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[CS:S/CS:GO] GunGame


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blizzguy
Junior Member
Join Date: Jul 2015
Old 08-02-2015 , 18:47   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4901

Quote:
Originally Posted by highwaywarrior View Post
My pleasure - is your map vote coming up ok now?
No but that's ok. I don't have time to mess with it further right now so I'll find out why later. It's at least random right now.
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apothegm
Member
Join Date: Jul 2012
Old 08-04-2015 , 21:53   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4902

Quote:
Originally Posted by apothegm View Post
The plugin is here [https://forums.alliedmods.net/showpo...postcount=255]

It works as far as I can tell. This plugin allows you to trigger a "load" and "unload" sequence of commands depending on the winner's selection. Normally you would be able to change the gungame configuration directory. I'd rather use sm_gg_cfgdirname since it's designed to do that. What plugin or command could be used instead to trigger a script that would copy files over / change configuration files?
Ok, so I did some additional testing, and sm_gg_cfgdirname DOES seem to be working. However, the gg_winner_menu plugin does not actaully make the change until after the map loads, whichi s a problem because it won't take on the new config file differences until another map change occurs. Also, this plugin does not present an option to the winner for the current "mode" it is in, which I don't want to happen. I want all options to be presented to the winner. So how can I fix these two issues?

I COULD just execute sm_ggdm_enable and sm_ggdm_elimination to get the "modes" I'm after using the winner's menu plugin, but that doesn't give me any control over various gungame cfg file options.

Also, if anyone has any insight as to how I can run a bash/console command on my server to copy/overwrite config files using a sourcemod command/plugin just before or during map change, I'd greatly appreciate the insight on that.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 08-05-2015 , 16:05   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4903

Quote:
Originally Posted by apothegm View Post
Ok, so I did some additional testing, and sm_gg_cfgdirname DOES seem to be working. However, the gg_winner_menu plugin does not actaully make the change until after the map loads, whichi s a problem because it won't take on the new config file differences until another map change occurs. Also, this plugin does not present an option to the winner for the current "mode" it is in, which I don't want to happen. I want all options to be presented to the winner. So how can I fix these two issues?

I COULD just execute sm_ggdm_enable and sm_ggdm_elimination to get the "modes" I'm after using the winner's menu plugin, but that doesn't give me any control over various gungame cfg file options.

Also, if anyone has any insight as to how I can run a bash/console command on my server to copy/overwrite config files using a sourcemod command/plugin just before or during map change, I'd greatly appreciate the insight on that.
You might have to write your own plugin to do this, but it wouldn't be that complicated. SourcePawn isn't hard to learn, but I actually thought there was some stuff out there that let you pass stuff to the OS, but that might be a library I'm thinking of instead of a plugin.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
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apothegm
Member
Join Date: Jul 2012
Old 08-06-2015 , 14:20   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4904

Quote:
Originally Posted by Bittersweet View Post
You might have to write your own plugin to do this, but it wouldn't be that complicated. SourcePawn isn't hard to learn, but I actually thought there was some stuff out there that let you pass stuff to the OS, but that might be a library I'm thinking of instead of a plugin.
I've made very minor changes to plugins in the past, but I'm mostly just a web developer, so much of it is over my head.

The gg_winner_menu plugin is here: https://forums.alliedmods.net/showpo...postcount=255]

And the source is in there too. Any chnace you could take a look and point me in the right direction as to what I'd need to change to make it modify sm_gg_cfgdirname immediately after the winner selects it instead of after the next map loads?
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Bittersweet
Veteran Member
Join Date: May 2012
Old 08-06-2015 , 14:58   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4905

Quote:
Originally Posted by apothegm View Post
I've made very minor changes to plugins in the past, but I'm mostly just a web developer, so much of it is over my head.

The gg_winner_menu plugin is here: https://forums.alliedmods.net/showpo...postcount=255]

And the source is in there too. Any chnace you could take a look and point me in the right direction as to what I'd need to change to make it modify sm_gg_cfgdirname immediately after the winner selects it instead of after the next map loads?
I don't really have the tools right now to do that, but SourcePawn is just as easy to learn as anything else. If I had my normal kit of armor I sure could do that, but I don't now and won't for the foreseeable future. That what you linked to is a separate plugin though, and support wouldn't be here for that.

I forgot what your original issue was, but if you want to do things based on the map which is loaded, you know that SM supports .cfg files for each map, don't you? This is how I ran my CS:S server which had regular CS, GG, CTF, and some other flag type game I can't recall the name of right now. Basically, you create a folder called cfg in you maps folder, and have a .cfg file with the same name as each map (except the extension) which is called when the map is loaded. So I named all of my GG maps with a gg_ prefix, and each map had a corresponding .cfg file in that folder which loaded gungame. You UNLOAD everything in your server.cfg (doesn't hurt anything if they aren't loaded), and LOAD everything depending on the map. And if this is for CS:GO, that's another headache because Valve changed everything with that game, but it is still probably possible to do, I just haven't done it myself.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
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apothegm
Member
Join Date: Jul 2012
Old 08-11-2015 , 17:49   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4906

Quote:
Originally Posted by Bittersweet View Post
I don't really have the tools right now to do that, but SourcePawn is just as easy to learn as anything else. If I had my normal kit of armor I sure could do that, but I don't now and won't for the foreseeable future. That what you linked to is a separate plugin though, and support wouldn't be here for that.

