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[CS:S/CS:GO] GunGame


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apothegm
Member
Join Date: Jul 2012
Old 12-31-2013 , 20:30   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4481

I set gungame equip to be 2 guns (for testing)
2 players connected, no bots
game ends, no scoreboard, no drops

EndGameSilent 0

mp_fraglimit 0
mp_timelimit 60
mp_maxrounds 0
mp_match_restart_delay 20
mp_ignore_round_win_conditions 0
mp_win_panel_display_time 20
apothegm is offline
apothegm
Member
Join Date: Jul 2012
Old 01-01-2014 , 14:38   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4482

Quote:
Originally Posted by apothegm View Post
I set gungame equip to be 2 guns (for testing)
2 players connected, no bots
game ends, no scoreboard, no drops

EndGameSilent 0

mp_fraglimit 0
mp_timelimit 60
mp_maxrounds 0
mp_match_restart_delay 20
mp_ignore_round_win_conditions 0
mp_win_panel_display_time 20

Turns out the mp_win_panel_display_time being 20 was the issue. I set this to 5, and the restart_delay to 25. Now it'll display which team wins for 5 seconds, and then the scoreboard for the remaining 20. Now I just need to see if we start getting drops.
apothegm is offline
fellerts
New Member
Join Date: Jan 2014
Old 01-02-2014 , 09:30   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4483

Hi. I'm currently running version 1.2.16.0 on my server. It seems to work fine for a few hours every time, but after a while of uptime, gungame will suddenly be disabled (ie. your current weapon won't be updated upon killing an enemy). "gg_status" returns "[GunGame] Currently not implmented". Furthermore, the kill count is not updated either. It's as if GunGame stops registering what's going on on the server. However, when joining, a player is still prompted with the hint screen saying Turbo mode is enabled and whatnot.

This is rather urgent, as people will stop visiting the server if this problem persists.

Last edited by fellerts; 01-02-2014 at 10:05.
fellerts is offline
.:D3O:.Shutter
Junior Member
Join Date: Dec 2007
Old 01-02-2014 , 11:04   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4484

I am running ver 1.2.16.0 on a linux server with the latest metamod:source devel branch and sourcemod devel branch. It was working under metamod:source and sourcemod stable branch but i was having issues with endgame. When the end of game happened it would change the next map var and all that, but did not display MOTD, end of round music, and would not load next map.

Now, It will not load gungame properly at all:
Quote:
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name xm1014 :: level 1
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name glock :: level 2
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name usp :: level 3
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name fiveseven :: level 4
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name ak47 :: level 5
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name tmp :: level 6
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name p228 :: level 7
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name mac10 :: level 8
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name m3 :: level 9
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name elite :: level 10
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name p90 :: level 11
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name mp5navy :: level 12
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name sg552 :: level 13
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name m4a1 :: level 14
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name aug :: level 15
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name deagle :: level 16
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name famas :: level 17
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name ump45 :: level 18
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name m249 :: level 19
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name scout :: level 20
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name galil :: level 21
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name hegrenade :: level 22
L 01/02/2014 - 10:15:22: [gungame.smx] [GunGame] *** FATAL ERROR *** Weapon Order has an invalid entry :: name knife :: level 23
When I was running stable branch, I did not see any errors in the log.

My question is, should I be running metamod:source and sourcemod stable or devel branch?
Also, Any ideas why the end of round was not working when it was stable branch?

Quote:
[SM] Listing 42 plugins:
01 "GunGame:SM Map Vote Starter" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
02 "Nextmap" (1.6.0-dev+4181) by AlliedModders LLC
03 "SQL Admin Manager" (1.6.0-dev+4181) by AlliedModders LLC
04 "Fun Commands" (1.6.0-dev+4181) by AlliedModders LLC
05 "GunGame:SM Assist" (2.10) by FLOJO|Bear Jew
06 "DeathMatch:SM Ragdoll Remover" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
07 "DeathMatch:SM Elimination" (1.8.0) by Otstrel.ru Team
08 "Anti-Flood" (1.6.0-dev+4181) by AlliedModders LLC
09 "Basic Info Triggers" (1.6.0-dev+4181) by AlliedModders LLC
10 "DeathMatch:SM" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
11 "SQL Admins (Threaded)" (1.6.0-dev+4181) by AlliedModders LLC
12 "Admin Help" (1.6.0-dev+4181) by AlliedModders LLC
13 "DeathMatch:SM Weapons Remover" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
14 "Basic Commands" (1.6.0-dev+4181) by AlliedModders LLC
15 "Admin Menu" (1.6.0-dev+4181) by AlliedModders LLC
16 "Fun Votes" (1.6.0-dev+4181) by AlliedModders LLC
17 "Player Commands" (1.6.0-dev+4181) by AlliedModders LLC
18 "GunGame:SM Winner Effects" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
19 "GunGame:SM Stats" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
20 "Map Nominations" (1.6.0-dev+4181) by AlliedModders LLC
21 "GunGame:SM" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
22 "GunGame:SM Display Winner" (1.2.16.0) by bl4nk, Otstrel.ru Team
23 "DeathMatch:SM Spawn Protection" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
24 "Rock The Vote" (1.6.0-dev+4181) by AlliedModders LLC
25 "DeathMatch:SM First Spawn" (1.8.0) by Otstrel.ru Team
26 "Basic Votes" (1.6.0-dev+4181) by AlliedModders LLC
27 "Basic Comm Control" (1.6.0-dev+4181) by AlliedModders LLC
28 "GunGame:SM Bot Protection" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
29 "Client Preferences" (1.6.0-dev+4181) by AlliedModders LLC
30 "Admin File Reader" (1.6.0-dev+4181) by AlliedModders LLC
31 "Sound Commands" (1.6.0-dev+4181) by AlliedModders LLC
32 "NoBlock" (1.4.2) by Otstrel.ru Team
33 "GunGame:SM Afk Management" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
34 "GunGame:SM Warmup Configs Execution" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
35 "Basic Chat" (1.6.0-dev+4181) by AlliedModders LLC
36 "Reserved Slots" (1.6.0-dev+4181) by AlliedModders LLC
37 "GunGame:SM Winner Logger" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
38 "Basic Ban Commands" (1.6.0-dev+4181) by AlliedModders LLC
39 "MapChooser" (1.6.0-dev+4181) by AlliedModders LLC
40 "GunGame:SM TK Management" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
41 "GunGame:SM Config Reader" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
42 "DeathMatch:SM Preset Spawns" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
.:D3O:.Shutter is offline
djpostka
New Member
Join Date: Jan 2014
Old 01-02-2014 , 21:13   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4485

hi,

Please up, this problem persists.



Quote:
Originally Posted by janpepu View Post
HI ,

have a crash often after the warmup.
https://forums.alliedmods.net/showthread.php?t=226821

crash at:
13:027
14:45:54
15:50:56
161:54

in sourcemod error log i only have

Code:
L 09/23/2013 - 13:02:58: SourceMod error session started
L 09/23/2013 - 13:02:58: Info (map "gg_nukkon_hdr") (file "errors_20130923.log")
L 09/23/2013 - 13:02:58: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 16)
Code:
"GunGame.Config"
{
    "Config"
    {
        /* ===== [1. GUNGAME MAIN CONFIG] ===== */

        /* ----- [1.1. main] ----- */
        
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /**
         * Do not fast switch on level up for this weapons.
         *
         * Comma-separated list 
         * of weapon names from gungame.equip.txt.
         *
         * Options:
         *      "hegrenade"                             - Enabled for hegrenade
         *      "hegrenade,taser"                       - Enabled for hegrenade and taser
         *      "taser,hegrenade,molotov,incgrenade"    - Default value
         *      ""                                      - Disabled
         */
        "FastSwitchSkipWeapons" "hegrenade"

