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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 05-08-2012 , 15:22   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #691

I bet it have something to do... or not
PHP Code:
public OnMapStart()
{
    
iMaxClients=GetMaxClients(); 

Last edited by Bacardi; 05-08-2012 at 15:23.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-08-2012 , 15:25   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #692

Quote:
Originally Posted by Bacardi View Post
I bet it have something to do... or not
PHP Code:
public OnMapStart()
{
    
iMaxClients=GetMaxClients(); 
While that code is bad. the problem is in this line (line 537):
PHP Code:
            else if(settingConfig[COMBO][lastKillCount[attackerClient]]) 
settingConfig is declared as
PHP Code:
#define MAX_NUM_KILLS 200
new settingConfig[NUM_TYPES][MAX_NUM_KILLS]; 
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 05-08-2012 at 15:35. Reason: Somehow the word "is" got dropped when I typed
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 05-08-2012 , 15:34   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #693

ok...
and I assume @joexxxx have another version of quake sounds, not this.
Quote:
Originally Posted by joexxxx View Post
05/04/2012 - 00:14:53: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/04/2012 - 00:14:53: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 05/04/2012 - 00:14:53: [SM] [0] Line 344, C:\Users\Evan\source\plugins\quake sounds\addons\sourcemod\scripting\quakesounds .sp::EventPlayerDeath()

Last edited by Bacardi; 05-08-2012 at 15:35.
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Vipes
Member
Join Date: May 2012
Old 05-16-2012 , 20:01   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #694

Will the addon ever be correctly labled as Unreal Sounds? Or at least credit UT'99/UT2k4?

Say you have many sounds for "firstblood". Is there a way to make the plugin randomly select the sound from the "firstblood" list?

Last edited by Vipes; 05-17-2012 at 17:29.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 06-06-2012 , 04:16   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #695

Quote:
Originally Posted by Powerlord View Post
I'd have to double-check this, but it appears that this error will happen if a player gets 200 kills in a very short time period (within 1.5 of whatever units GetEngineTime returns).

Which makes me wonder how they'd get 200 kills in that short of time...
I have an achievement server with RTD features that includes toxic and people can get close to spawn room of each of them.
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machede
Member
Join Date: Nov 2011
Location: Italia
Old 06-16-2012 , 17:06   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #696

hi!
i have a problem???
I run this plugin on 3 server windows: no broblem!ok!
But when i run this on linux os i have this error:
36 <Error> "Quake Sounds" (1. by dalto Load Errors:
Quake Sounds: Error detected in plugin startup (see error logs)

I run in console the following command: sm plugins refresh
i have this error:

Failed to load ?:headshot
Failed to load ?:killsound 1
Failed to load ?:killsound 1
Failed to load ?:killsound 2
Failed to load ?:killsound 2
Failed to load ?:killsound 3
Failed to load ?:killsound 3
Failed to load ?:killsound 4
Failed to load ?:killsound 4
Failed to load ?:killsound 5
Failed to load ?:killsound 5
Failed to load ?:killsound 6
Failed to load ?:killsound 6
Failed to load ?:killsound 7
Failed to load ?:killsound 7
Failed to load ?:killsound 8
Failed to load ?:killsound 8
Failed to load ?:killsound 9
Failed to load ?:killsound 9
Failed to load ?:killsound 10
Failed to load ?:killsound 10
Failed to load ?:killsound 11
Failed to load ?:killsound 11
Failed to load ?:double combo
Failed to load ?:double combo
Failed to load ?:triple combo
Failed to load ?:triple combo
Failed to load ?:quad combo
Failed to load ?:quad combo
Failed to load ?:monster combo
Failed to load ?:monster combo
Failed to load ?:headshot 3
Failed to load ?:headshot 3
Failed to load ?:headshot 5
Failed to load ?:headshot 5
L 06/16/2012 - 22:56:49: [SM] Plugin encountered error 25: Call was aborted
L 06/16/2012 - 22:56:49: [SM] Native "SetFailState" reported: configs/QuakeSoundsList.cfg is missing event sounds section, you may need to upgrade it
L 06/16/2012 - 22:56:49: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 06/16/2012 - 22:56:49: [SM] [0] Line 486, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::LoadSounds()
L 06/16/2012 - 22:56:49: [SM] [1] Line 247, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::OnPluginStart()
[SM] The plugin list has been refreshed and reloaded.


In the folder "logs" there are this error:

L 06/16/2012 - 22:47:57: [SM] Plugin encountered error 25: Call was aborted
L 06/16/2012 - 22:47:57: [SM] Native "SetFailState" reported: configs/QuakeSoundsList.cfg is missing event sounds section, you may need to upgrade it
L 06/16/2012 - 22:47:57: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 06/16/2012 - 22:47:57: [SM] [0] Line 486, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::LoadSounds()
L 06/16/2012 - 22:47:57: [SM] [1] Line 247, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::OnPluginStart()
L 06/16/2012 - 22:56:49: [SM] Plugin encountered error 25: Call was aborted
L 06/16/2012 - 22:56:49: [SM] Native "SetFailState" reported: configs/QuakeSoundsList.cfg is missing event sounds section, you may need to upgrade it
L 06/16/2012 - 22:56:49: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 06/16/2012 - 22:56:49: [SM] [0] Line 486, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::LoadSounds()
L 06/16/2012 - 22:56:49: [SM] [1] Line 247, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::OnPluginStart()

I also try to delete :clientprefs-sqlite.sq3 from /orangebox/tf/addons/sourcemod/data/sqlite
bot nothing is changed

Someone can help me?thank you!
P:s: all file are original as i written they work perfectly in windows os!

