc/v_guitar.mdl"
new GUITAR_P_MODEL[64] = "models/sc/p_guitar.mdl"
new GUITAR_W_MODEL[64] = "models/sc/w_guitar.mdl"
new DMP7A1_V_MODEL[64] = "models/sc/v_dmp7a1.mdl"
new DMP7A1_P_MODEL[64] = "models/sc/p_dmp7a1.mdl"
new DMP7A1_W_MODEL[64] = "models/sc/w_dmp7a1.mdl"
new KRISS_V_MODEL[64] = "models/sc/v_kriss.mdl"
new KRISS_P_MODEL[64] = "models/sc/p_kriss.mdl"
new KRISS_W_MODEL[64] = "models/sc/w_kriss.mdl"
new SVD_V_MODEL[64] = "models/sc/v_svd_fix.mdl"
new SVD_P_MODEL[64] = "models/sc/p_svd.mdl"
new SVD_W_MODEL[64] = "models/sc/w_svd.mdl"
new VSK94_V_MODEL[64] = "models/sc/v_vsk94.mdl"
new VSK94_P_MODEL[64] = "models/sc/p_vsk94.mdl"
new VSK94_W_MODEL[64] = "models/sc/w_vsk94.mdl"
new M24_V_MODEL[64] = "models/sc/v_m24.mdl"
new M24_P_MODEL[64] = "models/sc/p_m24.mdl"
new M24_W_MODEL[64] = "models/sc/w_m24.mdl"
new M400_V_MODEL[64] = "models/sc/v_m400.mdl"
new M400_P_MODEL[64] = "models/sc/p_m400.mdl"
new M400_W_MODEL[64] = "models/sc/w_m400.mdl"
new HK23_V_MODEL[64] = "models/sc/v_hk23.mdl"
new HK23_P_MODEL[64] = "models/sc/p_hk23.mdl"
new HK23_W_MODEL[64] = "models/sc/w_hk23.mdl"
new MG3_V_MODEL[64] = "models/sc/v_mg3.mdl"
new MG3_P_MODEL[64] = "models/sc/p_mg3xmas.mdl"
new MG3_W_MODEL[64] = "models/sc/w_mg3xmas.mdl"
new QBB95_V_MODEL[64] = "models/sc/v_qbb95ex.mdl"
new QBB95_P_MODEL[64] = "models/sc/p_qbb95ex.mdl"
new QBB95_W_MODEL[64] = "models/sc/w_qbb95ex.mdl"
new M249EX_V_MODEL[64] = "models/sc/v_m249ex.mdl"
new M249EX_P_MODEL[64] = "models/sc/p_m249ex.mdl"
new M249EX_W_MODEL[64] = "models/sc/w_m249ex.mdl"
new WATERGUN_V_MODEL[64] = "models/sc/v_watergun.mdl"
new WATERGUN_P_MODEL[64] = "models/sc/p_watergun.mdl"
new WATERGUN_W_MODEL[64] = "models/sc/w_watergun.mdl"
new MODEL_V_M1887[64] = "models/sc/v_m1887.mdl"
new MODEL_P_M1887[64] = "models/sc/p_m1887.mdl"
new MODEL_W_M1887[64] = "models/sc/w_m1887.mdl"
new MODEL_V_USAS12[64] = "models/sc/v_usas.mdl"
new MODEL_P_USAS12[64] = "models/sc/p_usas.mdl"
new MODEL_W_USAS12[64] = "models/sc/w_usas.mdl"
new MODEL_V_DBARREL[64] = "models/sc/v_bar.mdl"
new MODEL_P_DBARREL[64] = "models/sc/p_bar.mdl"
new MODEL_W_DBARREL[64] = "models/sc/w_bar.mdl"
new Float:g_Knockback[33][3]
new cvar_dmg_aklong, cvar_recoil_aklong, g_itemid_aklong, g_itemid_akknife, cvar_clip_aklong, cvar_aklong_ammo
new cvar_dmg_xm8, cvar_recoil_xm8, g_itemid_xm8, cvar_xm8_ammo
new cvar_dmg_f2000, cvar_recoil_f2000, g_itemid_f2000, cvar_f2000_ammo
new cvar_dmg_guitar, cvar_recoil_guitar, g_itemid_guitar, cvar_clip_guitar, cvar_guitar_ammo
new cvar_dmg_dmp7a1, cvar_recoil_dmp7a1, g_itemid_dmp7a1, cvar_clip_dmp7a1, cvar_dmp7a1_ammo
new cvar_dmg_kriss, g_itemid_kriss, cvar_clip_kriss, cvar_recoil_kriss, cvar_ammo_kriss
new cvar_dmg_svd, cvar_recoil_svd, g_itemid_svd, cvar_spd_svd, cvar_ammo_svd
new cvar_dmg_vsk94, cvar_recoil_vsk94, g_itemid_vsk94, cvar_spd_vsk94, cvar_ammo_vsk94
new cvar_dmg_m24, cvar_recoil_m24, g_itemid_m24, cvar_ammo_m24
new cvar_dmg_m400, cvar_recoil_m400, g_itemid_m400, cvar_ammo_m400
new cvar_clip_svd, cvar_clip_vsk94, cvar_clip_m400, cvar_clip_m24
new cvar_dmg_hk23, cvar_recoil_hk23, g_itemid_hk23, cvar_spd_hk23, cvar_hk23_ammo, cvar_clip_hk23
new cvar_dmg_mg3, cvar_recoil_mg3, g_itemid_mg3, cvar_clip_mg3, cvar_mg3_ammo
new cvar_dmg_qbb95, cvar_recoil_qbb95, g_itemid_qbb95, cvar_clip_qbb95, cvar_spd_qbb95, cvar_qbb95_ammo
new cvar_dmg_m249ex, cvar_recoil_m249ex, g_itemid_m249ex, cvar_clip_m249ex, cvar_m249ex_ammo
new cvar_dmg_watergun, cvar_recoil_watergun, g_itemid_watergun, cvar_clip_watergun, cvar_watergun_ammo
new g_has_hk23[33], g_has_mg3[33], g_has_qbb95[33], g_has_m249ex[33], g_orig_event_m249, g_mg3_TmpClip[33]
new g_has_svd[33], g_has_vsk94[33], g_has_m24[33], g_has_m400[33]
new g_orig_event_watergun, g_orig_event_svd, g_orig_event_sg550, g_orig_event_scout, g_orig_event_awp, g_IsInPrimaryAttack, g_clip_ammo[33], g_svd_TmpClip[33], g_vsk_TmpClip[33]
new g_has_aklong[33], g_has_akknife[33], g_has_xm8[33], g_has_f2000[33], g_has_guitar[33], g_has_dmp7a1[33], g_has_kriss[33], g_zoomed[33], Float:g_zoom_time[33]
new g_orig_event_aklong, g_orig_event_xm8, g_orig_event_f2000, g_orig_event_guitar, g_orig_event_dmp7a1, g_orig_event_kriss
new Float:cl_pushangle[33][3], m_iBlood[2]
new g_dmp7a1_TmpClip[33], g_aklong_TmpClip[33], g_kriss_TmpClip[33]
new g_watergun_TmpClip[33], g_has_watergun[33]
new cvar_m1887_dmg, cvar_m1887_recoil, cvar_m1887_spd, cvar_usas12_time_reload, cvar_usas12_dmg, cvar_usas12_recoil, cvar_usas12_spd, cvar_dbarrel_time_reload, cvar_dbarrel_dmg, cvar_dbarrel_recoil, cvar_dbarrel_spd
new cvar_akknife_damage_head, cvar_akknife_damage_chest, cvar_akknife_damage_stomach, cvar_akknife_damage_arms, cvar_akknife_damage_legs
new g_has_m1887[33]
new g_has_usas12[33]
new g_has_dbarrel[33]
new g_orig_event_m3
new g_orig_event_xm1014
new g_weapon_m1887
new g_weapon_usas12
new g_weapon_dbarrel
new cvar_clip_dbarrel
new cvar_ammo_dbarrel
new cvar_clip_usas12
new cvar_ammo_usas12
new cvar_clip_m1887
new cvar_ammo_m1887
new cvar_m1887_time_reload
new g_index_smoke
new g_shell_index
public plugin_init()
{
//register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_message(get_user_msgid("WeapPickup"), "message_weappickup")
RegisterHam(Ham_Item_AddToPlayer, "weapon_ak47", "fw_AKLONG_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_aug", "fw_XM8_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_sg552", "fw_F2000_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_GUITAR_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mac10", "fw_DMP7A1_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m4a1", "fw_KRISS_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_g3sg1", "fw_SVD_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_SG550_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_scout", "fw_SCOUT_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_awp", "fw_AWP_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_M249_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_watergun_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_M3_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_xm1014", "fw_XM1014_AddToPlayer")
RegisterHam(Ham_Item_Deploy, "weapon_ak47", "fw_AK47_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_m249", "fw_M249_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_galil", "fw_GALIL_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_m4a1", "fw_M4A1_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_scout", "fw_SCOUT_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_awp", "fw_AWP_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_g3sg1", "fw_G3SG1_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_sg550", "fw_SG550_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_aug", "fw_AUG_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_sg552", "fw_SG552_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_mac10", "fw_MAC10_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_mp5navy", "fw_MP5NAVY_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_xm1014", "fw_XM1014_Deploy_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_m3", "fw_M3_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ak47", "fw_AKLONG_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ak47", "fw_AKLONG_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_aug", "fw_XM8_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_aug", "fw_XM8_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg552", "fw_F2000_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg552", "fw_F2000_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_GUITAR_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_GUITAR_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mac10", "fw_DMP7A1_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mac10", "fw_DMP7A1_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m4a1", "fw_KRISS_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m4a1", "fw_KRISS_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_SVD_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_SVD_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_SG550_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_SG550_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_scout", "fw_SCOUT_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_scout", "fw_SCOUT_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_AWP_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_AWP_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_M249_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_M249_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_mp5navy_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_M1887_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_M1887_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_xm1014", "fw_Xm1014_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_xm1014", "fw_Xm1014_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_g3sg1", "SVD__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "SVD__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "SVD__Reload_Post", 1);
RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "SG550__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "SG550__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "SG550__Reload_Post", 1);
RegisterHam(Ham_Item_PostFrame, "weapon_mac10", "DMP7A1__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_mac10", "DMP7A1__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_mac10", "DMP7A1__Reload_Post", 1);
RegisterHam(Ham_Item_PostFrame, "weapon_ak47", "AKLONG__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_ak47", "AKLONG__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_ak47", "AKLONG__Reload_Post", 1);
RegisterHam(Ham_Item_PostFrame, "weapon_m4a1", "KRISS__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_m4a1", "KRISS__Reload");
RegisterHam(Ham_Item_PostFrame, "weapon_m249", "MG3__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "MG3__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "MG3__Reload_Post", 1);
RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "watergun_ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload_Post", 1);
RegisterHam(Ham_Item_PostFrame, "weapon_m3", "fw_M3_PostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_xm1014", "fw_Xm1014_Reload")
RegisterHam(Ham_Item_PostFrame, "weapon_xm1014", "fw_Xm1014_PostFrame")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_TakeDamage, "func_breakable", "fw_TakeDamage")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage_Post", 1)
RegisterHam(Ham_TraceAttack, "worldspawn", "ham_traceattack_post", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "ham_traceattack_post", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "ham_traceattack_post", 1)
