Raised This Month: $32 Target: $400
 8% 

Server crashes on Client Connecting


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
theonlyhaiden
Junior Member
Join Date: Jun 2011
Old 04-08-2012 , 21:31   Server crashes on Client Connecting
Reply With Quote #1

Hope this information can help to determine the problem.

1) When did the crashes start beginning? Was it after any change made to the server?

Added Zombie Reloaded

============================================= =
2) Have you tried temporarily removing any mods that may be installed?

Yes, moving zombiereloaded.smx to disabled stopped the crashing

============================================= =
3) What changes have you recently made to the server?

Adding Zombie Reloaded
============================================= =

4) Have you noticed any pattern to the crashes? (for example, the server crashes when a player is killed)

When a player joins the server, the server will crash when client connects or in sending client info.

============================================= =

5) Please provide us with any other information that may be useful:

Sourcemod / Metamod is installed perfectly.
I get no errors in the logs in the sourcemod folder

Also get no errors in the cstrike folder.

This is what I saw in the Console Page


Code:
 
VAC secure mode is activated.
L 04/08/2012 - 20:56:09: "Captain "Fabulous" Falcon<2><>" connected, address ""
Client "Captain "Fabulous" Falcon" connected ().
L 04/08/2012 - 20:56:09: server_cvar: "mp_roundtime" "9"
L 04/08/2012 - 20:56:09: "Captain "Fabulous" Falcon<2><>" STEAM USERID validated
Usage: log < on | off >
L 04/08/2012 - 20:56:11: World triggered "Round_Start"
L 04/08/2012 - 20:56:12: "Captain "Fabulous" Falcon<2><>" entered the game
Host_Error: CEngineSoundServer::PrecacheSound: Bad string: 
 
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120408205612_1.dmp
success = yes
response: CrashID=bp-8e5c6d5a-8989-4d9e-9b72-737dd2120408
 
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Sun Apr 8 20:56:12 EDT 2012: Server restart in 10 seconds
Players Classes

Code:
 
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           " "
        
        // Model
        "model_path"            "models/player/zh/zh_charple001.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "2500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "700"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "4"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Hidden"
        "description"           " "
        
        // Model
        "model_path"            "models/player/zh/zh_zombie003.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "5.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "2000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
        
        "speed"                 "360"
        "knockback"             "4.5"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "zombie_mutated"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Biohazard"
        "description"           " "
        
        // Model
        "model_path"            "models/player/zh/zh_zombie003.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
        
        "speed"                 "320"
        "knockback"             "3.5"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    "zombie_headshot"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Bullet"
        "description"           " "
        
        // Model
        "model_path"            "models/player/zh/zh_zombie003.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "2000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
        
        "speed"                 "340"
        "knockback"             "2.5"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "zombie_heavy"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fat Majini"
        "description"           " "
        
        // Model
        "model_path"            "models/player/zh/zh_zombie003.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "20.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "4000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "1000"
        "kill_bonus"            "2"
        
        "speed"                 "275"
        "knockback"             "2.5"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    "zombie_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Tentacles"
        "description"           " "
        
        // Model
        "model_path"            "models/player/zh/zh_zombie003.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "20.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "5000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "1000"
        "kill_bonus"            "2"
        
        "speed"                 "375"
        "knockback"             "2.5"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "mother_zombie"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "2"
        "group"                 ""
        
        "name"                  "Proto Tyrant"
        "description"           " "
        
        // Model
        "model_path"            "models/player/zh/zh_zombie003.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "0"
        "napalm_time"           "5.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "3000"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "700"
        "kill_bonus"            "4"
        
        "speed"                 "375"
        "knockback"             "2.8"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "mother_zombie_admin"
    {
        // General
        "enabled"               "no"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "3"
        "group"                 ""
        
        "name"                  "Admin Mother Zombie"
        "description"           " "
        
        // Model
        "model_path"            "models/player/zh/zh_zombie003.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "110"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "3.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "5000"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "700"
        "kill_bonus"            "1"
        
        "speed"                 "486"
        "knockback"             "2.8"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Normal Human"
        "description"           " "
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           " "
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Illusive Man"
        "description"           " "
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "no"
        
        "health"                "200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "320"
        "knockback"             "0"
        "jump_height"           "1.1"
        "jump_distance"         "1.1"
    }
    "human_admin"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Alice Murray"
        "description"           " "
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "no"
        
        "health"                "200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "320"
        "knockback"             "0"
        "jump_height"           "1.1"
        "jump_distance"         "1.1"
    }
    "human_admin"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Niko Bellic"
        "description"           " "
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "no"
        
        "health"                "200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "320"
        "knockback"             "0"
        "jump_height"           "1.1"
        "jump_distance"         "1.1"
    }
    "human_admin"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "50 Cent"
        "description"           " "
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "no"
        
        "health"                "200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "320"
        "knockback"             "0"
        "jump_height"           "1.1"
        "jump_distance"         "1.1"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Speedy"
        "description"           "Fast human"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "0"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_light"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Light"
        "description"           "Regular human with improved jump skills"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }
}

Last edited by theonlyhaiden; 04-08-2012 at 21:34.
theonlyhaiden is offline
TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 04-08-2012 , 22:03   Re: Server crashes on Client Connecting
Reply With Quote #2

I see you have a CrashID, but it's invalid (or you changed it for security reasons ;) )... if you don't have Accelerator, you should put it on temporarily and it might give you more insight as to why the server is crashing.

Also, I'd turn off all other plugins/extensions except Z:R and SDKHooks... make sure you installed ZR correctly - base plugin, then the latest patch, ensuring you overwrite the older files.
__________________
View my Plugins | Donate
TnTSCS is offline
pillepallus
Senior Member
Join Date: Oct 2011
Old 04-09-2012 , 11:17   Re: Server crashes on Client Connecting
Reply With Quote #3

6) Have u tried to run ZR without model changes?

ooops no... pls report what happen...
pillepallus is offline
pillepallus
Senior Member
Join Date: Oct 2011
Old 04-09-2012 , 11:19   Re: Server crashes on Client Connecting
Reply With Quote #4

u posted the complete playerclasses.txt?

missing at start:

Code:
"classes"
{
öhm and please activate logging...
seems to be no parameter exists maybe therfore u got no error-logs "Usage: log < on | off >". "Server logging enabled." is the correct message..

Code:
"log on"

Last edited by pillepallus; 04-09-2012 at 11:38.
pillepallus is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-13-2012 , 20:51   Re: Server crashes on Client Connecting
Reply With Quote #5

Quote:
Originally Posted by TnTSCS View Post
I see you have a CrashID, but it's invalid (or you changed it for security reasons ;) )... if you don't have Accelerator, you should put it on temporarily and it might give you more insight as to why the server is crashing.
The crash id is perfectly valid, it's just for Valve's internal crash reporting system not Accelerator.
__________________

Last edited by asherkin; 04-13-2012 at 20:51.
asherkin is offline
theonlyhaiden
Junior Member
Join Date: Jun 2011
Old 04-15-2012 , 19:27   Re: Server crashes on Client Connecting
Reply With Quote #6

This was for my friend.

Problem is resolved now.

Thanks everyone!
theonlyhaiden is offline
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 04-15-2012 , 23:06   Re: Server crashes on Client Connecting
Reply With Quote #7

It might be useful if you could share the solution, for future reference.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode