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[TF2] Chat Translation


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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 11-15-2012 , 16:10   [TF2] Chat Translation
Reply With Quote #1

I run a server with a diverse group of players who come from different parts of the world. As a result, most of them aren't able to communicate with each other since they don't speak English.

Therefore, it would be useful for us to have a plugin which does the following:

1. Automatically translate typed messages into the recipient's native language (based on GeoIP location detection) with Google translation services.

2. Have ability for players to toggle this feature on or off.

3. Have ability for players to set translation types manually by country code.
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Mitchell
~lick~
Join Date: Mar 2010
Old 11-15-2012 , 17:47   Re: [TF2] Chat Translation
Reply With Quote #2

for any future developer, the api fro google's translate is here: https://developers.google.com/translate/

this may not be possible, since it would require:
1. Webhost, with bandwidth.
2. Php coding with the api, and to return and input connections from the selected webserver.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-15-2012 , 20:04   Re: [TF2] Chat Translation
Reply With Quote #3

Quote:
Originally Posted by Mitchell View Post
for any future developer, the api fro google's translate is here: https://developers.google.com/translate/

this may not be possible, since it would require:
1. Webhost, with bandwidth.
2. Php coding with the api, and to return and input connections from the selected webserver.
This could be done directly in SourcePawn.

Also, no need to use the GeoIP location. You can just query the client's cl_language cvar.
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Last edited by Dr. McKay; 11-15-2012 at 20:04.
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 11-15-2012 , 20:50   Re: [TF2] Chat Translation
Reply With Quote #4

Quote:
Originally Posted by Dr. McKay View Post
This could be done directly in SourcePawn.

Also, no need to use the GeoIP location. You can just query the client's cl_language cvar.
That's very interesting. I always thought a direct IP identification would be more accurate. For example, someone from the Philippines setting his TF2 as English when he's actually more fluent speaking Filippino.

Last edited by Mr. Man; 11-15-2012 at 21:01.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-15-2012 , 21:08   Re: [TF2] Chat Translation
Reply With Quote #5

Quote:
Originally Posted by Mr. Man View Post
That's very interesting. I always thought a direct IP identification would be more accurate. For example, someone from the Philippines setting his TF2 as English when he's actually more fluent speaking Filippino.
But what if someone who doesn't know any Filippino is on vacation in the Philippines? I'm pretty sure the client knows what language he wants.
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minimoney1
SourceMod Donor
Join Date: Dec 2010
Old 11-15-2012 , 21:21   Re: [TF2] Chat Translation
Reply With Quote #6

Part of this request has been done by this plugin:
https://forums.alliedmods.net/showthread.php?p=1436866
The other part I have seen it being done in Eventscripts (not through Google Translate, but through Yahoo! Bablefish) in this plugin:
http://addons.eventscripts.com/addon...urcetranslator
So I would imagine it being possible to implement easily through SP only.
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For some reason his Plugin never worked for me ,
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im not stealing any plugins dude its my THING

Last edited by minimoney1; 11-15-2012 at 21:23.
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Mitchell
~lick~
Join Date: Mar 2010
Old 11-15-2012 , 22:38   Re: [TF2] Chat Translation
Reply With Quote #7

didn't know it was possible to take an expensive translate program into sourcepawn like that
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-15-2012 , 22:46   Re: [TF2] Chat Translation
Reply With Quote #8

SourcePawn is quite flexible.
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Last edited by Dr. McKay; 11-15-2012 at 22:47.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 12-05-2012 , 05:58   Re: [TF2] Chat Translation
Reply With Quote #9

Still looking for someone to take on this project since the GeoIP language selection isn't what I need, to be exact.
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