RegisterHam(Ham_TraceAttack, "func_door", "ham_traceattack_post", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "ham_traceattack_post", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "ham_traceattack_post", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "ham_traceattack_post", 1)
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_clcmd("weapon_kriss_sc", "clcmd_weapon_m4a1")
register_clcmd("weapon_xm8c_sc", "clcmd_weapon_aug")
register_clcmd("weapon_mp7a1_sc", "clcmd_weapon_mac10")
register_clcmd("weapon_ak47long_sc", "clcmd_weapon_ak47")
register_clcmd("weapon_ak47knife_sc", "clcmd_weapon_ak47")
register_clcmd("weapon_f2000_sc", "clcmd_weapon_sg552")
register_clcmd("weapon_guitar_sc", "clcmd_weapon_galil")
register_clcmd("weapon_watergun_sc", "clcmd_weapon_mp5navy")
register_clcmd("weapon_m24_sc", "clcmd_weapon_scout")
register_clcmd("weapon_svd_sc", "clcmd_weapon_g3sg1")
register_clcmd("weapon_vsk94_sc", "clcmd_weapon_sg550")
register_clcmd("weapon_m400_sc", "clcmd_weapon_awp")
register_clcmd("weapon_mg3_sc", "clcmd_weapon_m249")
register_clcmd("weapon_hk23_sc", "clcmd_weapon_m249")
register_clcmd("weapon_qbb95_sc", "clcmd_weapon_m249")
register_clcmd("weapon_m249ex_sc", "clcmd_weapon_m249")
register_clcmd("weapon_m1887_sc", "clcmd_weapon_m3")
register_clcmd("weapon_usas12_sc", "clcmd_weapon_xm1014")
register_clcmd("weapon_dbarrel_sc", "clcmd_weapon_xm1014")
cvar_dmg_watergun = register_cvar("zp_watergun_damage", "1.1")
cvar_recoil_watergun = register_cvar("zp_watergun_recoil", "0.7")
cvar_clip_watergun = register_cvar("zp_watergun_clip", "100")
cvar_watergun_ammo = register_cvar("zp_watergun_ammo", "200")
cvar_dmg_hk23 = register_cvar("zp_hk23_dmg", "1.2")
cvar_recoil_hk23 = register_cvar("zp_hk23_recoil", "0.6")
cvar_spd_hk23 = register_cvar("zp_hk23_spd", "0.9")
cvar_clip_hk23 = register_cvar("zp_hk23_clip", "100")
cvar_hk23_ammo = register_cvar("zp_hk23_ammo", "200")
cvar_dmg_mg3 = register_cvar("zp_mg3_dmg", "1.5")
cvar_recoil_mg3 = register_cvar("zp_mg3_recoil", "0.8")
cvar_clip_mg3 = register_cvar("zp_mg3_clip", "100")
cvar_mg3_ammo = register_cvar("zp_mg3_ammo", "200")
cvar_dmg_qbb95 = register_cvar("zp_qbb95_dmg", "1.0")
cvar_recoil_qbb95 = register_cvar("zp_qbb95_recoil", "0.5")
cvar_clip_qbb95 = register_cvar("zp_qbb95_clip", "75")
cvar_spd_qbb95 = register_cvar("zp_qbb95_spd", "1.06")
cvar_qbb95_ammo = register_cvar("zp_qbb95_ammo", "150")
cvar_dmg_m249ex = register_cvar("zp_m249ex_dmg", "1.4")
cvar_recoil_m249ex = register_cvar("zp_m249ex_recoil", "0.7")
cvar_clip_m249ex = register_cvar("zp_m249ex_clip", "100")
cvar_m249ex_ammo = register_cvar("zp_m249ex_ammo", "200")
cvar_dmg_svd = register_cvar("zp_svd_dmg", "2.0")
cvar_recoil_svd = register_cvar("zp_svd_recoil", "0.8")
cvar_clip_svd = register_cvar("zp_svd_clip", "10")
cvar_ammo_svd = register_cvar("zp_svd_ammo", "60")
cvar_spd_svd = register_cvar("zp_svd_spd", "2")
cvar_dmg_vsk94 = register_cvar("zp_vsk94_dmg", "1.0")
cvar_recoil_vsk94 = register_cvar("zp_vsk94_recoil", "0.8")
cvar_clip_vsk94 = register_cvar("zp_vsk94_clip", "20")
cvar_ammo_vsk94 = register_cvar("zp_vsk94_ammo", "80")
cvar_spd_vsk94 = register_cvar("zp_vsk94_spd", "0.4")
cvar_dmg_m24 = register_cvar("zp_m24_dmg", "2.0")
cvar_recoil_m24 = register_cvar("zp_m24_recoil", "0.8")
cvar_clip_m24 = register_cvar("zp_m24_clip", "10")
cvar_ammo_m24 = register_cvar("zp_m24_ammo", "90")
cvar_dmg_m400 = register_cvar("zp_m400_dmg", "4.0")
cvar_recoil_m400 = register_cvar("zp_m400_recoil", "0.8")
cvar_clip_m400 = register_cvar("zp_m400_clip", "10")
cvar_ammo_m400 = register_cvar("zp_m400_ammo", "50")
cvar_dmg_aklong = register_cvar("zp_aklong_dmg", "1.5")
cvar_recoil_aklong = register_cvar("zp_aklong_recoil", "0.7")
cvar_clip_aklong = register_cvar("zp_aklong_clip", "60")
cvar_aklong_ammo = register_cvar("zp_aklong_ammo", "180")
cvar_dmg_xm8 = register_cvar("zp_xm8_dmg", "1.5")
cvar_recoil_xm8 = register_cvar("zp_xm8_recoil", "0.7")
cvar_xm8_ammo = register_cvar("zp_xm8_ammo", "180")
cvar_dmg_f2000 = register_cvar("zp_f2000_dmg", "1.5")
cvar_recoil_f2000 = register_cvar("zp_f2000_recoil", "0.7")
cvar_f2000_ammo = register_cvar("zp_f2000_ammo", "180")
cvar_dmg_guitar = register_cvar("zp_guitar_dmg", "1.5")
cvar_recoil_guitar = register_cvar("zp_guitar_recoil", "0.7")
cvar_clip_guitar = register_cvar("zp_guitar_clip", "35")
cvar_guitar_ammo = register_cvar("zp_guitar_ammo", "140")
cvar_dmg_dmp7a1 = register_cvar("zp_dmp7a1_dmg", "1.5")
cvar_recoil_dmp7a1 = register_cvar("zp_dmp7a1_recoil", "0.7")
cvar_clip_dmp7a1 = register_cvar("zp_dmp7a1_clip", "80")
cvar_dmp7a1_ammo = register_cvar("zp_dmp7a1_ammo", "160")
cvar_dmg_kriss = register_cvar("zp_kriss_dmg", "1.5")
cvar_clip_kriss = register_cvar("zp_kriss_clip", "30")
cvar_recoil_kriss = register_cvar("zp_kriss_recoil", "0.7")
cvar_ammo_kriss = register_cvar("zp_kriss_ammo", "180")
cvar_m1887_time_reload = register_cvar("zp_m1887_time_reload", "6.0")
cvar_m1887_dmg = register_cvar("zp_m1887_dmg", "1.5")
cvar_m1887_recoil = register_cvar("zp_m1887_recoil", "0.8")
cvar_m1887_spd = register_cvar("zp_m1887_spd", "0.8")
cvar_clip_m1887 = register_cvar("zp_m1887_clip", "8")
cvar_ammo_m1887 = register_cvar("zp_m1887_ammo", "32")
cvar_usas12_time_reload = register_cvar("zp_usas12_time_reload", "4.5")
cvar_usas12_dmg = register_cvar("zp_usas12_dmg", "1.0")
cvar_usas12_recoil = register_cvar("zp_usas12_recoil", "0.8")
cvar_usas12_spd = register_cvar("zp_usas12_spd", "1.0")
cvar_clip_usas12 = register_cvar("zp_usas12_clip", "20")
cvar_ammo_usas12 = register_cvar("zp_usas12_ammo", "80")
cvar_dbarrel_time_reload = register_cvar("zp_dbarrel_time_reload", "1.6")
cvar_dbarrel_dmg = register_cvar("zp_dbarrel_dmg", "2.5")
cvar_dbarrel_recoil = register_cvar("zp_dbarrel_recoil", "0.7")
cvar_dbarrel_spd = register_cvar("zp_dbarrel_spd", "1.0")
cvar_clip_dbarrel = register_cvar("zp_dbarrel_clip", "2")
cvar_ammo_dbarrel = register_cvar("zp_dbarrel_ammo", "32")
cvar_akknife_damage_head=register_cvar("akknife_damage_head", "250")
cvar_akknife_damage_chest=register_cvar("akknife_damage_chest", "200")
cvar_akknife_damage_stomach=register_cvar("akknife_damage_stomach", "70")
cvar_akknife_damage_arms=register_cvar("akknife_damage_arms", "50")
cvar_akknife_damage_legs=register_cvar("akknife_damage_legs", "50")
g_itemid_aklong = zp_register_extra_item("AK-47 Long", 4, ZP_TEAM_HUMAN)
g_itemid_akknife = zp_register_extra_item("AK-47 Knife", 4, ZP_TEAM_HUMAN)
g_itemid_xm8 = zp_register_extra_item("H&K XM8", 2, ZP_TEAM_HUMAN)
g_itemid_f2000 = zp_register_extra_item("F2000", 1, ZP_TEAM_HUMAN)
g_itemid_guitar = zp_register_extra_item("Guitar!", 2, ZP_TEAM_HUMAN)
g_itemid_dmp7a1 = zp_register_extra_item("H&K Double MP7A1", 4, ZP_TEAM_HUMAN)
g_itemid_kriss = zp_register_extra_item("Kriss Carabine", 3, ZP_TEAM_HUMAN)
g_itemid_watergun = zp_register_extra_item("Watergun", 0, ZP_TEAM_HUMAN)
g_itemid_svd = zp_register_extra_item("SVD Auto-Sniper", 5, ZP_TEAM_HUMAN)
g_itemid_vsk94 = zp_register_extra_item("VSK94 Auto-Sniper", 4, ZP_TEAM_HUMAN)
g_itemid_m24 = zp_register_extra_item("M24 Schmidt Scout", 1, ZP_TEAM_HUMAN)
g_itemid_m400 = zp_register_extra_item("M400 Magnum Sniper", 6, ZP_TEAM_HUMAN)
g_itemid_qbb95 = zp_register_extra_item("QBBB95", 5, ZP_TEAM_HUMAN)
g_itemid_hk23 = zp_register_extra_item("H&K HK23E", 6, ZP_TEAM_HUMAN)
g_itemid_m249ex = zp_register_extra_item("KS-501", 11, ZP_TEAM_HUMAN)
g_itemid_mg3 = zp_register_extra_item("MG3 Machine Gun", 14, ZP_TEAM_HUMAN)
g_weapon_m1887 = zp_register_extra_item("M1887 Winchester", 3, ZP_TEAM_HUMAN)
g_weapon_usas12 = zp_register_extra_item("USAS 12 Shrapnel Gun", 4, ZP_TEAM_HUMAN)
g_weapon_dbarrel = zp_register_extra_item("Double Barrel Sawn-Off", 2, ZP_TEAM_HUMAN)
}
public plugin_precache()
{
precache_model(AKLONG_V_MODEL)
precache_model(AKLONG_P_MODEL)
precache_model(AKLONG_W_MODEL)
precache_model(AKKNIFE_V_MODEL)
precache_model(AKKNIFE_P_MODEL)
precache_model(AKKNIFE_W_MODEL)
precache_model(XM8_V_MODEL)
precache_model(XM8_P_MODEL)
precache_model(XM8_W_MODEL)
precache_model(F2000_V_MODEL)
precache_model(F2000_P_MODEL)
precache_model(F2000_W_MODEL)
precache_model(GUITAR_V_MODEL)
precache_model(GUITAR_P_MODEL)
precache_model(GUITAR_W_MODEL)
precache_model(DMP7A1_V_MODEL)
precache_model(DMP7A1_P_MODEL)
precache_model(DMP7A1_W_MODEL)
precache_model(KRISS_V_MODEL)
precache_model(KRISS_P_MODEL)
precache_model(KRISS_W_MODEL)
precache_model(SVD_V_MODEL)
precache_model(SVD_P_MODEL)
precache_model(SVD_W_MODEL)
precache_model(VSK94_V_MODEL)
precache_model(VSK94_P_MODEL)
precache_model(VSK94_W_MODEL)
precache_model(M24_V_MODEL)
precache_model(M24_P_MODEL)
precache_model(M24_W_MODEL)
precache_model(M400_V_MODEL)
precache_model(M400_P_MODEL)
precache_model(M400_W_MODEL)
precache_model(QBB95_V_MODEL)
precache_model(QBB95_P_MODEL)
precache_model(QBB95_W_MODEL)
precache_model(HK23_V_MODEL)
precache_model(HK23_P_MODEL)
precache_model(HK23_W_MODEL)
precache_model(MG3_V_MODEL)
precache_model(MG3_P_MODEL)
precache_model(MG3_W_MODEL)
precache_model(M249EX_V_MODEL)
precache_model(M249EX_P_MODEL)
precache_model(M249EX_W_MODEL)
precache_model(WATERGUN_V_MODEL)
precache_model(WATERGUN_P_MODEL)
precache_model(WATERGUN_W_MODEL)
precache_model(MODEL_V_M1887)
precache_model(MODEL_P_M1887)
precache_model(MODEL_W_M1887)
precache_model(MODEL_V_USAS12)
precache_model(MODEL_P_USAS12)
precache_model(MODEL_W_USAS12)
precache_model(MODEL_V_DBARREL)
precache_model(MODEL_P_DBARREL)
precache_model(MODEL_W_DBARREL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/gt_dr.wav")
precache_sound("weapons/gt_in.wav")
precache_sound("weapons/guitar_clipon_on.wav")
precache_sound("weapons/guitar_clipout_ff.wav")
precache_sound("weapons/kriss_clipin.wav")
precache_sound("weapons/kriss_clipon.wav")
precache_sound("weapons/kriss_clipout.wav")
precache_sound("weapons/kriss_draw.wav")
precache_sound("weapons/kriss_foley1.wav")
precache_sound("weapons/kriss_foley2.wav")
precache_sound("weapons/mp7_drawwwwwww.wav")
precache_sound("weapons/mp7_dro.wav")
precache_sound("weapons/mp7_foley222.wav")
precache_sound("weapons/mp7_foley4444.wav")
precache_sound("weapons/xm8_draw.wav")
precache_sound("weapons/xm8_clipin.wav")
precache_sound("weapons/xm8_clipon.wav")
precache_sound("weapons/xm8_clipout11.wav")
precache_sound("weapons/hk416_clipin.wav")
precache_sound("weapons/hk416_clipout.wav")
precache_sound("weapons/svdex_clipon.wav")
precache_sound("weapons/akm_draw.wav")
precache_sound("weapons/m24_clipin11.wav")
precache_sound("weapons/m24_clipoutout.wav")
precache_sound("weapons/m24_draw_drawdra.wav")
precache_sound("weapons/m24_foley111111.wav")
precache_sound("weapons/m24_foley2222222.wav")