I forgot what your original issue was, but if you want to do things based on the map which is loaded, you know that SM supports .cfg files for each map, don't you? This is how I ran my CS:S server which had regular CS, GG, CTF, and some other flag type game I can't recall the name of right now. Basically, you create a folder called cfg in you maps folder, and have a .cfg file with the same name as each map (except the extension) which is called when the map is loaded. So I named all of my GG maps with a gg_ prefix, and each map had a corresponding .cfg file in that folder which loaded gungame. You UNLOAD everything in your server.cfg (doesn't hurt anything if they aren't loaded), and LOAD everything depending on the map. And if this is for CS:GO, that's another headache because Valve changed everything with that game, but it is still probably possible to do, I just haven't done it myself.
I really do appreciate that you've taken time to reply and explain map prefixes, but that plugin has not been an issue for me and won't do what I need. And I mean no disrespect at all, but I've been trying to be very clear and detailed about exactly what I'm trying to do in multiple posts now. And it has nothing to do with changing configurations based on the map (or its prefix). So can I ask why you would bother explaining details for something unrelated when you admit you didn't even try to look at one of my old posts and determine what my "original issue was"?

I'll explain again. I want to modify the gg_winner_menu plugin to run the commands before the map change and not after. Or I need another plugin that lets me copy/overwrite/change the gungame config files within the gungame/css directory related to the gun order, and various gungame related options, such as turbo, or various knife options. I don't expect that you would need to setup a development environment with tools to compile and debug, etc. The source code is available inside the gg_winner_menu.zip file provided in the link I've mentioned a few times now. While it doesn't look like terribly complicated code, I'm not totally clear on how handles and hooks work and the order in which things are executed, but I see you've written a few plugins yourself. so if you can find the opportunity, I'd greatly appreciate it if you could take a quick look at the source and see if there's a simple change I can make to ensure the commands run immediately after the winner selects an option. And also, maybe there's a way for it to not exclude the "current mode" when it triggers the menu item options. The original poster, and the author of the plugin both seem to be inactive for quite some time now, otherwise I would have contacted them as well.

As an aside, is Altex still active, or has he abandoned this project?

I would also love a way to have comma-separated random multi(triple)-level sounds (eventscripts version has this capability), in similar fashion to the way you can load multiple random win sounds. There's an old post where altex mentioned he would try to work on it, but I don't think it was ever implemented.

Last edited by apothegm; 08-11-2015 at 17:50.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 08-12-2015 , 13:38   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4907

Quote:
Originally Posted by apothegm View Post
I really do appreciate that you've taken time to reply and explain map prefixes, but that plugin has not been an issue for me and won't do what I need. And I mean no disrespect at all, but I've been trying to be very clear and detailed about exactly what I'm trying to do in multiple posts now. And it has nothing to do with changing configurations based on the map (or its prefix). So can I ask why you would bother explaining details for something unrelated when you admit you didn't even try to look at one of my old posts and determine what my "original issue was"?

I'll explain again. I want to modify the gg_winner_menu plugin to run the commands before the map change and not after. Or I need another plugin that lets me copy/overwrite/change the gungame config files within the gungame/css directory related to the gun order, and various gungame related options, such as turbo, or various knife options. I don't expect that you would need to setup a development environment with tools to compile and debug, etc. The source code is available inside the gg_winner_menu.zip file provided in the link I've mentioned a few times now. While it doesn't look like terribly complicated code, I'm not totally clear on how handles and hooks work and the order in which things are executed, but I see you've written a few plugins yourself. so if you can find the opportunity, I'd greatly appreciate it if you could take a quick look at the source and see if there's a simple change I can make to ensure the commands run immediately after the winner selects an option. And also, maybe there's a way for it to not exclude the "current mode" when it triggers the menu item options. The original poster, and the author of the plugin both seem to be inactive for quite some time now, otherwise I would have contacted them as well.

As an aside, is Altex still active, or has he abandoned this project?

I would also love a way to have comma-separated random multi(triple)-level sounds (eventscripts version has this capability), in similar fashion to the way you can load multiple random win sounds. There's an old post where altex mentioned he would try to work on it, but I don't think it was ever implemented.
I do apologize for not having more time, but I don't have time to do all of that at the moment, and probably won't for quite some time if ever. Honestly, I haven't had time to read all the way through your posts, they are quite lengthy, so I was just scanning and giving the best answer I could. If you could break down your issues into single, short posts, perhaps we can fix them one at a time.

As for Altex, he used to sound off every once in awhile in this thread. He is (or was) part of that Team Ostral (or something like that), and they have (or had) many projects. Not sure what his/their status is at the moment, but it wouldn't hurt to send him a PM about this.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
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WingnutJ
Junior Member
Join Date: Dec 2006
Old 08-14-2015 , 23:41   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4908

Hey guys I am having an issue with the gungame mod in my server, I have set it up in the config correctly I think yet two things don't work properly. 1. Knife steal doesn't work, 2. Golden Knife doesn't work. I was hoping someone could look at my config to see if there is something that makes those not work properly. Maybe a setting I have in that counteracts those. Please take a look and see if any of you notice anything wrong with my config. Here it is:

"GunGame.Config"
{
"Config"
{
/* ===== [1. GUNGAME MAIN CONFIG] ===== */

/* ----- [1.1. main] ----- */

/* Enables/Disables GunGame Mod */
"Enabled" "1"

/**
* Do not fast switch on level up for this weapons.
*
* Comma-separated list
* of weapon names from gungame.equip.txt.
*
* Options:
* "hegrenade" - Enabled for hegrenade
* "hegrenade,taser" - Enabled for hegrenade and taser
* "taser,hegrenade,molotov,incgrenade" - Default value
* "" - Disabled
*/
"FastSwitchSkipWeapons" "taser,hegrenade,molotov,incgrenade"

/**
* Switch weapon without delays after level up.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnLevelUp" "1"

/**
* Switch weapon without delays when player changes weapon by himself.
*
* SDK Hooks (sdkhooks) is required to use this option.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnChangeWeapon" "0"

/**
* Freeze players after win.
*
* Options:
* 1 - Freeze players.
* 0 - Do not freeze players.
*/
"WinnerFreezePlayers" "0"

/**
* Winner effects.
*
* Options:
* 0 - Freeze players.
* 1 - Make players fly.
*/
"WinnerEffect" "1"

/**
* Delay before end of multiplayer game after gungame win.
*
* Options:
* 0 - Disabled.
* 1-N - Number of seconds.
*/
"EndGameDelay" "10"

/**
* Multiply sound effects volume.
*
* In CS:GO the volume is too low if you use "sound/music" folder.
* You can up the volume with this multiplier.
*
* Options:
* 0-1 - Do not multiply
* 2-5 - Multiply by defined number of times
*/
"MultiplySoundVolume" "3"

/**
* Block weapon switch if killer leveled up with knife
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchIfKnife" "0"

/**
* Block weapon switch if you get next hegrenade
* after previous hegrenade explode or after getting extra nade.
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchOnNade" "0"

/**
* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "1"

/**
* Show leader level info in hint box
* (requires "ShowSpawnMsgInHintBox" to be "1")
*/
"ShowLeaderInHintBox" "1"

/* Show leader's weapon name in chat with leading message */
"ShowLeaderWeapon" "1"

/**
* Strip dead players weapon
*
* Options:
* 0 - Disabled (default)
* 1 - Enabled for alive and dead players (alive players can not drop guns)
* 2 - Enabled for dead players only (alive players can drop guns)
*/
"StripDeadPlayersWeapon" "1"

/* Show levels in scoreboard */
"LevelsInScoreboard" "1"

/**
* When shows levels in scoreboard it will
* clear deaths (requires "LevelsInScoreboard" "1")
*/
"ScoreboardClearDeaths" "0"

/* Restore level on player reconnect */
"RestoreLevelOnReconnect" "1"

/* Allow level up after round end */
"AllowLevelUpAfterRoundEnd" "0"

/* Show multikill hints in chat */
"MultiKillChat" "0"

/* Set sv_alltalk 1 after player win */
"AlltalkOnWin" "0"

/* Start voting if leader level is less maximum level by this value */
"VoteLevelLessWeaponCount" "2"

/* Display a join message, popup giving players instructions on how to play */
"JoinMessage" "1"

/**
* Level down playr if they kill themself by WorldSpawn Suicide.
* 0 - Disable
* 1..N - Levels to loose
*/
"WorldspawnSuicide" "1"

/**
* Level down players if they use the "kill" command
* 0 - Disable
* 1..N - Levels to loose
*/
"CommitSuicide" "0"

/* How many levels they can gain in 1 round (0 - disabled) */
"MaxLevelPerRound" "0"

/* Turbo Mode: give next level weapon on level up */
"TurboMode" "1"

/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"

/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "2"

/**
* Enabled friendly fire automatically when a player reaches hegrenade level.
*
* When nobody on nade level, than switches friendly fire back.
* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
* See also FriendlyFireOnOff.
*
* 0 - Disabled
* 1 - Enable friendly fire on nade level.
*/
"AutoFriendlyFire" "0"

/**
* FFA DM mode.
*
* If you are using CSSM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "1"

/**
* Enable friendly fire on defined level.
*
* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
* See also FriendlyFireOnOff.
*
* 0 - Disabled.
* 1..N - enable friendly fire on defined level.
*/
"EnableFriendlyFireLevel" "0"

/**
* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
* or AutoFriendlyFire is 1 and someone reaches nade level.
*
* 1 - Enable friendy fire
* 0 - Disable friendy fire
*/
"FriendlyFireOnOff" "0"

/**
* Disable rtv on defined level. 0 - disabled.
*/
"DisableRtvLevel" "0"

/**
* If this option is enabled, than player can level up by killing with prop_physics.
* For example with fuel barrels etc.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysics" "1"

/**
* Use "CanLevelUpWithPhysics" option when player is on grenade level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnGrenade" "0"

/**
* Use "CanLevelUpWithPhysics" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnKnife" "0"

/**
* If this option is enabled, than player can level up by killing with nade at any time.
* For example there are maps having grenades on them leaved by the author.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithMapNades" "1"

/**
* Use "CanLevelUpWithMapNades" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithNadeOnKnife" "0"

/**
* Prevent players from using kill command.
*/
"SelfKillProtection" "0"

/**
* Change game description.
*
* Requires SDK Hooks (sdkhooks).
*
* "{version}" will be changed to plugin version.
*
* Options:
* "" = Option disabled.
*/
"GameDesc" "GunGame:SM {version}"

/* ----- [1.2. knifepro] ----- */

/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"

/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "1"

/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
"KnifeProMinLevel" "1"

/* If enabled then knife kill will also affect points */
"KnifeProRecalcPoints" "1"

/**
* Maximum level difference between players to allow steal level
* 0 - Disabled
* 1..N - Level difference between killer and victim
*/
"KnifeProMaxDiff" "0"

/**
* Disable level down on knifepro.
*
* 1 - Level down disabled
* 0 - Level down enabled
*/
"DisableLevelDown" "0"

/* ----- [1.3. objectives] ----- */

/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "0"

/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"

/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "1"

/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"

/* ----- [1.4. handicap] ----- */

/**
* Maximum level that handicap can give.
* 0 - Disable restriction
* 1..N - Max level
*/
"MaxHandicapLevel" "7"

/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"

/**
* Gives joining players the avg/min level of all other players when they join late.
* 0 - Disable
* 1 - Avg level
* 2 - Min level
*/
"HandicapMode" "2"

/**
* Allow players in the top rank to receive a handicap with the rest of the players.
*
* Handicap must also be turned on above for this to work.
* See also "HandicapTopRank" to set rank limit for tp rank.
*
* 0 - Do not give handicap to the top rank players.
* 1 - Give handicap to all players.
*/
"TopRankHandicap" "0"

/**
* Gives handicap level automaticaly every defined number of seconds.
* This only works for players that is on very minimum level from
* all the players.
* Handicap must also be turned on for this to work.
*/
"HandicapUpdate" "0"

/**
* Give handicap not more then given number of times per map.
* 0 - disabled
*/
"HandicapTimesPerMap" "0"

/**
* Do not give handicap to the top rank players.
*
* See also "TopRankHandicap" to allow all players to receive handicap.
*
* 0 - Give handicap to all players.
* N - Do not give handicap for the first N players.
*/
"HandicapTopRank" "15"

/**
* Use spectator's levels to calculate handicap level.
*
* 0 - Handicap does not count levels of spectators.
* 1 - Handicap counts levels of spectators.
*/
"HandicapUseSpectators" "1"

/* ----- [1.5. equip] ----- */

/**
* Give extra taser for the knife kill.
*
* Options:
* 0 - disabled
* 1 - enabled
*/
"ExtraTaserOnKnifeKill" "1"

/**
* Give extra molotov for the knife kill.
*
* Options:
* 0 - disabled
* 1 - enabled
*/
"ExtraMolotovOnKnifeKill" "1"

/**
* This gives the player a weapon with 50 bullets on molotov level.
*
* Example:
* "MolotovBonusWeaponName" "glock" - gives glock
* "MolotovBonusWeaponName" "deagle" - gives deagle
* "MolotovBonusWeaponName" "" - feature disabled
*/
"MolotovBonusWeaponName" "glock"

/* Gives a smoke grenade on molotov level */
"MolotovBonusSmoke" "1"

/* Gives a Flash grenade on molotovlevel */
"MolotovBonusFlash" "1"

/* Auto reload current level weapon on kill */
"ReloadWeapon" "1"

/* Give player armor on spawn */
"ArmorKevlar" "1"
"ArmorHelmet" "1"

/* Remove additional ammo in bonus weapon on the nade level */
"RemoveBonusWeaponAmmo" "1"

/**
* If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count.
*
* 0 - default clip size
* 1-N - number of bullets
*/
"BonusWeaponAmmo" "26"

/**
* This gives the player a weapon with 50 bullets on nade level.
* Example:
* "NadeBonus" "glock" - gives glock
* "NadeBonus" "deagle" - gives deagle
* "NadeBonus" "" - feature disabled
*/
"NadeBonus" "glock"

/* Gives a smoke grenade on nade level */
"NadeSmoke" "1"

/* Gives a Flash grenade on nade level */
"NadeFlash" "1"

/* Gives a smoke grenade on knife level */
"KnifeSmoke" "1"

/* Gives a Flash grenade on knife level */
"KnifeFlash" "1"

/**
* Gives an extra hegrenade to the player if they get a kill
*
* 0 - Disable
* 1 - Enable
* 2 - Enable only for knife kills
*/
"ExtraNade" "2"

/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "1"

/**
* Enable UnlimitedNades depending on the number of players in team.
*
* If UnlimitedNades is off and the number of players in one team less or
* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
* When it will be more players on both teams, turn UnlimitedNades back to off.
*
* 0 - Disable
* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
*/
"UnlimitedNadesMinPlayers" "1"

/**
* Number of nades on the nade level.
*
* This option is disabled
* if less then 2.
*/
"NumberOfNades" "2"

/* ----- [1.6. multi level] ----- */

/* Multi Level Bonus */
"MultiLevelBonus" "1"

/* Enable God Mode when multi leveled */
"MultiLevelBonusGodMode" "1"

/**
* Custom speed and gravity value multiplier for multi level bonus.
* 0 - Disabled
*/
"MultiLevelBonusGravity" "0.5"
"MultiLevelBonusSpeed" "1.5"

/* Miltilevel visual effect */
"MultiLevelEffect" "1"

/* How much levels is needed to get bonus */
"MultiLevelAmount" "3"

/**
* Type of the multi level effect.
*
* 1 - Old effect.
* 2 - New effect (default).
*/
"MultilevelEffectType" "2"

/* ----- [1.7. warmup] ----- */

/* Enables Warmup Round*/
"WarmupEnabled" "1"

/* Warmup time length */
"WarmupTimeLength" "60"

/**
* Give random weapon on warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*
* 0 - Disable
* 1 - Random weapon every map
* 2 - Random weapon every round
* 3 - Random weapon every spawn
*/
"WarmupRandomWeaponMode" "0"

/**
* Gives unlimited hegrenades to the player if warmup is enabled.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupNades" "1"

/**
* Weapon for warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupWeapon" ""

/* ===== [2. GUNGAME TK CONFIG] ===== */

/**
* How much levels to loose after TK
* 0 - Disable
* 1..N - Levels to loose
*/
"TkLooseLevel" "1"

/* ===== [3. GUNGAME AFK CONFIG] ===== */

/* Enables or disables built in Afk management system */
"AfkManagement" "1"

/* Kick player on x number of afk deaths. */
"AfkDeaths" "5"

/**
* What action to deal with the player when the maximum is reach?
* 0 = Nothing, 1 = Kick, 2 = Move to spectate,
*/
"AfkAction" "2"

/* Reload current weapon on afk kill. */
"AfkReload" "1"

/* ===== [4. GUNGAME STATS CONFIG] ===== */

/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "30"

/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */

/* Display winner in MOTD window. */
"DisplayWinnerMotd" "1"

/**
* URL to display in MOTD window.
*
* Default: http://otstrel.ru/gg5_win_csgo.php?close=10
* URL Params:
* close=<int> - close popup window in that number of seconds. 0 = disabled. default = disabled.
*/
"DisplayWinnerUrl" "http://aogamers.org/"

/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "1"

/**
* If player wins on bot, then dont add win in stats.
*
* 0 - Add win into stats.
* 1 - Don't add win into stats.
*/
"DontAddWinsOnBot" "1"

/* ===== [6. GUNGAME BOTS CONFIG] ===== */

/**
* Dont use bots levels for handicap calculation.
* Dont give handicap level to bots too.
*/
"HandicapSkipBots" "1"

/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "1"

/* Allow level up by killing a bot with knife */
"AllowLevelUpByKnifeBot" "0"

/* Allow level up by killing a bot with hegrenade */
"AllowLevelUpByExplodeBot" "0"

/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"

/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
}

"Sounds"
{
"IntroSound" "gungame/gungame2.mp3"
"KnifeLevel" "gungame/knife_level.mp3"
"NadeLevel" "gungame/nade_level.mp3"
"LevelSteal" "gungame/smb3_1-up.mp3"
"LevelUp" "gungame/smb3_powerup.mp3"
"LevelDown" "gungame/smb3_powerdown.mp3"
"Triple" "gungame/smb_star.mp3"
"Autoff" "gungame/smb_warning2.mp3"
"MultiKill" "gungame/multikill.mp3" // (Ñ) VALVE
/* Put each song filename in this list seperated by commas */
"Winner" "gungame/winner.mp3" // (Ñ) VALVE
"WarmupTimerSound" "gungame/timer.mp3" // (Ñ) VALVE
}
}
WingnutJ is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 08-15-2015 , 12:54   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4909

Quote:
Originally Posted by WingnutJ View Post
Hey guys I am having an issue with the gungame mod in my server, I have set it up in the config correctly I think yet two things don't work properly. 1. Knife steal doesn't work, 2. Golden Knife doesn't work. I was hoping someone could look at my config to see if there is something that makes those not work properly. Maybe a setting I have in that counteracts those. Please take a look and see if any of you notice anything wrong with my config. Here it is:

"GunGame.Config"
{
"Config"
{
/* ===== [1. GUNGAME MAIN CONFIG] ===== */

/* ----- [1.1. main] ----- */

/* Enables/Disables GunGame Mod */
"Enabled" "1"

/**
* Do not fast switch on level up for this weapons.
*
* Comma-separated list
* of weapon names from gungame.equip.txt.
*
* Options:
* "hegrenade" - Enabled for hegrenade
* "hegrenade,taser" - Enabled for hegrenade and taser
* "taser,hegrenade,molotov,incgrenade" - Default value
* "" - Disabled
*/
"FastSwitchSkipWeapons" "taser,hegrenade,molotov,incgrenade"

/**
* Switch weapon without delays after level up.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnLevelUp" "1"

/**
* Switch weapon without delays when player changes weapon by himself.
*
* SDK Hooks (sdkhooks) is required to use this option.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnChangeWeapon" "0"

/**
* Freeze players after win.
*
* Options:
* 1 - Freeze players.
* 0 - Do not freeze players.
*/
"WinnerFreezePlayers" "0"

/**
* Winner effects.
*
* Options:
* 0 - Freeze players.
* 1 - Make players fly.
*/
"WinnerEffect" "1"

/**
* Delay before end of multiplayer game after gungame win.
*
* Options:
* 0 - Disabled.
* 1-N - Number of seconds.
*/
"EndGameDelay" "10"

/**
* Multiply sound effects volume.
*
* In CS:GO the volume is too low if you use "sound/music" folder.
* You can up the volume with this multiplier.
*
* Options:
* 0-1 - Do not multiply
* 2-5 - Multiply by defined number of times
*/
"MultiplySoundVolume" "3"

/**
* Block weapon switch if killer leveled up with knife
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchIfKnife" "0"

/**
* Block weapon switch if you get next hegrenade
* after previous hegrenade explode or after getting extra nade.
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchOnNade" "0"

/**
* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "1"

/**
* Show leader level info in hint box
* (requires "ShowSpawnMsgInHintBox" to be "1")
*/
"ShowLeaderInHintBox" "1"

/* Show leader's weapon name in chat with leading message */
"ShowLeaderWeapon" "1"

/**
* Strip dead players weapon
*
* Options:
* 0 - Disabled (default)
* 1 - Enabled for alive and dead players (alive players can not drop guns)
* 2 - Enabled for dead players only (alive players can drop guns)
*/
"StripDeadPlayersWeapon" "1"

/* Show levels in scoreboard */
"LevelsInScoreboard" "1"

/**
* When shows levels in scoreboard it will
* clear deaths (requires "LevelsInScoreboard" "1")
*/
"ScoreboardClearDeaths" "0"

/* Restore level on player reconnect */
"RestoreLevelOnReconnect" "1"

/* Allow level up after round end */
"AllowLevelUpAfterRoundEnd" "0"

/* Show multikill hints in chat */
"MultiKillChat" "0"

/* Set sv_alltalk 1 after player win */
"AlltalkOnWin" "0"

/* Start voting if leader level is less maximum level by this value */
"VoteLevelLessWeaponCount" "2"

/* Display a join message, popup giving players instructions on how to play */
"JoinMessage" "1"

/**
* Level down playr if they kill themself by WorldSpawn Suicide.
* 0 - Disable
* 1..N - Levels to loose
*/
"WorldspawnSuicide" "1"

/**
* Level down players if they use the "kill" command
* 0 - Disable
* 1..N - Levels to loose
*/
"CommitSuicide" "0"

/* How many levels they can gain in 1 round (0 - disabled) */
"MaxLevelPerRound" "0"

/* Turbo Mode: give next level weapon on level up */
"TurboMode" "1"

/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"

/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "2"

/**
* Enabled friendly fire automatically when a player reaches hegrenade level.
*
* When nobody on nade level, than switches friendly fire back.
* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
* See also FriendlyFireOnOff.
*
* 0 - Disabled
* 1 - Enable friendly fire on nade level.
*/
"AutoFriendlyFire" "0"

/**
* FFA DM mode.
*
* If you are using CSSM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "1"

/**
* Enable friendly fire on defined level.
*
* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
* See also FriendlyFireOnOff.
*
* 0 - Disabled.
* 1..N - enable friendly fire on defined level.
*/
"EnableFriendlyFireLevel" "0"

/**
* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
* or AutoFriendlyFire is 1 and someone reaches nade level.
*
* 1 - Enable friendy fire
* 0 - Disable friendy fire
*/
"FriendlyFireOnOff" "0"

/**
* Disable rtv on defined level. 0 - disabled.
*/
"DisableRtvLevel" "0"

/**
* If this option is enabled, than player can level up by killing with prop_physics.
* For example with fuel barrels etc.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysics" "1"

/**
* Use "CanLevelUpWithPhysics" option when player is on grenade level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnGrenade" "0"

/**
* Use "CanLevelUpWithPhysics" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnKnife" "0"

