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[L4D2] Boss Spawn (1.3.0)


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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 08-05-2021 , 05:45   Re: [L4D2] Boss Spawn
Reply With Quote #41

Found this in the logs. Linux + SM 1.10.

Quote:
L 08/04/2021 - 22:23:47: [SM] Exception reported: NULL not allowed
L 08/04/2021 - 22:23:47: [SM] Blaming: left4dhooks.smx
L 08/04/2021 - 22:23:47: [SM] Call stack trace:
L 08/04/2021 - 22:23:47: [SM] [0] SDKCall
L 08/04/2021 - 22:23:47: [SM] [1] Line 4076, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\left4dhooks.sp::Native_GetRandomPZSp awnPosition
L 08/04/2021 - 22:23:47: [SM] [3] L4D_GetRandomPZSpawnPosition
L 08/04/2021 - 22:23:47: [SM] [4] Line 408, X:\Users\Xair\Desktop\Nueva carpeta\spedits\l4d2_boss_spawn.sp::SpawnWitc h
L 08/04/2021 - 22:23:47: [SM] [5] Line 347, X:\Users\Xair\Desktop\Nueva carpeta\spedits\l4d2_boss_spawn.sp::TimerChec kFlow

Last edited by KoMiKoZa; 08-05-2021 at 05:46.
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Shao
Senior Member
Join Date: Jan 2015
Old 08-25-2021 , 00:44   Re: [L4D2] Boss Spawn
Reply With Quote #42

Spawns are rather aggressive, sometimes right under the nose or around a corner. Can any existing cvars help fixing that?

Edit: I think z_spawn_range works but I can't confirm yet.

Last edited by Shao; 08-30-2021 at 02:14.
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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 10-19-2021 , 14:36   Re: [L4D2] Boss Spawn
Reply With Quote #43

Quote:
Originally Posted by vikingo12 View Post
is it possible to make a feature that announces boss percents after survivors left the safe area?
No sorry, maybe someone wants to do it since I don't have time like before.
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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 10-19-2021 , 14:37   Re: [L4D2] Boss Spawn (1.3.0)
Reply With Quote #44

Update v1.3.0
Quote:
v1.3.0 (19/10/2021)
-Fixed funtion on try to find spawn point witch(Exception reported: NULL not allowed)
-Added new cvar: boss_spawn_interval
-Added new cvar: boss_spawn_range_random
thanks KoMiKoZafor reporting and Fonblader for testing
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vikingo12
Member
Join Date: Nov 2018
Old 11-02-2021 , 18:28   Re: [L4D2] Boss Spawn (1.3.0)
Reply With Quote #45

was the "tank around the corner" solved?
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 07-11-2022 , 04:41   Re: [L4D2] Boss Spawn
Reply With Quote #46

Quote:
Originally Posted by Silvers View Post
Sent PM with plugin link. If anyone else wants PM me. This may not be a solution due to underlying game issues causing the function to fail. Further memory patches might fix the issue but not something I will look into, again if anyone wants to investigate I can send the signatures. Supports L4D1/2 + Win/Nix.
Can a patch link be provided? I need that too
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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sorallll
Senior Member
Join Date: Oct 2018
Old 08-02-2022 , 15:03   Re: [L4D2] Boss Spawn
Reply With Quote #47

Quote:
Originally Posted by ZBzibing View Post
Can a patch link be provided? I need that too
If it is L4D2, then this plugin([L4D2]Zombie Spawn Fix
) can solve the problem
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A1ekin
Member
Join Date: Jul 2021
Old 08-28-2022 , 03:59   Re: [L4D2] Boss Spawn (1.3.0)
Reply With Quote #48

is there any fix so that in versus the tank is transferred to the player, and not to the bot?
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noto3
Member
Join Date: Jan 2021
Old 07-04-2023 , 17:14   Re: [L4D2] Boss Spawn (1.3.0)
Reply With Quote #49

Same bug for me as mentioned above. The plugin does not follow it's cvar, and spawns tank outside the value or max and min suggested flow value in the config. Does not follow cvar to disable tank spawn on first round
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