precache_sound("weapons/vsk_clipout1.wav")
precache_sound("weapons/vsk_dra.wav")
precache_sound("weapons/vsk_clipin.wav")
precache_sound("weapons/svd_clipin.wav")
precache_sound("weapons/svd_clipon.wav")
precache_sound("weapons/svd_clipout.wav")
precache_sound("weapons/svd_draw.wav")
precache_sound("weapons/m400_foley2.wav")
precache_sound("weapons/m400_clipin.wav")
precache_sound("weapons/m400_clipout.wav")
precache_sound("weapons/m400_foley1.wav")
precache_sound("weapons/hk23_draw.wav")
precache_sound("weapons/hk23_foley1.wav")
precache_sound("weapons/hk23_foley2.wav")
precache_sound("weapons/hk23_foley3.wav")
precache_sound("weapons/m249ex_clipin1.wav")
precache_sound("weapons/m249ex_clipin2.wav")
precache_sound("weapons/m249ex_clipin3.wav")
precache_sound("weapons/m249ex_clipout1.wav")
precache_sound("weapons/m249ex_clipout2.wav")
precache_sound("weapons/mg3_clipin.wav")
precache_sound("weapons/mg3_cliplock.wav")
precache_sound("weapons/mg3_clipout.wav")
precache_sound("weapons/mg3_close.wav")
precache_sound("weapons/mg3_clout.wav")
precache_sound("weapons/mg3_open.wav")
precache_sound("weapons/qbb95_clipin.wav")
precache_sound("weapons/qbb95_clipon.wav")
precache_sound("weapons/qbb95_cliponn.wav")
precache_sound("weapons/qbb95_clipout.wav")
precache_sound("weapons/qbb95_draw.wav")
precache_sound("weapons/water_clipout.wav")
precache_sound("weapons/water_draw.wav")
precache_sound("weapons/usas_drawwwww.wav")
precache_sound("weapons/usas_f1.wav")
precache_sound("weapons/usas_f2.wav")
precache_sound("weapons/usas_f3.wav")
precache_sound("weapons/dual_barreldrawdr.wav")
precache_sound("weapons/dual_barrelfloley1.wav")
precache_sound("weapons/dual_barrelfoley1.wav")
precache_sound("weapons/dual_barrelfoley3.wav")
precache_sound("weapons/dual_barrelfoley22.wav")
precache_sound("weapons/dual_barrfl2.wav")
precache_sound("weapons/m1887_draw.wav")
precache_sound("weapons/m1887_insert.wav")
precache_sound("weapons/m1887_reafter.wav")
precache_sound("weapons/m1887_restart.wav")
precache_generic("sprites/weapon_ak47long_sc.txt")
precache_generic("sprites/weapon_ak47knife_sc.txt")
precache_generic("sprites/weapon_f2000_sc.txt")
precache_generic("sprites/weapon_guitar_sc.txt")
precache_generic("sprites/weapon_kriss_sc.txt")
precache_generic("sprites/weapon_mp7a1_sc.txt")
precache_generic("sprites/weapon_xm8c_sc.txt")
precache_generic("sprites/weapon_m24_sc.txt")
precache_generic("sprites/weapon_svd_sc.txt")
precache_generic("sprites/weapon_vsk94_sc.txt")
precache_generic("sprites/weapon_m400_sc.txt")
precache_generic("sprites/weapon_hk23_sc.txt")
precache_generic("sprites/weapon_m249ex_sc.txt")
precache_generic("sprites/weapon_mg3_sc.txt")
precache_generic("sprites/weapon_qbb95_sc.txt")
precache_generic("sprites/weapon_watergun_sc.txt")
precache_generic("sprites/weapon_m1887_sc.txt")
precache_generic("sprites/weapon_dbarrel_sc.txt")
precache_generic("sprites/weapon_usas12_sc.txt")
precache_generic("sprites/blackcat_sc/sniper_m24.spr")
precache_generic("sprites/blackcat_sc/sniper_m400.spr")
precache_generic("sprites/blackcat_sc/640hud7x.spr")
precache_generic("sprites/blackcat_sc/640hud21.spr")
precache_generic("sprites/blackcat_sc/640hud22.spr")
precache_generic("sprites/blackcat_sc/640hud25.spr")
precache_generic("sprites/blackcat_sc/640hud26.spr")
precache_generic("sprites/blackcat_sc/640hud28.spr")
precache_generic("sprites/blackcat_sc/640hud32.spr")
precache_generic("sprites/blackcat_sc/640hud35.spr")
precache_generic("sprites/blackcat_sc/640hud39.spr")
precache_generic("sprites/blackcat_sc/640hud40.spr")
precache_generic("sprites/blackcat_sc/640hud42.spr")
precache_generic("sprites/blackcat_sc/640hud47.spr")
precache_generic("sprites/blackcat_sc/640hud51.spr")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
g_index_smoke = precache_model("sprites/effects/rainsplash.spr")
g_shell_index = engfunc(EngFunc_PrecacheModel, "models/rshell.mdl")
for(new i; i<=charsmax(Sounds); i++)
precache_sound(Sounds[i])
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/ak47.sc", name))
{
g_orig_event_aklong = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/aug.sc", name))
{
g_orig_event_xm8 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/sg552.sc", name))
{
g_orig_event_f2000 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/galil.sc", name))
{
g_orig_event_guitar = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/mac10.sc", name))
{
g_orig_event_dmp7a1 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/m4a1.sc", name))
{
g_orig_event_kriss = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/g3sg1.sc", name))
{
g_orig_event_svd = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/sg550.sc", name))
{
g_orig_event_sg550 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/scout.sc", name))
{
g_orig_event_scout = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/awp.sc", name))
{
g_orig_event_awp = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/mp5n.sc", name))
{
g_orig_event_watergun = get_orig_retval()
return FMRES_HANDLED
}
else if(equal("events/m3.sc", name))
{
g_orig_event_m3 = get_orig_retval()
return FMRES_HANDLED
}
else if(equal("events/xm1014.sc", name))
{
g_orig_event_xm1014 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public zp_buy_ammo_1(id)
{
if(g_has_aklong[id])
{
zp_set_ammo_value(id, 60)
zp_set_ammo_cost(id, 150)
zp_set_ammo_max(id, 180)
}
else if(g_has_xm8[id])
{
zp_set_ammo_value(id, 30)
zp_set_ammo_cost(id, 100)
zp_set_ammo_max(id, 90)
}
else if(g_has_guitar[id])
{
zp_set_ammo_value(id, 35)
zp_set_ammo_cost(id, 100)
zp_set_ammo_max(id, 90)
}
else if(g_has_f2000[id])
{
zp_set_ammo_value(id, 30)
zp_set_ammo_cost(id, 100)
zp_set_ammo_max(id, 90)
}
else if(g_has_dmp7a1[id])
{
zp_set_ammo_value(id, 80)
zp_set_ammo_cost(id, 200)
zp_set_ammo_max(id, 160)
}
else if(g_has_kriss[id])
{
zp_set_ammo_value(id, 80)
zp_set_ammo_cost(id, 200)
zp_set_ammo_max(id, 90)
}
else if(g_has_svd[id])
{
zp_set_ammo_value(id, 10)
zp_set_ammo_cost(id, 150)
zp_set_ammo_max(id, 90)
}
else if(g_has_vsk94[id])
{
zp_set_ammo_value(id, 20)
zp_set_ammo_cost(id, 150)
zp_set_ammo_max(id, 90)
}
else if(g_has_m24[id])
{
zp_set_ammo_value(id, 10)
zp_set_ammo_cost(id, 150)
zp_set_ammo_max(id, 90)
}
else if(g_has_m400[id])
{
zp_set_ammo_value(id, 10)
zp_set_ammo_cost(id, 500)
zp_set_ammo_max(id, 50)
}
else if(g_has_watergun[id])
{
zp_set_ammo_value(id, 100)
zp_set_ammo_cost(id, 200)
zp_set_ammo_max(id, 200)
}
else if(g_has_hk23[id])
{
zp_set_ammo_value(id, 100)
zp_set_ammo_cost(id, 300)
zp_set_ammo_max(id, 200)
}
else if(g_has_mg3[id])
{
zp_set_ammo_value(id, 200)
zp_set_ammo_cost(id, 500)
zp_set_ammo_max(id, 200)
}
else if(g_has_qbb95[id])
{
zp_set_ammo_value(id, 75)
zp_set_ammo_cost(id, 250)
zp_set_ammo_max(id, 150)
}
else if(g_has_m249ex[id])
{
zp_set_ammo_value(id, 120)
zp_set_ammo_cost(id, 350)
zp_set_ammo_max(id, 240)
}
else if(g_has_m1887[id])
{
zp_set_ammo_value(id, 8)
zp_set_ammo_cost(id, 150)
zp_set_ammo_max(id, 32)
}
else if(g_has_dbarrel[id])
{
zp_set_ammo_value(id, 2)
zp_set_ammo_cost(id, 35)
zp_set_ammo_max(id, 32)
}
else if(g_has_usas12[id])
{
zp_set_ammo_value(id, 20)
zp_set_ammo_cost(id, 250)
zp_set_ammo_max(id, 40)
}
}
public client_disconnect(id)
{
g_has_aklong[id] = false
g_has_xm8[id] = false
g_has_f2000[id] = false
g_has_guitar[id] = false
g_has_dmp7a1[id] = false
g_has_kriss[id] = false
g_has_svd[id] = false
g_has_vsk94[id] = false
g_has_m24[id] = false
g_has_m400[id] = false
g_has_watergun[id] = false
g_has_hk23[id] = false
g_has_mg3[id] = false
g_has_qbb95[id] = false
g_has_m249ex[id] = false
g_has_m1887[id] = false
g_has_usas12[id] = false
g_has_dbarrel[id] = false
}
public zp_user_infected_post(id)
{
g_has_aklong[id] = false
g_has_xm8[id] = false
g_has_f2000[id] = false
g_has_guitar[id] = false
g_has_dmp7a1[id] = false
g_has_kriss[id] = false
g_has_svd[id] = false
g_has_vsk94[id] = false
g_has_m24[id] = false
g_has_m400[id] = false
g_has_watergun[id] = false
g_has_hk23[id] = false
g_has_mg3[id] = false
g_has_qbb95[id] = false
g_has_m249ex[id] = false
g_has_m1887[id] = false
g_has_usas12[id] = false
g_has_dbarrel[id] = false
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_ak47.mdl"))
{
static iStoredSVDID
iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_ak47", entity)
if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;
if(g_has_aklong[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, AKLONG_WEAPONKEY)
g_has_aklong[iOwner] = false
entity_set_model(entity, AKLONG_W_MODEL)
return FMRES_SUPERCEDE;
}
else if(g_has_akknife[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, AKKNIFE_WEAPONKEY)
g_has_akknife[iOwner] = false
entity_set_model(entity, AKKNIFE_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_aug.mdl"))
{
static iStoredSG550ID
iStoredSG550ID = find_ent_by_owner(ENG_NULLENT, "weapon_aug", entity)
if(!is_valid_ent(iStoredSG550ID))
return FMRES_IGNORED;
if(g_has_xm8[iOwner])
{
entity_set_int(iStoredSG550ID, EV_INT_WEAPONKEY, XM8_WEAPONKEY)
g_has_xm8[iOwner] = false
entity_set_model(entity, XM8_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_sg552.mdl"))
{
static iStoredSCOUTID
iStoredSCOUTID = find_ent_by_owner(ENG_NULLENT, "weapon_sg552", entity)
if(!is_valid_ent(iStoredSCOUTID))
return FMRES_IGNORED;
if(g_has_f2000[iOwner])
{
entity_set_int(iStoredSCOUTID, EV_INT_WEAPONKEY, F2000_WEAPONKEY)
g_has_f2000[iOwner] = false
entity_set_model(entity, F2000_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_galil.mdl"))
{
static iStoredAWPID
iStoredAWPID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity)
if(!is_valid_ent(iStoredAWPID))
return FMRES_IGNORED;
if(g_has_guitar[iOwner])
{
entity_set_int(iStoredAWPID, EV_INT_WEAPONKEY, GUITAR_WEAPONKEY)
g_has_guitar[iOwner] = false
entity_set_model(entity, GUITAR_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_mac10.mdl"))
{
static iStoredBENZID
iStoredBENZID = find_ent_by_owner(ENG_NULLENT, "weapon_mac10", entity)
if(!is_valid_ent(iStoredBENZID))
return FMRES_IGNORED;
if(g_has_dmp7a1[iOwner])
{
entity_set_int(iStoredBENZID, EV_INT_WEAPONKEY, DMP7A1_WEAPONKEY)
g_has_dmp7a1[iOwner] = false
entity_set_model(entity, DMP7A1_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_m4a1.mdl"))
{
static iStoredAWPID
iStoredAWPID = find_ent_by_owner(ENG_NULLENT, "weapon_m4a1", entity)
if(!is_valid_ent(iStoredAWPID))
return FMRES_IGNORED;
if(g_has_kriss[iOwner])
{
entity_set_int(iStoredAWPID, EV_INT_WEAPONKEY, KRISS_WEAPONKEY)
g_has_kriss[iOwner] = false
entity_set_model(entity, KRISS_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_g3sg1.mdl"))
{
static iStoredSVDID
iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_g3sg1", entity)
if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;
