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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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databomb
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Join Date: Jun 2009
Location: california
Old 01-09-2012 , 17:16   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1471

Quote:
Originally Posted by dataviruset View Post
databomb changed the way the !rules menu behaves when he did SM_Hosties v2. I checked the source code and I'm not sure how to fix the problem. I'll have to wait and ask him later when he's available. Sorry for the inconvenience.
To be honest, I'm not sure how many bytes could safely be in the menu.. but perhaps 512 is a better number than 256. Also, the rules could use a revamp anyway to allow motd windows.

PHP Code:
decl String:sPanelText[256]; 
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dataviruset
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Join Date: Feb 2009
Location: Hong Kong
Old 01-09-2012 , 17:22   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1472

Quote:
Originally Posted by databomb View Post
To be honest, I'm not sure how many bytes could safely be in the menu.. but perhaps 512 is a better number than 256. Also, the rules could use a revamp anyway to allow motd windows.

PHP Code:
decl String:sPanelText[256]; 
I actually liked the way they behaved in SM_Hosties 1.x better (with menus rather than a panel), but that's just my opinion

Last edited by dataviruset; 01-09-2012 at 17:22.
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databomb
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Location: california
Old 01-09-2012 , 17:26   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1473

Quote:
Originally Posted by dataviruset View Post
I actually liked the way they behaved in SM_Hosties 1.x better (with menus rather than a panel), but that's just my opinion
Let's go back to that then and then we could have a second option for the rules behavior so 1 is a menu and 2 could link to a website.
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Tockra
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Join Date: Dec 2011
Old 01-10-2012 , 07:58   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1474

i dont know why, but the commands doesnt want run ...
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Dave_h1234
Junior Member
Join Date: Apr 2011
Old 01-11-2012 , 12:31   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1475

Hi,

Having problems with the round muting on our server.

sm_hosties_mute "1"
it is set to 1, so should mute T's at the start of the round, but it isnt. It also doesnt unmute everyone automatically where as it used to on round start.

It used to work fine, updated the hosties plugin around 20th december and now it no longer works. No errors or anything unusual.

Thanks.
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Annihilator
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Join Date: Nov 2006
Location: Lithuania
Old 01-11-2012 , 21:53   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1476

Would you mind adding a native, that would enable other plugins making/removing rebels.
I'd prefer if I didn't have to edit Hosties every time you release an update and more "expansions" could be made
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ScorpFire
Member
Join Date: Sep 2011
Old 01-14-2012 , 09:39   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1477

is there any gang mods which works with this??

Btw it would be nice if there was a red,green,yellow light LR

Last edited by ScorpFire; 01-17-2012 at 21:58.
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shavit
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Join Date: Dec 2011
Location: Israel
Old 01-19-2012 , 15:09   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1478

maybe fix the no scope? i can do scope for like 1 second.
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shavit
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Join Date: Dec 2011
Location: Israel
Old 01-20-2012 , 04:43   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1479

oh, when im starting an lr how to make it do ServerCommand("sm_parachute_enabled2 0"); and when lr is over it will ServerCommand("sm_parachute_enabled2 1"); because parachute is bugging LRs as hell!
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databomb
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Join Date: Jun 2009
Location: california
Old 01-21-2012 , 16:13   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1480

Quote:
Originally Posted by shavit View Post
oh, when im starting an lr how to make it do ServerCommand("sm_parachute_enabled2 0"); and when lr is over it will ServerCommand("sm_parachute_enabled2 1"); because parachute is bugging LRs as hell!
A custom LR or for all LRs?
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