        /**
         * Switch weapon without delays after level up.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnLevelUp" "0"

        /**
         * Switch weapon without delays when player changes weapon by himself.
         *
         * SDK Hooks (sdkhooks) is required to use this option.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnChangeWeapon" "1"

        /**
         * Freeze players after win.
         *
         * Options:
         *      1 - Freeze players.
         *      0 - Do not freeze players.
         */
        "WinnerFreezePlayers" "1"

        /**
         * Winner effects.
         *
         * Options:
         *      0 - Freeze players.
         *      1 - Make players fly.
         */
        "WinnerEffect" "0"

        /**
         * Delay before end of multiplayer game after gungame win. 
         *
         * Options:
         *      0 - Disabled.
         *      1-N - Number of seconds.
         */
        "EndGameDelay" "0"

        /**
         * Multiply sound effects volume.
         *
         * In CS:GO the volume is too low.
         * You can up the volume with this multiplier.
         *
         * Options:
         *     0-1 - Do not multiply
         *     2-5 - Multiply by defined number of times
         */
        "MultiplySoundVolume" "0"

        /**
         * Block weapon switch if killer leveled up with knife
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchIfKnife" "1"

        /**
         * Block weapon switch if you get next hegrenade 
         * after previous hegrenade explode or after getting extra nade.
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchOnNade" "1"

        /** 
         * Show players level message in hint box instead of chat.
         * If enabled then multikill chat messages will be shown 
         * in hint box too (requres "MultiKillChat" "1").
         */
        "ShowSpawnMsgInHintBox" "0"
        
        /**
         * Show leader level info in hint box 
         * (requires "ShowSpawnMsgInHintBox" to be "1")
         */
        "ShowLeaderInHintBox" "0"

        /* Show leader's weapon name in chat with leading message */
        "ShowLeaderWeapon" "0"
        
        /**
         * Strip dead players weapon
         *
         * Options:
         *  0 - Disabled (default)
         *  1 - Enabled for alive and dead players (alive players can not drop guns)
         *  2 - Enabled for dead players only (alive players can drop guns)
         */
        "StripDeadPlayersWeapon" "0"
        
        /* Show levels in scoreboard */
        "LevelsInScoreboard" "1"

        /**
         * When shows levels in scoreboard it will 
         * clear deaths (requires "LevelsInScoreboard" "1")
         */
        "ScoreboardClearDeaths" "0"
        
        /* Restore level on player reconnect */
        "RestoreLevelOnReconnect" "1"

        /* Allow level up after round end */
        "AllowLevelUpAfterRoundEnd" "1"
    
        /* Show multikill hints in chat */
        "MultiKillChat" "0"
        
        /* Set sv_alltalk 1 after player win */
        "AlltalkOnWin" "1"
        
        /* Start voting if leader level is less maximum level by this value */
        "VoteLevelLessWeaponCount" "2"
        
        /* Display a join message, popup giving players instructions on how to play */
        "JoinMessage" "0"

        /** 
         * Level down playr if they kill themself by WorldSpawn Suicide.
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "WorldspawnSuicide" "1"

        /**
         * Level down players if they use the "kill" command
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "CommitSuicide"     "1"

        /* How many levels they can gain in 1 round (0 - disabled) */
        "MaxLevelPerRound" "0"

        /* Turbo Mode: give next level weapon on level up */
        "TurboMode" "1"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "1"

        /**
         * Enabled friendly fire automatically when a player reaches hegrenade level.
         *
         * When nobody on nade level, than switches friendly fire back.
         * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled
         * 1 - Enable friendly fire on nade level.
         */
        "AutoFriendlyFire" "0"

        /** 
         * FFA DM mode.
         *
         * If you are using CSS:DM with FFA mode enabled, 
         * then you should set this variable to "1".
         *
         * 0 - Disabled
         * 1 - Enabled
         */
        "FFA" "0"

        /** 
         * Enable friendly fire on defined level.
         *
         * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled.
         * 1..N - enable friendly fire on defined level.
         */
        "EnableFriendlyFireLevel" "0"
        
        /** 
         * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
         * or AutoFriendlyFire is 1 and someone reaches nade level.
         *
         * 1 - Enable friendy fire
         * 0 - Disable friendy fire
         */
        "FriendlyFireOnOff" "1"
        
        /** 
         * Disable rtv on defined level. 0 - disabled.
         */
        "DisableRtvLevel" "0"

        /**
         * If this option is enabled, than player can level up by killing with prop_physics.
         * For example with fuel barrels etc.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysics"             "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on grenade level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnGrenade"    "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnKnife"      "0"

        /**
         * If this option is enabled, than player can level up by killing with nade at any time.
         * For example there are maps having grenades on them leaved by the author.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithMapNades"            "0"

        /**
         * Use "CanLevelUpWithMapNades" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithNadeOnKnife"         "0"

        /**
         * Prevent players from using kill command.
         */
        "SelfKillProtection" "1"

        /**
         * Change game description.
         *
         * Requires SDK Hooks (sdkhooks).
         *
         * "{version}" will be changed to plugin version.
         *
         * Options: 
         *     "" = Option disabled.
         */
        "GameDesc" ""

        /* ----- [1.2. knifepro] ----- */
        
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "0"
        
        /* If enabled then knife kill will also affect points */
        "KnifeProRecalcPoints" "0"
        
        /**
         * Maximum level difference between players to allow steal level 
         * 0 - Disabled
         * 1..N - Level difference between killer and victim
         */
        "KnifeProMaxDiff" "0"

        /**
         * Disable level down on knifepro.
         *
         * 1 - Level down disabled
         * 0 - Level down enabled
         */
        "DisableLevelDown" "0"

        /* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "1"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "0"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "3"

        /* ----- [1.4. handicap] ----- */
        
        /**
         * Maximum level that handicap can give.
         * 0 - Disable restriction
         * 1..N - Max level
         */
        "MaxHandicapLevel" "0"
        
        /* Substract handicap level by this value */
        "HandicapLevelSubstract" "1"

        /**
         * Gives joining players the avg/min level of all other players when they join late.
         * 0 - Disable
         * 1 - Avg level
         * 2 - Min level
         */
        "HandicapMode" "2"

        /**
         * Allow players in the top rank to receive a handicap with the rest of the players.
         *
         * Handicap must also be turned on above for this to work.
         * See also "HandicapTopRank" to set rank limit for tp rank.
         *
         * 0 - Do not give handicap to the top rank players.
         * 1 - Give handicap to all players.
         */
        "TopRankHandicap" "1"

        /**
         * Gives handicap level automaticaly every defined number of seconds.
         * This only works for players that is on very minimum level from 
         * all the players.
         * Handicap must also be turned on for this to work.
         */
        "HandicapUpdate" "0"
        
        /**
         * Give handicap not more then given number of times per map.
         * 0 - disabled
         */
        "HandicapTimesPerMap" "0"

        /**
         * Do not give handicap to the top rank players.
         *
         * See also "TopRankHandicap" to allow all players to receive handicap.
         *
         * 0 - Give handicap to all players.
         * N - Do not give handicap for the first N players.
         */
        "HandicapTopRank" "10"
        
        /**
         * Use spectator's levels to calculate handicap level.
         *
         * 0 - Handicap does not count levels of spectators.
         * 1 - Handicap counts levels of spectators.
         */
        "HandicapUseSpectators" "0"
        
        /* ----- [1.5. equip] ----- */
        
        /* Auto reload current level weapon on kill */
        "ReloadWeapon" "1"
        
        /* Give player armor on spawn */
        "ArmorKevlar" "1"
        "ArmorHelmet" "1"
        
        /* Remove additional ammo in bonus weapon on the nade level */
        "RemoveBonusWeaponAmmo" "1"
        
        /**
         * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count. 
         *
         * 0 - default clip size
         * 1-N - number of bullets
         */
        "BonusWeaponAmmo" "50"

        /**
         * This gives the player a weapon with 50 bullets on nade level.
         * Example:
         *     "NadeBonus" "glock"  - gives glock 
         *     "NadeBonus" "deagle" - gives deagle
         *     "NadeBonus" ""       - feature disabled
         */
        "NadeBonus" ""

        /* Gives a smoke grenade on nade level */
        "NadeSmoke" "0"

        /* Gives a Flash grenade on nade level */
        "NadeFlash" "0"

        /* Gives a smoke grenade on knife level */
        "KnifeSmoke" "0"

        /* Gives a Flash grenade on knife level */
        "KnifeFlash" "0"

        /**
         * Gives an extra hegrenade to the player if they get a kill
         * 
         * 0 - Disable
         * 1 - Enable
         * 2 - Enable only for knife kills
         */
        "ExtraNade" "2"

        /* Gives unlimited hegrenades to the player if he is on nage level */
        "UnlimitedNades" "0"

        /**
         * Enable UnlimitedNades depending on the number of players in team.
         *
         * If UnlimitedNades is off and the number of players in one team less or 
         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
         * When it will be more players on both teams, turn UnlimitedNades back to off.
         *
         * 0 - Disable
         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
         */
        "UnlimitedNadesMinPlayers" "1"
        
        /**
         * Number of nades on the nade level.
         *
         * This option is disabled 
         * if less then 2.
         */
        "NumberOfNades" "0"
        
        /* ----- [1.6. multi level] ----- */
        
        /* Multi Level Bonus */
        "MultiLevelBonus" "1"

        /* Enable God Mode when multi leveled */
        "MultiLevelBonusGodMode" "0"

        /**
         * Custom speed and gravity value multiplier for multi level bonus.
         * 0 - Disabled
         */
        "MultiLevelBonusGravity" "0.5"
        "MultiLevelBonusSpeed" "1.5"

        /* Miltilevel visual effect */
        "MultiLevelEffect" "1"

        /* How much levels is needed to get bonus */
        "MultiLevelAmount" "3"

        /**
         * Type of the multi level effect.
         *
         * 1 - Old effect.
         * 2 - New effect (default).
         */
        "MultilevelEffectType" "2"

        /* ----- [1.7. warmup] ----- */
        
        /* Enables Warmup Round*/
        "WarmupEnabled" "1"

        /* Warmup time length */
        "WarmupTimeLength" "60"

        /**
         * Give random weapon on warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         *
         * 0 - Disable
         * 1 - Random weapon every map
         * 2 - Random weapon every round
         * 3 - Random weapon every spawn
         */
        "WarmupRandomWeaponMode" "0"

        /**
         * Gives unlimited hegrenades to the player if warmup is enabled.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupNades" "1"

        /**
         * Weapon for warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupWeapon" ""

        /* ===== [2. GUNGAME TK CONFIG] ===== */
        
        /**
         * How much levels to loose after TK
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "TkLooseLevel" "0"
    
        /* ===== [3. GUNGAME AFK CONFIG] ===== */
        
        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "5"

        /**
         * What action to deal with the player when the maximum is reach?
         * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
         */
        "AfkAction" "2"
        
        /* Reload current weapon on afk kill. */
        "AfkReload" "0"

        /* ===== [4. GUNGAME STATS CONFIG] ===== */
        
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"     "366"

        /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "1"

        /* URL to display in MOTD window. */
        "DisplayWinnerUrl" "http://myurl/ggwin/gg5_win.php"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "1"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "0"

