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[THC RPG CS:GO] Total HardCore RPG


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pchun
Member
Join Date: Sep 2013
Old 09-26-2013 , 09:07   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #11

thc_rpg.sp Where is it?
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smokethebear93
Junior Member
Join Date: Jul 2013
Old 09-28-2013 , 17:24   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #12

Anybody clarify if this works with the store plugin?
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tumtum
Senior Member
Join Date: Aug 2012
Old 09-29-2013 , 15:50   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #13

Quote:
Originally Posted by smokethebear93 View Post
Anybody clarify if this works with the store plugin?
Ehm no, but you can try it
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pchun
Member
Join Date: Sep 2013
Old 10-03-2013 , 10:41   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #14

L 10/03/2013 - 22:12:18: [SM] Plugin encountered error 30: Script execution timed out
L 10/03/2013 - 22:12:18: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 10/03/2013 - 22:12:18: [SM] [0] Line 101, thc_rpg/xpsystem.inc::SetXP()
L 10/03/2013 - 22:12:18: [SM] [1] Line 412, thc_rpg/xpsystem.inc::TeamWinXP()
L 10/03/2013 - 22:12:18: [SM] [2] Line 298, thc_rpg/core.inc::Core_RoundEnd()
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coty9090
Senior Member
Join Date: Aug 2007
Old 10-16-2013 , 05:59   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #15

Does Regenerate Grenade work in this version? i NEVER got it to work past lvl 1 in previous versions...

**EDIT**
Found a few bugs: Playing in CS:S

1. When changing the level-up exp requirement, It only lowers the following levels from your level (I had the requirement at 100exp/lvl, i lvled up to 10 (1000 exp needed). I changed the requirement to 50, and when i lvled up to 11, it said i needed 1050 exp instead of it being 550.

2. This bug has been in THC_RPG a long time. New players (or reset players) kill a higher level enemy, and they gain way more exp/levels than they should be. (Example: a new player kills a lvl 100 player, and the new players level is now around 500)...

3. Team Restriction of skills locks the skill, but the skill can still be used if any players on the restricted team have bought it before it was restricted.

4. Not sure if this is a bug, but... for smog grenade, turning on the suicide doesn't let you get the kill (hence suicide?), and can u change or make an option so we get the kill, and turn off smog friendly fire...

5. Regen Armor doesn't work sometimes. This has been happening for many versions of thc_rpg too.

6. Leaving exp_mode to 0 (percentage) only gives players 1 exp for objectives no matter what you set.

Last edited by coty9090; 10-24-2013 at 20:50.
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KillBill74
Junior Member
Join Date: Dec 2012
Old 10-27-2013 , 04:12   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #16

I got this errors in sourcemod-logs:

Code:
L 10/27/2013 - 09:11:03: [SM] Plugin encountered error 25: Call was aborted
L  10/27/2013 - 09:11:03: [SM] Native "SetFailState" reported: [Core]  [CreateColumn] Could not create column longjump_l in database, Reason:  Duplicate column name 'longjump_l'
L 10/27/2013 - 09:11:03: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 10/27/2013 - 09:11:03: [SM]   [0]  Line 227, thc_rpg/base/logmanager.inc::LogMgr_Print()
L 10/27/2013 - 09:11:03: [SM]   [1]  Line 579, thc_rpg/sql.inc::CreateColumn()
L 10/27/2013 - 09:11:03: [SM]   [2]  Line 109, thc_rpg/sql.inc::CreateSQLTableCallback()
What do i wrong?

Thanx
Greetz
Alex
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 12-08-2013 , 00:35   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #17

ok i got working, it wasn't working before cuz I was using a dev version sm snapshot

anyways, I was using the CSS thc_rpg on my csgo server, so I just replaced the .smx with this csgo version, no other files because they seemed exactly the same and I didn't want to lose my settings,

it shouldn't cause any problems right? (so far everything is running smoothly)
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tumtum
Senior Member
Join Date: Aug 2012
Old 12-18-2013 , 16:40   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #18

Quote:
Originally Posted by PresidentEvil View Post
ok i got working, it wasn't working before cuz I was using a dev version sm snapshot

anyways, I was using the CSS thc_rpg on my csgo server, so I just replaced the .smx with this csgo version, no other files because they seemed exactly the same and I didn't want to lose my settings,

it shouldn't cause any problems right? (so far everything is running smoothly)
I think it works, some features doesn't works. You can test it by yourself.
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tumtum
Senior Member
Join Date: Aug 2012
Old 12-18-2013 , 16:41   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #19

Quote:
Originally Posted by KillBill74 View Post
I got this errors in sourcemod-logs:

Code:
L 10/27/2013 - 09:11:03: [SM] Plugin encountered error 25: Call was aborted
L  10/27/2013 - 09:11:03: [SM] Native "SetFailState" reported: [Core]  [CreateColumn] Could not create column longjump_l in database, Reason:  Duplicate column name 'longjump_l'
L 10/27/2013 - 09:11:03: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 10/27/2013 - 09:11:03: [SM]   [0]  Line 227, thc_rpg/base/logmanager.inc::LogMgr_Print()
L 10/27/2013 - 09:11:03: [SM]   [1]  Line 579, thc_rpg/sql.inc::CreateColumn()
L 10/27/2013 - 09:11:03: [SM]   [2]  Line 109, thc_rpg/sql.inc::CreateSQLTableCallback()
What do i wrong?

Thanx
Greetz
Alex
Nothing, let them go. Sometimes this error too, not very important.
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Fruit
Junior Member
Join Date: Sep 2011
Old 12-31-2013 , 03:49   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #20

Iv tested it on my csgo server and it works, but there are some broken features:

1) Frost pistol only works with guns that share the same name as their counterpart in css, so the new silenced pistol(weapon_usp_s something like that) in csgo doesnt work with forst pistol

2) Stealth doesnt work for me

These are just 2 i picked up on, im guessing that any feature that relies on gun names like frost pistol wont work 100%. Is there something im missing?

Last edited by Fruit; 12-31-2013 at 03:51.
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