if(g_has_svd[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, SVD_WEAPONKEY)
g_has_svd[iOwner] = false
entity_set_model(entity, SVD_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_sg550.mdl"))
{
static iStoredSG550ID
iStoredSG550ID = find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity)
if(!is_valid_ent(iStoredSG550ID))
return FMRES_IGNORED;
if(g_has_vsk94[iOwner])
{
entity_set_int(iStoredSG550ID, EV_INT_WEAPONKEY, VSK94_WEAPONKEY)
g_has_vsk94[iOwner] = false
entity_set_model(entity, VSK94_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_scout.mdl"))
{
static iStoredSCOUTID
iStoredSCOUTID = find_ent_by_owner(ENG_NULLENT, "weapon_scout", entity)
if(!is_valid_ent(iStoredSCOUTID))
return FMRES_IGNORED;
if(g_has_m24[iOwner])
{
entity_set_int(iStoredSCOUTID, EV_INT_WEAPONKEY, M24_WEAPONKEY)
g_has_m24[iOwner] = false
entity_set_model(entity, M24_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_awp.mdl"))
{
static iStoredAWPID
iStoredAWPID = find_ent_by_owner(ENG_NULLENT, "weapon_awp", entity)
if(!is_valid_ent(iStoredAWPID))
return FMRES_IGNORED;
if(g_has_m400[iOwner])
{
entity_set_int(iStoredAWPID, EV_INT_WEAPONKEY, M400_WEAPONKEY)
g_has_m400[iOwner] = false
entity_set_model(entity, M400_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_m249.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED;
if(g_has_hk23[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, HK23_WEAPONKEY)
g_has_hk23[iOwner] = false
entity_set_model(entity, HK23_W_MODEL)
return FMRES_SUPERCEDE;
}
else if(g_has_mg3[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, MG3_WEAPONKEY)
g_has_mg3[iOwner] = false
entity_set_model(entity, MG3_W_MODEL)
return FMRES_SUPERCEDE;
}
else if(g_has_qbb95[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, QBB95_WEAPONKEY)
g_has_qbb95[iOwner] = false
entity_set_model(entity, QBB95_W_MODEL)
return FMRES_SUPERCEDE;
}
else if(g_has_m249ex[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, M249EX_WEAPONKEY)
g_has_m249ex[iOwner] = false
entity_set_model(entity, M249EX_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_mp5.mdl"))
{
static iStoredSVDID
iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)
if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;
if(g_has_watergun[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WATERGUN_WEAPONKEY)
g_has_watergun[iOwner] = false
entity_set_model(entity, WATERGUN_W_MODEL)
return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_xm1014.mdl"))
{
static iStoredXM1014ID
iStoredXM1014ID = find_ent_by_owner(ENG_NULLENT, "weapon_xm1014", entity)
if(!is_valid_ent(iStoredXM1014ID))
return FMRES_IGNORED;
if(g_has_usas12[iOwner])
{
engfunc(EngFunc_SetModel, entity, MODEL_W_USAS12)
g_has_usas12[iOwner] = false
entity_set_int(iStoredXM1014ID, EV_INT_impulse, USAS12_WEAPONKEY)
return FMRES_SUPERCEDE
}
else if(g_has_dbarrel[iOwner])
{
engfunc(EngFunc_SetModel, entity, MODEL_W_DBARREL)
g_has_dbarrel[iOwner] = false
entity_set_int(iStoredXM1014ID, EV_INT_impulse, DBARREL_WEAPONKEY)
return FMRES_SUPERCEDE
}
}
else if(equal(model, "models/w_m3.mdl") && g_has_m1887[iOwner])
{
static iStoredM3ID
iStoredM3ID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)
if(!is_valid_ent(iStoredM3ID))
return FMRES_IGNORED;
engfunc(EngFunc_SetModel, entity, MODEL_W_M1887)
g_has_m1887[iOwner] = false
entity_set_int(iStoredM3ID, EV_INT_impulse, M1887_WEAPONKEY)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED;
}
public give_weapon_m1887(id)
{
drop_weapons(id, 1)
g_has_m1887[id] = true
new iWep1 = give_item(id, "weapon_m3")
if( iWep1 > 0 )
{
cs_set_weapon_ammo( iWep1, get_pcvar_num(cvar_clip_m1887) )
cs_set_user_bpammo (id, CSW_M3, get_pcvar_num(cvar_ammo_m1887))
}
}
public give_weapon_usas12(id)
{
drop_weapons(id, 1)
g_has_usas12[id] = true
new iWep2 = give_item(id,"weapon_xm1014")
if( iWep2 > 0 )
{
cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_usas12) )
cs_set_user_bpammo (id, CSW_XM1014, get_pcvar_num(cvar_ammo_usas12))
}
}
public give_weapon_dbarrel(id)
{
drop_weapons(id, 1)
g_has_dbarrel[id] = true
new iWep3 = give_item(id,"weapon_xm1014")
if( iWep3 > 0 )
{
cs_set_weapon_ammo(iWep3, get_pcvar_num(cvar_clip_dbarrel))
cs_set_user_bpammo (id, CSW_XM1014, get_pcvar_num(cvar_ammo_dbarrel))
}
}
public give_weapon_watergun(id)
{
drop_weapons(id, 1);
g_has_watergun[id] = true;
new iWep2 = give_item(id,"weapon_mp5navy")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_watergun))
cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_watergun_ammo))
UTIL_PlayWeaponAnimation(id, 2)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
}
public give_weapon_aklong(id)
{
drop_weapons(id, 1);
g_has_aklong[id] = true;
new iWep2 = give_item(id,"weapon_ak47")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_aklong))
cs_set_user_bpammo (id, CSW_AK47, get_pcvar_num(cvar_aklong_ammo))
}
}
public give_weapon_akknife(id)
{
drop_weapons(id, 1);
g_has_akknife[id] = true;
new iWep2 = give_item(id,"weapon_ak47")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, 30)
cs_set_user_bpammo (id, CSW_AK47, 90)
}
}
public give_weapon_xm8(id)
{
drop_weapons(id, 1)
g_has_xm8[id] = true
give_item(id,"weapon_aug")
cs_set_user_bpammo (id, CSW_AUG, get_pcvar_num(cvar_xm8_ammo))
}
public give_weapon_f2000(id)
{
drop_weapons(id, 1)
g_has_f2000[id] = true
give_item(id,"weapon_sg552")
cs_set_user_bpammo (id, CSW_SG552, get_pcvar_num(cvar_f2000_ammo))
}
public give_weapon_guitar(id)
{
drop_weapons(id, 1)
g_has_guitar[id] = true
new iWep5 = give_item(id,"weapon_galil")
if( iWep5 > 0 )
{
cs_set_weapon_ammo(iWep5, get_pcvar_num(cvar_clip_guitar))
cs_set_user_bpammo (id, CSW_GALIL, get_pcvar_num(cvar_guitar_ammo))
}
}
public give_weapon_dmp7a1(id)
{
drop_weapons(id, 1)
g_has_dmp7a1[id] = true
new iWep7 = give_item(id,"weapon_mac10")
if( iWep7 > 0 )
{
cs_set_weapon_ammo(iWep7, get_pcvar_num(cvar_clip_dmp7a1))
cs_set_user_bpammo (id, CSW_MAC10, get_pcvar_num(cvar_dmp7a1_ammo))
}
}
public give_weapon_m4a1(id)
{
drop_weapons(id, 1)
g_has_kriss[id] = true
new iWep8 = give_item(id,"weapon_m4a1")
if( iWep8 > 0 )
{
cs_set_weapon_ammo(iWep8, get_pcvar_num(cvar_clip_kriss))
cs_set_user_bpammo (id, CSW_M4A1, get_pcvar_num(cvar_ammo_kriss))
}
}
public give_weapon_svd(id)
{
drop_weapons(id, 1)
g_has_svd[id] = true
new iWep2 = give_item(id,"weapon_g3sg1")
if( iWep2 > 0 )
{
cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_svd) )
cs_set_user_bpammo (id, CSW_G3SG1, get_pcvar_num(cvar_ammo_svd))
}
}
public give_weapon_vsk94(id)
{
drop_weapons(id, 1)
g_has_vsk94[id] = true
new iWep3 = give_item(id,"weapon_sg550")
if( iWep3 > 0 )
{
cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_vsk94) )
cs_set_user_bpammo (id, CSW_SG550, get_pcvar_num(cvar_ammo_vsk94))
}
}
public give_weapon_m24(id)
{
drop_weapons(id, 1)
g_has_m24[id] = true
new iWep3 = give_item(id,"weapon_scout")
if( iWep3 > 0 )
{
cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_m24) )
cs_set_user_bpammo (id, CSW_SCOUT, get_pcvar_num(cvar_ammo_m24))
}
}
public give_weapon_m400(id)
{
drop_weapons(id, 1)
g_has_m400[id] = true
new iWep3 = give_item(id,"weapon_awp")
if( iWep3 > 0 )
{
cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_m400) )
cs_set_user_bpammo (id, CSW_AWP, get_pcvar_num(cvar_ammo_m400))
}
}
public give_weapon_qbb95(id)
{
drop_weapons(id, 1)
g_has_qbb95[id] = true
new iWep3 = give_item(id,"weapon_m249")
if( iWep3 > 0 )
{
cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_qbb95))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_qbb95_ammo))
}
}
public give_weapon_hk23(id)
{
drop_weapons(id, 1)
g_has_hk23[id] = true
new iWep2 = give_item(id,"weapon_m249")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_hk23))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_hk23_ammo))
}
}
public give_weapon_mg3(id)
{
drop_weapons(id, 1)
g_has_mg3[id] = true
new iWep2 = give_item(id,"weapon_m249")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_mg3))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_mg3_ammo))
}
}
public give_weapon_m249ex(id)
{
drop_weapons(id, 1)
g_has_m249ex[id] = true
new iWep2 = give_item(id,"weapon_m249")
if( iWep2 > 0 )
{
cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_m249ex))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m249ex_ammo))
}
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_itemid_aklong)
{
give_weapon_aklong(id)
}
else if(itemid == g_itemid_akknife)
{
give_weapon_akknife(id)
}
else if(itemid == g_itemid_xm8)
{
give_weapon_xm8(id)
}
else if(itemid == g_itemid_f2000)
{
give_weapon_f2000(id)
}
else if(itemid == g_itemid_guitar)
{
give_weapon_guitar(id)
}
else if(itemid == g_itemid_dmp7a1)
{
give_weapon_dmp7a1(id)
}
else if(itemid == g_itemid_kriss)
{
give_weapon_m4a1(id)
}
else if(itemid == g_itemid_svd)
{
give_weapon_svd(id)
}
else if(itemid == g_itemid_vsk94)
{
give_weapon_vsk94(id)
}
else if(itemid == g_itemid_m24)
{
give_weapon_m24(id)
}
else if(itemid == g_itemid_m400)
{
give_weapon_m400(id)
}
else if(itemid == g_itemid_hk23)
{
give_weapon_hk23(id)
}
else if(itemid == g_itemid_mg3)
{
give_weapon_mg3(id)
}
else if(itemid == g_itemid_qbb95)
{
give_weapon_qbb95(id)
}
else if(itemid == g_itemid_m249ex)
{
give_weapon_m249ex(id)
}
else if(itemid == g_itemid_watergun)
{
give_weapon_watergun(id)
}
else if(itemid == g_weapon_m1887)
{
give_weapon_m1887(id)
}
else if(itemid == g_weapon_usas12)
{
give_weapon_usas12(id)
}
else if(itemid == g_weapon_dbarrel)
{
give_weapon_dbarrel(id)
}
}
public clcmd_weapon_m3(id)
{
engclient_cmd(id, "weapon_m3")
}
public clcmd_weapon_xm1014(id)
{
engclient_cmd(id, "weapon_xm1014")
}
public clcmd_weapon_mp5navy(id)
{
engclient_cmd(id, "weapon_mp5navy")
}
public clcmd_weapon_m4a1(id)
{
engclient_cmd(id, "weapon_m4a1")
}
public clcmd_weapon_aug(id)
{
engclient_cmd(id, "weapon_aug")
}
public clcmd_weapon_mac10(id)
{
engclient_cmd(id, "weapon_mac10")
}
public clcmd_weapon_ak47(id)
{
engclient_cmd(id, "weapon_ak47")
}
public clcmd_weapon_sg552(id)
{
engclient_cmd(id, "weapon_sg552")
}
public clcmd_weapon_galil(id)
{
engclient_cmd(id, "weapon_galil")
}
public clcmd_weapon_awp(id)
{
engclient_cmd(id, "weapon_awp")
}
public clcmd_weapon_scout(id)
{
engclient_cmd(id, "weapon_scout")
}
public clcmd_weapon_sg550(id)
{
engclient_cmd(id, "weapon_sg550")
}
public clcmd_weapon_g3sg1(id)
{
engclient_cmd(id, "weapon_g3sg1")
}
public clcmd_weapon_m249(id)
{
engclient_cmd(id, "weapon_m249")
}
public fw_watergun_AddToPlayer(watergun, id)
{
if(!is_valid_ent(watergun))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(watergun, EV_INT_WEAPONKEY) == WATERGUN_WEAPONKEY)
{
g_has_watergun[id] = true
entity_set_int(watergun, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_mp5navy", 10, 120, -1, -1, 0, 7, 19, 0)
return HAM_IGNORED;