        /* ===== [6. GUNGAME BOTS CONFIG] ===== */

        /**
         * Dont use bots levels for handicap calculation. 
         * Dont give handicap level to bots too.
         */
        "HandicapSkipBots" "0"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "1"

        /* Allow level up by killing a bot with knife */
        "AllowLevelUpByKnifeBot" "1"

        /* Allow level up by killing a bot with hegrenade */
        "AllowLevelUpByExplodeBot" "1"

        /* Allow level up by killing a bot with knife if there is no other human */
        "AllowLevelUpByKnifeBotIfNoHuman" "1"

        /* Allow level up by killing a bot with hegrenade if there is no other human */
        "AllowLevelUpByExplodeBotIfNoHuman" "1"
     }
    
    "Sounds"
    {
         "IntroSound" ""
        "KnifeLevel" "gungame/knife_level.mp3"
        "NadeLevel" "gungame/nade_level.mp3"
        "LevelSteal" "gungame/smb3_1-up.mp3"
        "LevelUp" "gungame/smb3_powerup.mp3"
        "LevelDown" "gungame/smb3_powerdown.mp3"
        "Triple" "gungame/smb_star.mp3"
        "Autoff" "gungame/smb_warning2.mp3"
        "MultiKill" "gungame/multikill.mp3"
        /* Put each song filename in this list seperated by commas */
        "Winner" "admin_plugin/ctwin1.mp3,admin_plugin/ctwin2.mp3"
        "WarmupTimerSound" "ambient/tones/floor1.wav"
    }
}
thank for help

Last edited by djpostka; 01-02-2014 at 21:15.
djpostka is offline
Dragonisser
AlliedModders Donor
Join Date: Jan 2014
Location: Germany
Old 01-14-2014 , 16:47   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4486

I have a problem, after some levels the weapon switch to the left hand and i cant shoot anymore.
When i change my weapon to the knife i loose the other weapon.
And after a win , when the new rounds begins nobody can move ._.

There is no error ._.

Last edited by Dragonisser; 01-14-2014 at 16:52.
Dragonisser is offline
tommie113
AlliedModders Donor
Join Date: Oct 2013
Old 01-14-2014 , 16:56   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4487

Quote:
Originally Posted by Dragonisser View Post
I have a problem, after some levels the weapon switch to the left hand and i cant shoot anymore.
When i change my weapon to the knife i loose the other weapon.
And after a win , when the new rounds begins nobody can move ._.

There is no error ._.
Well the weapons thing is not really related to gungame.
I'm having the same issue on my server sometimes and also on other servers I see this regularely.
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Only helping out with minor things through forum.
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Dragonisser
AlliedModders Donor
Join Date: Jan 2014
Location: Germany
Old 01-14-2014 , 17:13   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4488

Well after i won, the round restarts and i only have a knife and i am level 23
The bots got normal weapons ._.
Dragonisser is offline
Snake82
Junior Member
Join Date: Jun 2013
Old 01-16-2014 , 09:30   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4489

Hello,

i have a problem.

I have a CS:S server with this SM_Gungame.

If someone wins a round with the knife then the map will not be changed. I use metamod v. 1.10 and sourcemod 1.5.2 further receiving gungame v1.2.16

I hope someone can help me further

P.S the server runs under linux (debian)

Sorry for my bad english Google Translation -.-
Snake82 is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 01-16-2014 , 09:51   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4490

Quote:
Originally Posted by Snake82 View Post
Hello,

i have a problem.

I have a CS:S server with this SM_Gungame.

If someone wins a round with the knife then the map will not be changed. I use metamod v. 1.10 and sourcemod 1.5.2 further receiving gungame v1.2.16

I hope someone can help me further

P.S the server runs under linux (debian)

Sorry for my bad english Google Translation -.-
So what does happen when you make a knife kill? Does GG end, or does the game go on like nothing happened. I need to know what game you are playing to help further.
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