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[TF2] Homing Rocket v2.4.0.9 (13.12.12)


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Author
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Plugin ID:
1741
Plugin Version:
2409
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    25 
    Plugin Description:
    Aim your rockets!
    Old 06-17-2010 , 05:55   [TF2] Homing Rocket v2.4.0.9 (13.12.12)
    Reply With Quote #1

    WARNING!
    This plugin could change
    THE RULES

    What is it?
    Point your rockets to the point you are aiming at.
    How it looks like?

    Required:
    SDKHooks 1.3+
    How to use?
    Just click Attack2 button while holding rocket launcher
    or click Reload key while holding wrangler
    or type !togglehoming in chat / sm_togglehoming in console!
    CVars & CMDs:
    PHP Code:
    sm_hr_enable 1 // Enable (1) or Disable (0) Plugin
    sm_hr_debug 0 // Enable (1) or Disable (0) Debug Mode
    sm_hr_accuracy 1 // Homing accuracy (0-10)
    sm_hr_adminflag "" // Admins Flag for access; make it empty to turn off.
    sm_hr_forcehoming 1 // Force homing on (2) or not (0). 1 allows players to choose.
    sm_hr_showaim 1 // Show (1) dot on aim or not (0).
    sm_hr_launchers "" // allow specific launchers. definition ID's.
    sm_hr_lifetime 10 // Rockets' life time. 0 or less - unlimited/disabled.
    sm_hr_lifetimemode 1 // Lifetime limit for 1 - homing rockets, 0 - all rockets.
    // sentry update
    sm_hr_sshowaim 1
    sm_hr_saccuracy 3
    sm_hr_sforcehoming 1  
    // Force homing on (1) or not (0).
    sm_hr_mode 3 // Homing for rockets only (1); for sentry rockets only (2); both (3); noone (0);
    sm_hr_mvm_disabler 1 // Disable plugin for BLU team (MvM mode)
    // commands
    sm_togglehoming // toggle personal homing status (no args) 
    Credits:
    Original plugin by RIKUSYO.
    Links:
    Changelog: http://files.xpenia.org/sourcemod/tf2hr/
    Attached Files
    File Type: txt homingrocket.gamedata.txt (337 Bytes, 3402 views)
    File Type: zip materials.zip (12.0 KB, 3313 views)
    File Type: sp Get Plugin or Get Source (homing-rocket2.sp - 10834 views - 26.6 KB)
    File Type: smx homing-rocket2.smx (15.1 KB, 3521 views)
    __________________

    Last edited by Leonardo; 12-13-2012 at 06:06.
    Leonardo is offline
    j0sh77
    Senior Member
    Join Date: Jan 2010
    Old 06-17-2010 , 12:03   Re: [TF2] Homing Rocket
    Reply With Quote #2

    I don't get exactly what it does... Do you select a target and shoot? Or does it follow the cross like in HL2?
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    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 06-17-2010 , 13:25   Re: [TF2] Homing Rocket
    Reply With Quote #3

    it follow the cross like in HL2
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    Afronanny
    Veteran Member
    Join Date: Aug 2009
    Old 06-17-2010 , 15:44   Re: [TF2] Homing Rocket
    Reply With Quote #4

    Fun idea, but a better way to code this would be with the Think hook with SDKHooks rather than doing all this expensive code in OnGameFrame. SDKHooks would be much quicker and would use far less resources (you don't need all these timers and an array of tries for each player). I've done homing rockets in SourcePawn using SDKHooks, it works wonders. The reason I suggest that you use SDKHooks is because tries have excellent lookup times, but can become sluggish when adding more keys to them.

    If you want an example of decent tracking code, take a look at TFDodgeball's tracking code. The only thing you'll have to compensate for is the CBaseEntity::FVisible function, because there's no way to pass a NULL double pointer CBaseEntity into a SDKCall from sourcepawn as of now, but a TraceRay can be used to make up for that (I think KAC has some decent visibility-checking code in the anti-wallhack module )

    Also, instead of setting the angles and velocity with SetEntPropVector, take a look at TeleportEntity


    That is all.

    Last edited by Afronanny; 06-17-2010 at 17:35.
    Afronanny is offline
    Sam-1-14
    Member
    Join Date: May 2010
    Old 06-17-2010 , 17:01   Re: [TF2] Homing Rocket
    Reply With Quote #5

    if someone makes a gunship, I will be very very happy!!!!!
    Sam-1-14 is offline
    j0sh77
    Senior Member
    Join Date: Jan 2010
    Old 06-17-2010 , 18:09   Re: [TF2] Homing Rocket
    Reply With Quote #6

    For future updates, could you add an admin flag for this? So only admins can do it?
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    retsam
    Veteran Member
    Join Date: Aug 2008
    Location: so-cal
    Old 06-18-2010 , 00:11   Re: [TF2] Homing Rocket
    Reply With Quote #7

    Im not sure how well this works but, there have been private plugins that do this for a while using that sidewinder extension. :p As Afronanny said, using ongameframe for something like this is expensive.

    Just a thought for you. Nice job though.
    retsam is offline
    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 06-18-2010 , 01:43   Re: [TF2] Homing Rocket
    Reply With Quote #8

    it works? it works. so, all good

    ps: cvar adminOnly added.

    pps: hmm. gunship? O.o

    ppps: video added
    __________________

    Last edited by Leonardo; 06-18-2010 at 15:16.
    Leonardo is offline
    shustas
    SourceMod Donor
    Join Date: May 2007
    Location: London
    Old 06-18-2010 , 17:44   Re: [TF2] Homing Rocket
    Reply With Quote #9

    a chance it works on css too?
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    msleeper
    Veteran Member
    Join Date: May 2008
    Location: Atlanta, Jawjuh
    Old 06-18-2010 , 18:50   Re: [TF2] Homing Rocket
    Reply With Quote #10

    Quote:
    Originally Posted by shustas View Post
    a chance it works on css too?
    I didn't realize they added a rocket launcher to CS:S.
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