}
public fw_AKLONG_AddToPlayer(AKLONG, id)
{
if(!is_valid_ent(AKLONG))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(AKLONG, EV_INT_WEAPONKEY) == AKLONG_WEAPONKEY)
{
g_has_aklong[id] = true
entity_set_int(AKLONG, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
else if(entity_get_int(AKLONG, EV_INT_WEAPONKEY) == AKKNIFE_WEAPONKEY)
{
g_has_akknife[id] = true
entity_set_int(AKLONG, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
else Sprite(id, "weapon_ak47", 2, 90, -1, -1, 0, 1, 28, 0)
return HAM_IGNORED;
}
public fw_XM8_AddToPlayer(XM8, id)
{
if(!is_valid_ent(XM8))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(XM8, EV_INT_WEAPONKEY) == XM8_WEAPONKEY)
{
g_has_xm8[id] = true
entity_set_int(XM8, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_aug", 4, 90, -1, -1, 0, 14, 8, 0)
return HAM_IGNORED;
}
public fw_F2000_AddToPlayer(F2000, id)
{
if(!is_valid_ent(F2000))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(F2000, EV_INT_WEAPONKEY) == F2000_WEAPONKEY)
{
g_has_f2000[id] = true
entity_set_int(F2000, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_sg552", 4, 90, -1, -1, 0, 10, 27, 0)
return HAM_IGNORED;
}
public fw_GUITAR_AddToPlayer(GUITAR, id)
{
if(!is_valid_ent(GUITAR))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(GUITAR, EV_INT_WEAPONKEY) == GUITAR_WEAPONKEY)
{
g_has_guitar[id] = true
entity_set_int(GUITAR, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_galil", 4, 90, -1, -1, 0, 17, 14, 0)
return HAM_IGNORED;
}
public fw_DMP7A1_AddToPlayer(dmp7a1, id)
{
if(!is_valid_ent(dmp7a1))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(dmp7a1, EV_INT_WEAPONKEY) == DMP7A1_WEAPONKEY)
{
g_has_dmp7a1[id] = true
entity_set_int(dmp7a1, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_mac10", 6, 100, -1, -1, 0, 13, 7, 0)
return HAM_IGNORED;
}
public fw_KRISS_AddToPlayer(AWP, id)
{
if(!is_valid_ent(AWP))
return HAM_IGNORED;
if(entity_get_int(AWP, EV_INT_WEAPONKEY) == KRISS_WEAPONKEY)
{
g_has_kriss[id] = true
entity_set_int(AWP, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_m4a1", 4, 90, -1, -1, 0, 6, 22, 0)
return HAM_IGNORED;
}
public fw_SVD_AddToPlayer(SVD, id)
{
if(!is_valid_ent(SVD))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(SVD, EV_INT_WEAPONKEY) == SVD_WEAPONKEY)
{
g_has_svd[id] = true
entity_set_int(SVD, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_g3sg1", 2, 90, -1, -1, 0, 3, 24, 0)
return HAM_IGNORED;
}
public fw_SG550_AddToPlayer(SG550, id)
{
if(!is_valid_ent(SG550))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(SG550, EV_INT_WEAPONKEY) == VSK94_WEAPONKEY)
{
g_has_vsk94[id] = true
entity_set_int(SG550, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_sg550", 4, 90, -1, -1, 0, 16, 13, 0)
return HAM_IGNORED;
}
public fw_SCOUT_AddToPlayer(SCOUT, id)
{
if(!is_valid_ent(SCOUT))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(SCOUT, EV_INT_WEAPONKEY) == M24_WEAPONKEY)
{
g_has_m24[id] = true
entity_set_int(SCOUT, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_scout", 2, 90, -1, -1, 0, 9, 3, 0)
return HAM_IGNORED;
}
public fw_AWP_AddToPlayer(AWP, id)
{
if(!is_valid_ent(AWP))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(AWP, EV_INT_WEAPONKEY) == M400_WEAPONKEY)
{
g_has_m400[id] = true
entity_set_int(AWP, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_awp", 1, 30, -1, -1, 0, 2, 18, 0)
return HAM_IGNORED;
}
public fw_M249_AddToPlayer(Aug, id)
{
if(!is_valid_ent(Aug))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(Aug, EV_INT_WEAPONKEY) == HK23_WEAPONKEY)
{
g_has_hk23[id] = true
entity_set_int(Aug, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
else if(entity_get_int(Aug, EV_INT_WEAPONKEY) == MG3_WEAPONKEY)
{
g_has_mg3[id] = true
entity_set_int(Aug, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
else if(entity_get_int(Aug, EV_INT_WEAPONKEY) == QBB95_WEAPONKEY)
{
g_has_qbb95[id] = true
entity_set_int(Aug, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
else if(entity_get_int(Aug, EV_INT_WEAPONKEY) == M249EX_WEAPONKEY)
{
g_has_m249ex[id] = true
entity_set_int(Aug, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
} else Sprite(id, "weapon_m249", 3, 200, -1, -1, 0, 4, 20, 0)
return HAM_IGNORED;
}
public fw_M3_AddToPlayer(M3, id)
{
if(!is_valid_ent(M3))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(M3, EV_INT_WEAPONKEY) == M1887_WEAPONKEY)
{
g_has_m1887[id] = true
entity_set_int(M3, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
else Sprite(id, "weapon_m3", 5, 32, -1, -1, 0, 5, 21, 0)
return HAM_IGNORED;
}
public fw_XM1014_AddToPlayer(AWP, id)
{
if(!is_valid_ent(AWP))
return HAM_IGNORED;
if(g_zoomed[id]) g_zoomed[id] = false
if(entity_get_int(AWP, EV_INT_WEAPONKEY) == USAS12_WEAPONKEY)
{
g_has_usas12[id] = true
entity_set_int(AWP, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
else if(entity_get_int(AWP, EV_INT_WEAPONKEY) == DBARREL_WEAPONKEY)
{
g_has_dbarrel[id] = true
entity_set_int(AWP, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
else Sprite(id, "weapon_xm1014", 5, 32, -1, -1, 0, 12, 5, 0)
return HAM_IGNORED;
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
static UserGun
UserGun = get_user_weapon(Player)
if(!is_user_alive(Player))
return FMRES_IGNORED
if((UserGun != CSW_MP5NAVY || !g_has_watergun[Player])
&& (UserGun != CSW_AK47 || (!g_has_aklong[Player] && !g_has_akknife[Player]))
&& (UserGun != CSW_MAC10 || !g_has_dmp7a1[Player])
&& (UserGun != CSW_M4A1 || !g_has_kriss[Player])
&& (UserGun != CSW_GALIL || !g_has_guitar[Player])
&& (UserGun != CSW_SG552 || !g_has_f2000[Player])
&& (UserGun != CSW_AUG || !g_has_xm8[Player])
&& (UserGun != CSW_M249 || (!g_has_m249ex[Player] && !g_has_qbb95[Player] && !g_has_hk23[Player] && !g_has_mg3[Player]))
&& (UserGun != CSW_G3SG1 || !g_has_svd[Player])
&& (UserGun != CSW_SG550 || !g_has_vsk94[Player])
&& (UserGun != CSW_SCOUT || !g_has_m24[Player])
&& (UserGun != CSW_AWP || !g_has_m400[Player])
&& (UserGun != CSW_XM1014 || (!g_has_dbarrel[Player] && !g_has_usas12[Player]))
&& (UserGun != CSW_M3 || !g_has_m1887[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_AK47_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_aklong[id])
{
set_pev(id, pev_viewmodel2, AKLONG_V_MODEL)
set_pev(id, pev_weaponmodel2, AKLONG_P_MODEL)
}
else if(g_has_akknife[id])
{
set_pev(id, pev_viewmodel2, AKKNIFE_V_MODEL)
set_pev(id, pev_weaponmodel2, AKKNIFE_P_MODEL)
}
}
public fw_AUG_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_xm8[id])
{
set_pev(id, pev_viewmodel2, XM8_V_MODEL)
set_pev(id, pev_weaponmodel2, XM8_P_MODEL)
}
}
public fw_SG552_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_f2000[id])
{
set_pev(id, pev_viewmodel2, F2000_V_MODEL)
set_pev(id, pev_weaponmodel2, F2000_P_MODEL)
}
}
public fw_MAC10_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_dmp7a1[id])
{
set_pev(id, pev_viewmodel2, DMP7A1_V_MODEL)
set_pev(id, pev_weaponmodel2, DMP7A1_P_MODEL)
}
}
public fw_MP5NAVY_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_watergun[id])
{
set_pev(id, pev_viewmodel2, WATERGUN_V_MODEL)
set_pev(id, pev_weaponmodel2, WATERGUN_P_MODEL)
}
}
public fw_M4A1_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_kriss[id])
{
set_pev(id, pev_viewmodel2, KRISS_V_MODEL)
set_pev(id, pev_weaponmodel2, KRISS_P_MODEL)
}
}
public fw_SG550_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_vsk94[id])
{
set_pev(id, pev_viewmodel2, VSK94_V_MODEL)
set_pev(id, pev_weaponmodel2, VSK94_P_MODEL)
}
}
public fw_G3SG1_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_svd[id])
{
set_pev(id, pev_viewmodel2, SVD_V_MODEL)
set_pev(id, pev_weaponmodel2, SVD_P_MODEL)
}
}
public fw_AWP_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_m400[id])
{
set_pev(id, pev_viewmodel2, M400_V_MODEL)
set_pev(id, pev_weaponmodel2, M400_P_MODEL)
}
}
public fw_GALIL_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_guitar[id])
{
set_pev(id, pev_viewmodel2, GUITAR_V_MODEL)
set_pev(id, pev_weaponmodel2, GUITAR_P_MODEL)
}
}
public fw_SCOUT_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_m24[id])
{
set_pev(id, pev_viewmodel2, M24_V_MODEL)
set_pev(id, pev_weaponmodel2, M24_P_MODEL)
}
}
public fw_M249_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_m249ex[id])
{
set_pev(id, pev_viewmodel2, M249EX_V_MODEL)
set_pev(id, pev_weaponmodel2, M249EX_P_MODEL)
}
else if(g_has_qbb95[id])
{
set_pev(id, pev_viewmodel2, QBB95_V_MODEL)
set_pev(id, pev_weaponmodel2, QBB95_P_MODEL)
}
else if(g_has_mg3[id])
{
set_pev(id, pev_viewmodel2, MG3_V_MODEL)
set_pev(id, pev_weaponmodel2, MG3_P_MODEL)
}
else if(g_has_hk23[id])
{
set_pev(id, pev_viewmodel2, HK23_V_MODEL)
set_pev(id, pev_weaponmodel2, HK23_P_MODEL)
}
}
public fw_M3_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_m1887[id])
{
set_pev(id, pev_viewmodel2, MODEL_V_M1887)
set_pev(id, pev_weaponmodel2, MODEL_P_M1887)
}
}
public fw_XM1014_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
if(g_has_dbarrel[id])
{
set_pev(id, pev_viewmodel2, MODEL_V_DBARREL)
set_pev(id, pev_weaponmodel2, MODEL_P_DBARREL)
}
else if(g_has_usas12[id])
{
set_pev(id, pev_viewmodel2, MODEL_V_USAS12)
set_pev(id, pev_weaponmodel2, MODEL_P_USAS12)
}
}
public fw_AKLONG_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_aklong[Player] && !g_has_akknife[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_XM8_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_xm8[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_F2000_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_f2000[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_GUITAR_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_guitar[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_DMP7A1_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_dmp7a1[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_KRISS_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_kriss[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_SVD_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_svd[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_SG550_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_vsk94[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_SCOUT_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_m24[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_AWP_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_m400[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_M249_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_hk23[Player] && !g_has_mg3[Player] && !g_has_qbb95[Player] && !g_has_m249ex[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_watergun_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_watergun[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_M1887_PrimaryAttack(iEnt)
{
new id = get_pdata_cbase(iEnt, 41, 4)