/**
* If this option is enabled, than player can level up by killing with nade at any time.
* For example there are maps having grenades on them leaved by the author.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithMapNades" "1"

/**
* Use "CanLevelUpWithMapNades" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithNadeOnKnife" "0"

/**
* Prevent players from using kill command.
*/
"SelfKillProtection" "0"

/**
* Change game description.
*
* Requires SDK Hooks (sdkhooks).
*
* "{version}" will be changed to plugin version.
*
* Options:
* "" = Option disabled.
*/
"GameDesc" "GunGame:SM {version}"

/* ----- [1.2. knifepro] ----- */

/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"

/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "1"

/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
"KnifeProMinLevel" "1"

/* If enabled then knife kill will also affect points */
"KnifeProRecalcPoints" "1"

/**
* Maximum level difference between players to allow steal level
* 0 - Disabled
* 1..N - Level difference between killer and victim
*/
"KnifeProMaxDiff" "0"

/**
* Disable level down on knifepro.
*
* 1 - Level down disabled
* 0 - Level down enabled
*/
"DisableLevelDown" "0"

/* ----- [1.3. objectives] ----- */

/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "0"

/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"

/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "1"

/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"

/* ----- [1.4. handicap] ----- */

/**
* Maximum level that handicap can give.
* 0 - Disable restriction
* 1..N - Max level
*/
"MaxHandicapLevel" "7"

/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"

/**
* Gives joining players the avg/min level of all other players when they join late.
* 0 - Disable
* 1 - Avg level
* 2 - Min level
*/
"HandicapMode" "2"

/**
* Allow players in the top rank to receive a handicap with the rest of the players.
*
* Handicap must also be turned on above for this to work.
* See also "HandicapTopRank" to set rank limit for tp rank.
*
* 0 - Do not give handicap to the top rank players.
* 1 - Give handicap to all players.
*/
"TopRankHandicap" "0"

/**
* Gives handicap level automaticaly every defined number of seconds.
* This only works for players that is on very minimum level from
* all the players.
* Handicap must also be turned on for this to work.
*/
"HandicapUpdate" "0"

/**
* Give handicap not more then given number of times per map.
* 0 - disabled
*/
"HandicapTimesPerMap" "0"

/**
* Do not give handicap to the top rank players.
*
* See also "TopRankHandicap" to allow all players to receive handicap.
*
* 0 - Give handicap to all players.
* N - Do not give handicap for the first N players.
*/
"HandicapTopRank" "15"

/**
* Use spectator's levels to calculate handicap level.
*
* 0 - Handicap does not count levels of spectators.
* 1 - Handicap counts levels of spectators.
*/
"HandicapUseSpectators" "1"

/* ----- [1.5. equip] ----- */

/**
* Give extra taser for the knife kill.
*
* Options:
* 0 - disabled
* 1 - enabled
*/
"ExtraTaserOnKnifeKill" "1"

/**
* Give extra molotov for the knife kill.
*
* Options:
* 0 - disabled
* 1 - enabled
*/
"ExtraMolotovOnKnifeKill" "1"

/**
* This gives the player a weapon with 50 bullets on molotov level.
*
* Example:
* "MolotovBonusWeaponName" "glock" - gives glock
* "MolotovBonusWeaponName" "deagle" - gives deagle
* "MolotovBonusWeaponName" "" - feature disabled
*/
"MolotovBonusWeaponName" "glock"

/* Gives a smoke grenade on molotov level */
"MolotovBonusSmoke" "1"

/* Gives a Flash grenade on molotovlevel */
"MolotovBonusFlash" "1"

/* Auto reload current level weapon on kill */
"ReloadWeapon" "1"

/* Give player armor on spawn */
"ArmorKevlar" "1"
"ArmorHelmet" "1"

/* Remove additional ammo in bonus weapon on the nade level */
"RemoveBonusWeaponAmmo" "1"

/**
* If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count.
*
* 0 - default clip size
* 1-N - number of bullets
*/
"BonusWeaponAmmo" "26"

/**
* This gives the player a weapon with 50 bullets on nade level.
* Example:
* "NadeBonus" "glock" - gives glock
* "NadeBonus" "deagle" - gives deagle
* "NadeBonus" "" - feature disabled
*/
"NadeBonus" "glock"

/* Gives a smoke grenade on nade level */
"NadeSmoke" "1"

/* Gives a Flash grenade on nade level */
"NadeFlash" "1"

/* Gives a smoke grenade on knife level */
"KnifeSmoke" "1"

/* Gives a Flash grenade on knife level */
"KnifeFlash" "1"

/**
* Gives an extra hegrenade to the player if they get a kill
*
* 0 - Disable
* 1 - Enable
* 2 - Enable only for knife kills
*/
"ExtraNade" "2"

/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "1"

/**
* Enable UnlimitedNades depending on the number of players in team.
*
* If UnlimitedNades is off and the number of players in one team less or
* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
* When it will be more players on both teams, turn UnlimitedNades back to off.
*
* 0 - Disable
* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
*/
"UnlimitedNadesMinPlayers" "1"