Last edited by machede; 06-16-2012 at 17:08.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 06-16-2012 , 17:31   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #697

Quote:
Originally Posted by machede View Post
hi!
i have a problem???
I run this plugin on 3 server windows: no broblem!ok!
But when i run this on linux os i have this error:
36 <Error> "Quake Sounds" (1.8) by dalto Load Errors:
Quake Sounds: Error detected in plugin startup (see error logs)

I run in console the following command: sm plugins refresh
i have this error:

Failed to load ?:headshot
Failed to load ?:killsound 1
Failed to load ?:killsound 1
Failed to load ?:killsound 2
Failed to load ?:killsound 2
Failed to load ?:killsound 3
Failed to load ?:killsound 3
Failed to load ?:killsound 4
Failed to load ?:killsound 4
Failed to load ?:killsound 5
Failed to load ?:killsound 5
Failed to load ?:killsound 6
Failed to load ?:killsound 6
Failed to load ?:killsound 7
Failed to load ?:killsound 7
Failed to load ?:killsound 8
Failed to load ?:killsound 8
Failed to load ?:killsound 9
Failed to load ?:killsound 9
Failed to load ?:killsound 10
Failed to load ?:killsound 10
Failed to load ?:killsound 11
Failed to load ?:killsound 11
Failed to load ?:double combo
Failed to load ?:double combo
Failed to load ?:triple combo
Failed to load ?:triple combo
Failed to load ?:quad combo
Failed to load ?:quad combo
Failed to load ?:monster combo
Failed to load ?:monster combo
Failed to load ?:headshot 3
Failed to load ?:headshot 3
Failed to load ?:headshot 5
Failed to load ?:headshot 5
L 06/16/2012 - 22:56:49: [SM] Plugin encountered error 25: Call was aborted
L 06/16/2012 - 22:56:49: [SM] Native "SetFailState" reported: configs/QuakeSoundsList.cfg is missing event sounds section, you may need to upgrade it
L 06/16/2012 - 22:56:49: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 06/16/2012 - 22:56:49: [SM] [0] Line 486, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::LoadSounds()
L 06/16/2012 - 22:56:49: [SM] [1] Line 247, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::OnPluginStart()
[SM] The plugin list has been refreshed and reloaded.


In the folder "logs" there are this error:

L 06/16/2012 - 22:47:57: [SM] Plugin encountered error 25: Call was aborted
L 06/16/2012 - 22:47:57: [SM] Native "SetFailState" reported: configs/QuakeSoundsList.cfg is missing event sounds section, you may need to upgrade it
L 06/16/2012 - 22:47:57: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 06/16/2012 - 22:47:57: [SM] [0] Line 486, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::LoadSounds()
L 06/16/2012 - 22:47:57: [SM] [1] Line 247, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::OnPluginStart()
L 06/16/2012 - 22:56:49: [SM] Plugin encountered error 25: Call was aborted
L 06/16/2012 - 22:56:49: [SM] Native "SetFailState" reported: configs/QuakeSoundsList.cfg is missing event sounds section, you may need to upgrade it
L 06/16/2012 - 22:56:49: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 06/16/2012 - 22:56:49: [SM] [0] Line 486, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::LoadSounds()
L 06/16/2012 - 22:56:49: [SM] [1] Line 247, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::OnPluginStart()

I also try to delete :clientprefs-sqlite.sq3 from /orangebox/tf/addons/sourcemod/data/sqlite
bot nothing is changed

Someone can help me?thank you!
P:s: all file are original as i written they work perfectly in windows os!
wrong plugin thread
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machede
Member
Join Date: Nov 2011
Location: Italia
Old 06-16-2012 , 18:00   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #698

Quote:
Originally Posted by Bacardi View Post
wrong plugin thread
what does you mean?
i install it in a wrong directory or it s not good this plugin for linux so?
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 06-16-2012 , 20:28   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #699

What Bacardi is telling you is that the quake sounds in your error logs came from this thread: https://forums.alliedmods.net/showthread.php?t=58548

You're posting about the errors in this thread: https://forums.alliedmods.net/showthread.php?t=91385
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machede
Member
Join Date: Nov 2011
Location: Italia
Old 06-17-2012 , 11:58   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #700

no excuse
I plugged the wrong plug

quakesounds_tf2.smx ... Good no error
18 "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic

quakesounds.smx ... error
sorry I'm sorry download plugin my error
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