if(!g_has_m1887[id])
return HAM_IGNORED
static iClip; iClip = get_pdata_int(iEnt, m_iClip, OFFSET_LINUX_WEAPONS)
g_clip_ammo[id] = iClip
g_IsInPrimaryAttack = 1
pev(id,pev_punchangle,cl_pushangle[id])
return HAM_IGNORED
}
public fw_Xm1014_PrimaryAttack(iEnt)
{
new id = get_pdata_cbase(iEnt, 41, 4)
if(!g_has_usas12[id] && !g_has_dbarrel[id])
return HAM_IGNORED
static iClip; iClip = get_pdata_int(iEnt, m_iClip, OFFSET_LINUX_WEAPONS)
g_clip_ammo[id] = iClip
g_IsInPrimaryAttack = 1
pev(id, pev_punchangle, cl_pushangle[id])
return HAM_IGNORED
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_aklong && eventid != g_orig_event_xm8 && eventid != g_orig_event_f2000 && eventid != g_orig_event_guitar && eventid != g_orig_event_dmp7a1 && eventid != g_orig_event_kriss
&& eventid != g_orig_event_svd && eventid != g_orig_event_m3 && eventid != g_orig_event_xm1014 && eventid != g_orig_event_m249 && eventid != g_orig_event_sg550 && eventid != g_orig_event_scout && eventid != g_orig_event_awp && eventid != g_orig_event_watergun)
|| !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!is_user_connected(invoker))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_AKLONG_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_aklong[Player] || g_has_akknife[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_aklong),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_shoot1)
}
}
public fw_XM8_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_xm8[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_xm8),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_shoot1)
}
}
public fw_F2000_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_f2000[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_f2000),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_shoot1)
}
}
public fw_GUITAR_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_guitar[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_guitar),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_shoot1)
}
}
public fw_DMP7A1_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_dmp7a1[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_dmp7a1),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[4], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
switch(random_num(0,1))
{
case 0: UTIL_PlayWeaponAnimation(Player, anim_shoot1)
case 1: UTIL_PlayWeaponAnimation(Player, anim_shoot2)
}
}
}
public fw_KRISS_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_kriss[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_kriss),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
if (cs_get_weapon_silen(Weapon)) {
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, 1)
} else {
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, 8)
}
}
}
public fw_SVD_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_svd[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_svd),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
set_pdata_float(Weapon, 46, get_pdata_float( Weapon, 46, 4) * get_pcvar_float(cvar_spd_svd), 4)
set_pdata_float(Weapon, 47, get_pdata_float( Weapon, 47, 4) * get_pcvar_float(cvar_spd_svd), 4)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[7], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)
}
}
public fw_SG550_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_vsk94[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_vsk94),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
set_pdata_float(Weapon, 46, get_pdata_float(Weapon, 46, 4) * get_pcvar_float(cvar_spd_vsk94), 4)
set_pdata_float(Weapon, 47, get_pdata_float(Weapon, 47, 4) * get_pcvar_float(cvar_spd_vsk94), 4)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[8], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)
}
}
public fw_SCOUT_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_m24[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m24),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime()+0.55)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[9], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)
}
}
public fw_AWP_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_m400[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m400),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime()+0.55)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[10], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)
}
}
public fw_M249_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_hk23[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_hk23),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
set_pdata_float(Weapon, 46, get_pdata_float(Weapon, 46, 4) * get_pcvar_float(cvar_spd_hk23), 4)
set_pdata_float(Weapon, 47, get_pdata_float(Weapon, 47, 4) * get_pcvar_float(cvar_spd_hk23), 4)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[11], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)
}
else if(g_has_mg3[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_mg3),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[12], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)
}
else if(g_has_qbb95[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_qbb95),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
set_pdata_float(Weapon, 46, get_pdata_float( Weapon, 46, 4) * get_pcvar_float(cvar_spd_qbb95), 4)
set_pdata_float(Weapon, 47, get_pdata_float( Weapon, 47, 4) * get_pcvar_float(cvar_spd_qbb95), 4)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[13], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
switch(random_num(0,1))
{
case 0: UTIL_PlayWeaponAnimation(Player, anim_reload)
case 1: UTIL_PlayWeaponAnimation(Player, anim_draw)
}
}
else if(g_has_m249ex[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m249ex),push)
xs_vec_add(push,cl_pushangle[Player],push)
if (!g_clip_ammo[Player])
return
set_pdata_int(Weapon, m_iShellLate, g_shell_index, OFFSET_LINUX_WEAPONS)
set_pdata_float(Player, m_flEjectBrass, get_gametime())
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[14], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
switch(random_num(0,1))
{
case 0: UTIL_PlayWeaponAnimation(Player, anim_reload)
case 1: UTIL_PlayWeaponAnimation(Player, anim_draw)
}
}
}
public fw_mp5navy_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_connected(Player))
return;
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(g_has_watergun[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_watergun),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
if (!g_clip_ammo[Player])
return
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[15], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, 3)
}
}
public fw_M1887_PrimaryAttack_Post(iEnt)
{
static id; id = get_pdata_cbase(iEnt, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
if(!g_has_m1887[id])
return HAM_IGNORED
if(!g_clip_ammo[id])
return HAM_IGNORED
g_IsInPrimaryAttack = 0
static Float:push[3]
pev(id,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[id],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_m1887_recoil),push)
xs_vec_add(push,cl_pushangle[id],push)
set_pev(id,pev_punchangle,push)
set_pdata_float(iEnt, 46, get_pdata_float(iEnt, 46, 4) * get_pcvar_float(cvar_m1887_spd), 4)
set_pdata_float(iEnt, 47, get_pdata_float(iEnt, 47, 4) * get_pcvar_float(cvar_m1887_spd), 4)
emit_sound(id, CHAN_WEAPON, Fire_Sounds[17], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
static iAnim; iAnim = random_num(1, 2)
UTIL_PlayWeaponAnimation(id, iAnim)
return HAM_IGNORED
}
public fw_Xm1014_PrimaryAttack_Post(iEnt)
{
static id; id = get_pdata_cbase(iEnt, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
if(!g_has_usas12[id] && !g_has_dbarrel[id])
return HAM_IGNORED
if(!g_clip_ammo[id])
return HAM_IGNORED
g_IsInPrimaryAttack = 0
static Float:iRecoil
if(g_has_usas12[id])
{
iRecoil = get_pcvar_float(cvar_usas12_recoil)
emit_sound(id, CHAN_WEAPON, Fire_Sounds[16], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_pdata_float(iEnt, 46, get_pdata_float(iEnt, 46, 4) * get_pcvar_float(cvar_usas12_spd), 4)
set_pdata_float(iEnt, 47, get_pdata_float(iEnt, 47, 4) * get_pcvar_float(cvar_usas12_spd), 4)
}
else if(g_has_dbarrel[id])
{
iRecoil = get_pcvar_float(cvar_dbarrel_recoil)
emit_sound(id, CHAN_WEAPON, Fire_Sounds[18], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_pdata_float(iEnt, 46, get_pdata_float(iEnt, 46, 4) * get_pcvar_float(cvar_dbarrel_spd), 4)
set_pdata_float(iEnt, 47, get_pdata_float(iEnt, 47, 4) * get_pcvar_float(cvar_dbarrel_spd), 4)
}
static Float:push[3]
pev(id, pev_punchangle, push)
xs_vec_sub(push, cl_pushangle[id], push)
xs_vec_mul_scalar(push, iRecoil, push)
xs_vec_add(push, cl_pushangle[id], push)
set_pev(id, pev_punchangle, push)
static iAnim ; iAnim = random_num(1, 2)
UTIL_PlayWeaponAnimation(id, iAnim)
return HAM_IGNORED
}
public SVD__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_svd[id])
return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_G3SG1);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_svd) - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_G3SG1, iBpAmmo-j);
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED;
}
public SVD__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_svd[id])
return HAM_IGNORED;
g_svd_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_G3SG1);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_svd))
return HAM_SUPERCEDE;
g_svd_TmpClip[id] = iClip;
return HAM_IGNORED;
}
public SVD__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_svd[id])
return HAM_IGNORED;
if (g_svd_TmpClip[id] == -1)
return HAM_IGNORED;
set_pdata_int(weapon_entity, m_iClip, g_svd_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, SVD_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, SVD_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
// relaod animation
UTIL_PlayWeaponAnimation(id, 3)
return HAM_IGNORED;
}
public SG550__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_vsk94[id])
return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_vsk94) - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_SG550, iBpAmmo-j);
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED;
}
public SG550__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_vsk94[id])
return HAM_IGNORED;
g_vsk_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_vsk94))
return HAM_SUPERCEDE;
g_vsk_TmpClip[id] = iClip;
return HAM_IGNORED;
}
public SG550__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_vsk94[id])
return HAM_IGNORED;
if (g_vsk_TmpClip[id] == -1)
return HAM_IGNORED;
set_pdata_int(weapon_entity, m_iClip, g_vsk_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, VSK_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, VSK_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