/**
* Number of nades on the nade level.
*
* This option is disabled
* if less then 2.
*/
"NumberOfNades" "2"

/* ----- [1.6. multi level] ----- */

/* Multi Level Bonus */
"MultiLevelBonus" "1"

/* Enable God Mode when multi leveled */
"MultiLevelBonusGodMode" "1"

/**
* Custom speed and gravity value multiplier for multi level bonus.
* 0 - Disabled
*/
"MultiLevelBonusGravity" "0.5"
"MultiLevelBonusSpeed" "1.5"

/* Miltilevel visual effect */
"MultiLevelEffect" "1"

/* How much levels is needed to get bonus */
"MultiLevelAmount" "3"

/**
* Type of the multi level effect.
*
* 1 - Old effect.
* 2 - New effect (default).
*/
"MultilevelEffectType" "2"

/* ----- [1.7. warmup] ----- */

/* Enables Warmup Round*/
"WarmupEnabled" "1"

/* Warmup time length */
"WarmupTimeLength" "60"

/**
* Give random weapon on warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*
* 0 - Disable
* 1 - Random weapon every map
* 2 - Random weapon every round
* 3 - Random weapon every spawn
*/
"WarmupRandomWeaponMode" "0"

/**
* Gives unlimited hegrenades to the player if warmup is enabled.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupNades" "1"

/**
* Weapon for warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupWeapon" ""

/* ===== [2. GUNGAME TK CONFIG] ===== */

/**
* How much levels to loose after TK
* 0 - Disable
* 1..N - Levels to loose
*/
"TkLooseLevel" "1"

/* ===== [3. GUNGAME AFK CONFIG] ===== */

/* Enables or disables built in Afk management system */
"AfkManagement" "1"

/* Kick player on x number of afk deaths. */
"AfkDeaths" "5"

/**
* What action to deal with the player when the maximum is reach?
* 0 = Nothing, 1 = Kick, 2 = Move to spectate,
*/
"AfkAction" "2"

/* Reload current weapon on afk kill. */
"AfkReload" "1"

/* ===== [4. GUNGAME STATS CONFIG] ===== */

/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "30"

/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */

/* Display winner in MOTD window. */
"DisplayWinnerMotd" "1"

/**
* URL to display in MOTD window.
*
* Default: http://otstrel.ru/gg5_win_csgo.php?close=10
* URL Params:
* close=<int> - close popup window in that number of seconds. 0 = disabled. default = disabled.
*/
"DisplayWinnerUrl" "http://aogamers.org/"

/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "1"

/**
* If player wins on bot, then dont add win in stats.
*
* 0 - Add win into stats.
* 1 - Don't add win into stats.
*/
"DontAddWinsOnBot" "1"

/* ===== [6. GUNGAME BOTS CONFIG] ===== */

/**
* Dont use bots levels for handicap calculation.
* Dont give handicap level to bots too.
*/
"HandicapSkipBots" "1"

/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "1"

/* Allow level up by killing a bot with knife */
"AllowLevelUpByKnifeBot" "0"

/* Allow level up by killing a bot with hegrenade */
"AllowLevelUpByExplodeBot" "0"

/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"

/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
}

"Sounds"
{
"IntroSound" "gungame/gungame2.mp3"
"KnifeLevel" "gungame/knife_level.mp3"
"NadeLevel" "gungame/nade_level.mp3"
"LevelSteal" "gungame/smb3_1-up.mp3"
"LevelUp" "gungame/smb3_powerup.mp3"
"LevelDown" "gungame/smb3_powerdown.mp3"
"Triple" "gungame/smb_star.mp3"
"Autoff" "gungame/smb_warning2.mp3"
"MultiKill" "gungame/multikill.mp3" // (Ñ) VALVE
/* Put each song filename in this list seperated by commas */
"Winner" "gungame/winner.mp3" // (Ñ) VALVE
"WarmupTimerSound" "gungame/timer.mp3" // (Ñ) VALVE
}
}
I've never used either of those features. By "Knife Steal", I suppose you mean Knife Pro. "Golden Knife", no idea of what that is.

So by "not working", in reference to Knife Pro, players are not losing a level when they get knife killed? What game is this for? If it's CS:GO, seems like there was an issue brought up in the past about that because the "knife" weapon isn't the same as it was in CS:S. Search this thread. Other than that, I notice you have MinKillsPerLevel set to 2. Try setting it to 1 and see if Knife Pro works with 1 kill per round. You also might try enabling KnifeProMaxDiff and setting it really high, like 99 to see if that helps, or tweek some of the other Knife Pro settings. If you are using GG with a DM plugin, check the thread for the DM plugin as well because problems like this often need tweaking in the settings for both plugins to resolve the issue.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
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[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
WingnutJ
Junior Member
Join Date: Dec 2006
Old 08-15-2015 , 15:00   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4910

Knife steal - Knifepro...golden knife - last level
WingnutJ is offline
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