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Stargate mod


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emplosion
Junior Member
Join Date: Oct 2007
Old 06-14-2008 , 23:05   Stargate mod
Reply With Quote #1

I was wondering if anyone could make a stargate mod for me i have models.

what it needs

new weapons menu
~Tou'ri
-ct weapons
- and zat affect below
~Goa'uld
-zar glove like weapon that shoots energy 20 dmg a hit and slows person
-zat pistol like weapon 1 hit stuns for .5 sec 2 hits kills slow fire
- staff weapon 35 dmg fast fire
- cujaf a knife that stuns for .2 sec
- reetou 50 dmg slow fire has laser
- batsup staff like stuns 1 sec does 20 dmg

new player and team choice menu

~Tau'ri abilities
-Major Carter radar sees goa'uld
-Colonel Oniel no reload
-Teal'c hp regeneration 5 hp per 2 sec
- Doctor Jackson faster than normal
- and a normal soldier unlimited ammo

~Goa'uld
-Anubis Partial invisibility hp regen 5 per 2 sec
-Snake Guard 200 body armour
-System Lord hp regen for every damage dealt to another player
-Jafa faster
-Huros 150 body armour hp regen 3 per 2 sec


special thanks for anyone who makes this for me =)

Last edited by emplosion; 06-14-2008 at 23:13.
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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 06-15-2008 , 08:32   Re: Stargate mod
Reply With Quote #2

Got models? CS-compatible ones?
*claps*

I haven't found any of those myself yet.

(maybe you wanna post em for authors to download and use in their code, and perhaps to be nice to us? ^^)
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emplosion
Junior Member
Join Date: Oct 2007
Old 06-15-2008 , 10:27   Re: Stargate mod
Reply With Quote #3

actually i borrowed them from a hl mod they do work for skins for people and if you code for weapons they will work for weapons too
Attached Files
File Type: rar models.rar (6.20 MB, 208 views)
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Old 06-15-2008, 11:00
Dr. Jan Itor
This message has been deleted by Dr. Jan Itor.
emplosion
Junior Member
Join Date: Oct 2007
Old 06-15-2008 , 12:21   Re: Stargate mod
Reply With Quote #4

lol i dint notice that i was to preocupied with the weapons
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 06-15-2008 , 13:32   Re: Stargate mod
Reply With Quote #5

OMG with those models it would be an uber awesome mod. Plus it would be great to spawn gates (startgates) model that teleports you into your enemy's base.
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Dr. Jan Itor
Veteran Member
Join Date: Mar 2008
Location: there.
Old 06-15-2008 , 13:49   Re: Stargate mod
Reply With Quote #6

and u can play the map de_stargate_atlantis with the stargate i have that map
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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 06-15-2008 , 17:26   Re: Stargate mod
Reply With Quote #7

Now we just need a p90 model!
...
Okay maybe not
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emplosion
Junior Member
Join Date: Oct 2007
Old 06-15-2008 , 20:13   Re: Stargate mod
Reply With Quote #8

i have three stargate maps

de_stargate_atlantis
de_stargate
cs_stargate

and is anyone to do this (not to be rude but thats why i posted to see if anyone with coding abilities could help)
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emplosion
Junior Member
Join Date: Oct 2007
Old 06-15-2008 , 20:15   Re: Stargate mod
Reply With Quote #9

Quote:
Originally Posted by hleV View Post
OMG with those models it would be an uber awesome mod. Plus it would be great to spawn gates (startgates) model that teleports you into your enemy's base.
spawnable gates is a great idea if that could be posible that would be insane


(srry for double post)
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violentcrimes
Senior Member
Join Date: Nov 2006
Old 06-15-2008 , 23:05   Re: Stargate mod
Reply With Quote #10

you could use this plugins http://forums.alliedmods.net/showthr...ghlight=portal

for the portal to another area
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