// relaod animation
UTIL_PlayWeaponAnimation(id, 3)
return HAM_IGNORED;
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if (victim != attacker && is_user_connected(attacker) && is_user_connected(victim) && (damage_type & DMG_BULLET))
{
static Float:cache_extradmg
if(get_user_weapon(attacker) == CSW_AK47)
{
if(g_has_aklong[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_aklong)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_M3)
{
if(g_has_m1887[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_m1887_dmg)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_XM1014)
{
if(g_has_usas12[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_usas12_dmg)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
else if(g_has_dbarrel[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dbarrel_dmg)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_AUG)
{
if(g_has_xm8[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_xm8)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_SG552)
{
if(g_has_f2000[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_f2000)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_MAC10)
{
if(g_has_dmp7a1[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_dmp7a1)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_GALIL)
{
if(g_has_guitar[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_guitar)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_M4A1)
{
if(g_has_kriss[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_kriss)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_G3SG1)
{
if(g_has_svd[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_svd)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_SG550)
{
if(g_has_vsk94[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_vsk94)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_SCOUT)
{
if(g_has_m24[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_m24)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_AWP)
{
if(g_has_m400[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_m400)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
else if(get_user_weapon(attacker) == CSW_M249)
{
static Float:cache_extradmg
if(g_has_hk23[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_hk23)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
else if(g_has_mg3[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_mg3)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
else if(g_has_qbb95[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_qbb95)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
else if(g_has_m249ex[attacker])
{
cache_extradmg = damage * get_pcvar_float(cvar_dmg_m249ex)
SetHamParamFloat(4, cache_extradmg)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
if(get_user_weapon(attacker) == CSW_MP5NAVY)
{
if(g_has_watergun[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_watergun))
zp_execute_burn(victim)
pev(victim, pev_velocity, g_Knockback[victim])
}
}
}
}
public fw_TakeDamage_Post(victim, inflictor, attacker, Float:damage, damage_type)
{
if (victim != attacker && is_user_connected(attacker) && is_user_connected(victim) && (damage_type & DMG_BULLET) && (zp_get_user_first_zombie(victim) || zp_get_user_nemesis(victim)))
{
static UserGun
UserGun = get_user_weapon(attacker)
if((UserGun != CSW_MP5NAVY || !g_has_watergun[attacker])
&& (UserGun != CSW_AK47 || (!g_has_aklong[attacker] && !g_has_akknife[attacker]))
&& (UserGun != CSW_MAC10 || !g_has_dmp7a1[attacker])
&& (UserGun != CSW_M4A1 || !g_has_kriss[attacker])
&& (UserGun != CSW_GALIL || !g_has_guitar[attacker])
&& (UserGun != CSW_SG552 || !g_has_f2000[attacker])
&& (UserGun != CSW_AUG || !g_has_xm8[attacker])
&& (UserGun != CSW_M249 || (!g_has_m249ex[attacker] && !g_has_qbb95[attacker] && !g_has_hk23[attacker] && !g_has_mg3[attacker]))
&& (UserGun != CSW_G3SG1 || !g_has_svd[attacker])
&& (UserGun != CSW_SG550 || !g_has_vsk94[attacker])
&& (UserGun != CSW_SCOUT || !g_has_m24[attacker])
&& (UserGun != CSW_AWP || !g_has_m400[attacker])
&& (UserGun != CSW_XM1014 || (!g_has_dbarrel[attacker] && !g_has_usas12[attacker]))
&& (UserGun != CSW_M3 || !g_has_m1887[attacker]))
return
static Float:push[3]
pev(victim, pev_velocity, push)
xs_vec_sub(push, g_Knockback[victim], push)
xs_vec_mul_scalar(push, 0.0, push)
xs_vec_add(push, g_Knockback[victim], push)
set_pev(victim, pev_velocity, push)
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "ak47") && get_user_weapon(iAttacker) == CSW_AK47)
{
if(g_has_aklong[iAttacker])
set_msg_arg_string(4, "aklong")
}
else if(equal(szTruncatedWeapon, "aug") && get_user_weapon(iAttacker) == CSW_AUG)
{
if(g_has_xm8[iAttacker])
set_msg_arg_string(4, "xm8")
}
else if(equal(szTruncatedWeapon, "m4a1") && get_user_weapon(iAttacker) == CSW_M4A1)
{
if(g_has_kriss[iAttacker])
set_msg_arg_string(4, "kriss")
}
else if(equal(szTruncatedWeapon, "sg552") && get_user_weapon(iAttacker) == CSW_SG552)
{
if(g_has_f2000[iAttacker])
set_msg_arg_string(4, "f2000")
}
else if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL)
{
if(g_has_guitar[iAttacker])
set_msg_arg_string(4, "guitar")
}
else if(equal(szTruncatedWeapon, "mac10") && get_user_weapon(iAttacker) == CSW_MAC10)
{
if(g_has_dmp7a1[iAttacker])
set_msg_arg_string(4, "dmp7a1")
}
else if(equal(szTruncatedWeapon, "g3sg1") && get_user_weapon(iAttacker) == CSW_G3SG1)
{
if(g_has_svd[iAttacker])
set_msg_arg_string(4, "svd")
}
else if(equal(szTruncatedWeapon, "sg550") && get_user_weapon(iAttacker) == CSW_SG550)
{
if(g_has_vsk94[iAttacker])
set_msg_arg_string(4, "vsk94")
}
else if(equal(szTruncatedWeapon, "scout") && get_user_weapon(iAttacker) == CSW_SCOUT)
{
if(g_has_m24[iAttacker])
set_msg_arg_string(4, "m24")
}
else if(equal(szTruncatedWeapon, "awp") && get_user_weapon(iAttacker) == CSW_AWP)
{
if(g_has_m400[iAttacker])
set_msg_arg_string(4, "m400")
}
else if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
{
if(g_has_hk23[iAttacker])
set_msg_arg_string(4, "hk23")
else if(g_has_mg3[iAttacker])
set_msg_arg_string(4, "mg3")
else if(g_has_qbb95[iAttacker])
set_msg_arg_string(4, "qbb95")
else if(g_has_m249ex[iAttacker])
set_msg_arg_string(4, "m249ex")
}
else if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
{
if(g_has_watergun[iAttacker])
set_msg_arg_string(4, "watergun")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
new szClip, szAmmo
new szWeapID = get_user_weapon(id, szClip, szAmmo)
if((szWeapID != CSW_AK47 || (!g_has_aklong[id] && !g_has_akknife[id])) && (szWeapID != CSW_M249 || !g_has_m249ex[id]))
return PLUGIN_CONTINUE
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
if(get_uc(uc_handle, UC_Buttons) & IN_ATTACK2 && (flNextAttack <= 0.0))
{
if(g_has_akknife[id])
{
weapon_ability(id)
}
else if(get_gametime() - 0.5 > g_zoom_time[id])
{
if(!g_zoomed[id])
{
cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 1)
g_zoomed[id] = 1
}
else if(g_zoomed[id])
{
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
g_zoomed[id] = 0
}
g_zoom_time[id] = get_gametime()
}
}
return PLUGIN_HANDLED
}
public watergun_ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_watergun[id])
return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_watergun) - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j);
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED;
}
public watergun_Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_watergun[id])
return HAM_IGNORED;
g_watergun_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_watergun))
return HAM_SUPERCEDE;
g_watergun_TmpClip[id] = iClip;
return HAM_IGNORED;
}
public watergun_Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_watergun[id])
return HAM_IGNORED;
if (g_watergun_TmpClip[id] == -1)
return HAM_IGNORED;
set_pdata_int(weapon_entity, m_iClip, g_watergun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, WATERGUN_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, WATERGUN_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
// relaod animation
UTIL_PlayWeaponAnimation(id, 1)
return HAM_IGNORED;
}
public DMP7A1__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_dmp7a1[id])
return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_dmp7a1) - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MAC10, iBpAmmo-j);
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED;
}
public DMP7A1__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_dmp7a1[id])
return HAM_IGNORED;
g_dmp7a1_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_dmp7a1))
return HAM_SUPERCEDE;
g_dmp7a1_TmpClip[id] = iClip;
return HAM_IGNORED;
}
public DMP7A1__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_dmp7a1[id])
return HAM_IGNORED;
if (g_dmp7a1_TmpClip[id] == -1)
return HAM_IGNORED;
set_pdata_int(weapon_entity, m_iClip, g_dmp7a1_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, DMP7A1_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, DMP7A1_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
// relaod animation
UTIL_PlayWeaponAnimation(id, 1)
return HAM_IGNORED;
}
public AKLONG__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_aklong[id])
return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_AK47);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_aklong) - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_AK47, iBpAmmo-j);
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED;
}
public AKLONG__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_aklong[id] && !g_has_akknife[id])
return HAM_IGNORED;
g_aklong_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_AK47);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_aklong))
return HAM_SUPERCEDE;
if(g_zoomed[id])
{
g_zoomed[id] = false
cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
}
g_aklong_TmpClip[id] = iClip;
return HAM_IGNORED;
}
public AKLONG__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_aklong[id] && !g_has_akknife[id])
return HAM_IGNORED;
if (g_aklong_TmpClip[id] == -1)
return HAM_IGNORED;
set_pdata_int(weapon_entity, m_iClip, g_aklong_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, AKLONG_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, AKLONG_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
// relaod animation
UTIL_PlayWeaponAnimation(id, 1)
return HAM_IGNORED;
}
public KRISS__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_kriss[id])
return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_M4A1);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_kriss) - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M4A1, iBpAmmo-j);
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED;
}
public KRISS__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_kriss[id])
return HAM_IGNORED;
g_kriss_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_M4A1);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_kriss))
return HAM_SUPERCEDE;
g_kriss_TmpClip[id] = iClip;
return HAM_IGNORED;
}
public MG3__ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_mg3[id] && !g_has_qbb95[id] && !g_has_m249ex[id])
return HAM_IGNORED;
static iClipExtra
if(g_has_mg3[id])
iClipExtra = get_pcvar_num(cvar_clip_mg3)
else if(g_has_qbb95[id])
iClipExtra = get_pcvar_num(cvar_clip_qbb95)
else if(g_has_m249ex[id])
iClipExtra = get_pcvar_num(cvar_clip_m249ex)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j);
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED;
}
public MG3__Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_mg3[id] && !g_has_qbb95[id] && !g_has_m249ex[id])
return HAM_IGNORED;
static iClipExtra
if(g_has_mg3[id])
iClipExtra = get_pcvar_num(cvar_clip_mg3)
else if(g_has_qbb95[id])
iClipExtra = get_pcvar_num(cvar_clip_qbb95)
else if(g_has_m249ex[id])
iClipExtra = get_pcvar_num(cvar_clip_m249ex)
g_mg3_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE;
if (iClip >= iClipExtra)
return HAM_SUPERCEDE;
g_mg3_TmpClip[id] = iClip;
if(g_zoomed[id])
{
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
g_zoomed[id] = 0
}
return HAM_IGNORED;
}
public MG3__Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_mg3[id] && !g_has_qbb95[id] && !g_has_m249ex[id])
return HAM_IGNORED;
if (g_mg3_TmpClip[id] == -1)
return HAM_IGNORED;
static Float:iReloadTime
if(g_has_mg3[id])
iReloadTime = MG3_RELOAD_TIME
else if(g_has_qbb95[id])
iReloadTime = QBB95_RELOAD_TIME
else if(g_has_m249ex[id])
iReloadTime = M249EX_RELOAD_TIME
set_pdata_int(weapon_entity, m_iClip, g_mg3_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iReloadTime, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, iReloadTime, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, 3)
if(g_zoomed[id])
{
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
g_zoomed[id] = 0
}
return HAM_IGNORED;
}
public fw_M3_PostFrame(weapon_entity)
{
static id; id = pev(weapon_entity, pev_owner)
static iAnim; iAnim = pev(id, pev_weaponanim)
if(iAnim == 3 && g_has_m1887[id])
{
UTIL_PlayWeaponAnimation(id, 7)
}
}
public fw_Xm1014_Reload(iEnt)
{
static id; id = get_pdata_cbase(iEnt, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
if (!g_has_usas12[id] && !g_has_dbarrel[id])
return HAM_IGNORED
static iBpAmmo; iBpAmmo = get_pdata_int(id, 381, OFFSET_LINUX)
static iClip; iClip = get_pdata_int(iEnt, m_iClip, OFFSET_LINUX_WEAPONS)
if (iBpAmmo <= 0)
return HAM_IGNORED
if ((g_has_usas12[id] && (iClip >= get_pcvar_num(cvar_clip_usas12))) || (g_has_dbarrel[id] && (iClip >= get_pcvar_num(cvar_clip_dbarrel))))
return HAM_SUPERCEDE
static Float:iTimeReload
if(g_has_usas12[id])
iTimeReload = get_pcvar_float(cvar_usas12_time_reload)
else if(g_has_dbarrel[id])
iTimeReload = get_pcvar_float(cvar_dbarrel_time_reload)
else if(g_has_m1887[id])
iTimeReload = get_pcvar_float(cvar_m1887_time_reload)
set_pdata_int(iEnt, m_iClip, iClip, OFFSET_LINUX_WEAPONS)
set_pdata_float(iEnt, m_flTimeWeaponIdle, iTimeReload, OFFSET_LINUX_WEAPONS)
set_pdata_float(id, m_flNextAttack, iTimeReload, OFFSET_LINUX)
set_pdata_int(iEnt, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
UTIL_PlayWeaponAnimation(id, 5)
return HAM_SUPERCEDE
}
public fw_Xm1014_PostFrame(iEnt)
{
static id; id = get_pdata_cbase(iEnt, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
if(!g_has_usas12[id] && !g_has_dbarrel[id])
return HAM_IGNORED
static Float:flNextAttack; flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX)
static iBpAmmo; iBpAmmo = get_pdata_int(id, 381, OFFSET_LINUX)
static iClip; iClip = get_pdata_int(iEnt, m_iClip, OFFSET_LINUX_WEAPONS)
static fInReload; fInReload = get_pdata_int(iEnt, m_fInReload, OFFSET_LINUX_WEAPONS)
if(fInReload && flNextAttack <= 0.0)
{
static iWeaponClip
if(g_has_usas12[id])
iWeaponClip = 20
else if(g_has_dbarrel[id])
iWeaponClip = 2
static j; j = min(iWeaponClip - iClip, iBpAmmo)
set_pdata_int(iEnt, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS)
set_pdata_int(id, 381, iBpAmmo - j, OFFSET_LINUX)
set_pdata_int(iEnt, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
fInReload = 0
}
return HAM_IGNORED
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public Sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player = player );
{
write_string(string_msg); // WeaponName
write_byte(byte_1); // PrimaryAmmoID
write_byte(byte_2); // PrimaryAmmoMaxAmount
write_byte(byte_3); // SecondaryAmmoID
write_byte(byte_4); // SecondaryAmmoMaxAmount
write_byte(byte_5); // SlotID (0...N)
write_byte(byte_6); // NumberInSlot (1...N)
write_byte(byte_7); // WeaponID
write_byte(byte_8); // Flags
}
message_end();
}
weapon_ability(id)
{
new Float:Origin[3], Float:End[3], Float:Vec[3], Float:fraction, tr
new bool:is_hul=false
pev(id, pev_v_angle, Vec)
pev(id, pev_origin, Origin)
Origin[2]+=(pev(id, pev_flags) & FL_DUCKING)?12.0 : 17.0//weapon origin
angle_vector(Vec, ANGLEVECTOR_FORWARD, Vec)
xs_vec_mul_scalar(Vec, 50.0, End)//distance
xs_vec_mul_scalar(Vec, 350.0, Vec)//knockback
xs_vec_add(Origin, End, End)
engfunc(EngFunc_TraceLine, Origin, End, DONT_IGNORE_MONSTERS, id, tr)
get_tr2(tr, TR_flFraction, fraction)
if(fraction>=1.0)//if enemy is not found with TraceLine - make TraceHull
{
engfunc(EngFunc_TraceHull, Origin, End, DONT_IGNORE_MONSTERS, HULL_HEAD, id, tr)
get_tr2(tr, TR_flFraction, fraction)
is_hul=true
}
new ent=get_pdata_cbase(id, 373) //weapon ent
if(fraction<1.0)
{
new victim=get_tr2(tr, TR_pHit)
if(is_user_alive(victim) && pev(victim, pev_takedamage)!=DAMAGE_NO && pev(victim, pev_solid)!=SOLID_NOT)
{
new Float:Damage
if(is_user_alive(victim))
{
if(zp_get_user_zombie(victim))
{
get_tr2(tr, TR_vecEndPos, End)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
engfunc(EngFunc_WriteCoord, End[0])
engfunc(EngFunc_WriteCoord, End[1])
engfunc(EngFunc_WriteCoord, End[2])
write_short(m_iBlood[0])
write_short(m_iBlood[1])
write_byte(76)
write_byte(random_num(4,6))
message_end()
Vec[2]+=350.0
set_pev(victim, pev_velocity, Vec)
set_pdata_int(victim, m_LastHitGroup, HIT_GENERIC) //fix damage bug
if(is_hul)//if TraceHull result, that does not work Hitgroup
{
Damage=get_pcvar_float(cvar_akknife_damage_stomach)
}
else
{
switch(get_tr2(tr, TR_iHitgroup))
{
case HIT_HEAD: Damage=get_pcvar_float(cvar_akknife_damage_head)
case HIT_CHEST: Damage=get_pcvar_float(cvar_akknife_damage_chest)
case HIT_STOMACH: Damage=get_pcvar_float(cvar_akknife_damage_stomach)
case HIT_LEFTARM: Damage=get_pcvar_float(cvar_akknife_damage_arms)
case HIT_RIGHTARM: Damage=get_pcvar_float(cvar_akknife_damage_arms)
case HIT_LEFTLEG: Damage=get_pcvar_float(cvar_akknife_damage_legs)
case HIT_RIGHTLEG: Damage=get_pcvar_float(cvar_akknife_damage_legs)
}
}
}
emit_sound(id, CHAN_WEAPON, Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
ExecuteHamB(Ham_TakeDamage, victim, ent, id, Damage, DMG_BULLET|DMG_NEVERGIB)
}
else
{
emit_sound(id, CHAN_WEAPON, Sounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
}
else
{
emit_sound(id, CHAN_WEAPON, Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
UTIL_PlayWeaponAnimation(id, 6)
//attack delay(block reload, primary attack)
set_pdata_float(ent, m_flNextPrimaryAttack, 1.2, OFFSET_LINUX_WEAPONS)
set_pdata_float(ent, m_flTimeWeaponIdle, 1.2, OFFSET_LINUX_WEAPONS)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
public message_weappickup(msg_id, msg_dest, id)
{
new WeapId = get_msg_arg_int(1)
if(WeapId == CSW_M249)
{
if(g_has_hk23[id])
Sprite(id, "weapon_hk23_sc", 3, 200, -1, -1, 0, 4, 20, 0)
else if(g_has_mg3[id])
Sprite(id, "weapon_mg3_sc", 3, 200, -1, -1, 0, 4, 20, 0)
else if(g_has_qbb95[id])
Sprite(id, "weapon_qbb95_sc", 3, 200, -1, -1, 0, 4, 20, 0)
else if(g_has_m249ex[id])
Sprite(id, "weapon_m249ex_sc", 3, 200, -1, -1, 0, 4, 20, 0)
}
else if(WeapId == CSW_AWP)
{
if(g_has_m400[id])
Sprite(id, "weapon_m400_sc", 1, 30, -1, -1, 0, 2, 18, 0)
}
else if(WeapId == CSW_SCOUT)
{
if(g_has_m24[id])
Sprite(id, "weapon_m24_sc", 2, 90, -1, -1, 0, 9, 3, 0)
}
else if(WeapId == CSW_SG550)
{
if(g_has_vsk94[id])
Sprite(id, "weapon_vsk94_sc", 4, 90, -1, -1, 0, 16, 13, 0)
}
else if(WeapId == CSW_G3SG1)
{
if(g_has_svd[id])
Sprite(id, "weapon_svd_sc", 2, 90, -1, -1, 0, 3, 24, 0)
}
else if(WeapId == CSW_AK47)
{
if(g_has_aklong[id])
Sprite(id, "weapon_ak47long_sc", 2, 90, -1, -1, 0, 1, 28, 0)
else if(g_has_akknife[id])
Sprite(id, "weapon_ak47knife_sc", 2, 90, -1, -1, 0, 1, 28, 0)
}
else if(WeapId == CSW_MP5NAVY)
{
if(g_has_watergun[id])
Sprite(id, "weapon_watergun_sc", 10, 120, -1, -1, 0, 7, 19, 0)
}
else if(WeapId == CSW_AUG)
{
if(g_has_xm8[id])
Sprite(id, "weapon_xm8c_sc", 4, 90, -1, -1, 0, 14, 8, 0)
}
else if(WeapId == CSW_SG552)
{
if(g_has_f2000[id])
Sprite(id, "weapon_f2000_sc", 4, 90, -1, -1, 0, 10, 27, 0)
}
else if(WeapId == CSW_GALIL)
{
if(g_has_guitar[id])
Sprite(id, "weapon_guitar_sc", 4, 90, -1, -1, 0, 17, 14, 0)
}
else if(WeapId == CSW_MAC10)
{
if(g_has_dmp7a1[id])
Sprite(id, "weapon_mp7a1_sc", 6, 100, -1, -1, 0, 13, 7, 0)
}
else if(WeapId == CSW_M4A1)
{
if(g_has_kriss[id])
Sprite(id, "weapon_kriss_sc", 4, 90, -1, -1, 0, 6, 22, 0)
}
else if(WeapId == CSW_M3)
{
if(g_has_m1887[id])
Sprite(id, "weapon_m1887_sc", 5, 32, -1, -1, 0, 5, 21, 0)
}
else if(WeapId == CSW_XM1014)
{
if(g_has_usas12[id])
Sprite(id, "weapon_usas12_sc", 5, 32, -1, -1, 0, 12, 5, 0)
else if(g_has_dbarrel[id])
Sprite(id, "weapon_dbarrel_sc", 5, 32, -1, -1, 0, 12, 5, 0)
}
return PLUGIN_CONTINUE
}
public ham_traceattack_post(victim, attacker, Float:flDamage, Float:direction[3], ptr, damage_type)
{
static UserGun
UserGun = get_user_weapon(attacker)
if ((UserGun != CSW_AK47 || (!g_has_aklong[attacker] && !g_has_akknife[attacker]))
&& (UserGun != CSW_MAC10 || !g_has_dmp7a1[attacker])
&& (UserGun != CSW_M4A1 || !g_has_kriss[attacker])
&& (UserGun != CSW_GALIL || !g_has_guitar[attacker])
&& (UserGun != CSW_SG552 || !g_has_f2000[attacker])
&& (UserGun != CSW_AUG || !g_has_xm8[attacker])
&& (UserGun != CSW_M249 || (!g_has_m249ex[attacker] && !g_has_qbb95[attacker] && !g_has_hk23[attacker] && !g_has_mg3[attacker]))
&& (UserGun != CSW_G3SG1 || !g_has_svd[attacker])
&& (UserGun != CSW_SG550 || !g_has_vsk94[attacker])
&& (UserGun != CSW_SCOUT || !g_has_m24[attacker])
&& (UserGun != CSW_AWP || !g_has_m400[attacker])
&& (UserGun != CSW_XM1014 || (!g_has_dbarrel[attacker] && !g_has_usas12[attacker]))
&& (UserGun != CSW_M3 || !g_has_m1887[attacker]))
return HAM_IGNORED
if(!(damage_type & DMG_BULLET))
return HAM_IGNORED
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_short(victim)
write_byte(random_num(41, 45))
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2] + 3)
write_short(g_index_smoke)
write_byte(1)
write_byte(50)
message_end()
return HAM_HANDLED
}