Quote:
Originally Posted by PresidentEvil
PHP Code:
] sm_rcon sm plugins reload thc_rpg
L 09/23/2013 - 12:24:49: [thc_rpg.smx] [Translations Manager] Successfully loaded all translation files from addons/sourcemod/translations/thc_rpg
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons/sourcemod/configs/thc_rpg/core.txt
thc_rpg, Core,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons/sourcemod/configs/thc_rpg/core.txt
thc_rpg, (*Core*),
L 09/23/2013 - 12:24:49: [SM] Plugin encountered error 25: Call was aborted
L 09/23/2013 - 12:24:49: [SM] Native "SetFailState" reported: [Core] [OnMyModuleDisable] PLUGIN STOPPED - Reason: core module got disabled - PLUGIN STOPPED
L 09/23/2013 - 12:24:49: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 09/23/2013 - 12:24:49: [SM] [0] Line 227, thc_rpg/base/logmanager.inc::LogMgr_Print()
L 09/23/2013 - 12:24:49: [SM] [1] Line 213, thc_rpg/core.inc::Core_OnMyModuleDisable()
L 09/23/2013 - 12:24:49: [SM] Native "Call_StartFunction" reported: Invalid function id (0)
L 09/23/2
nope
heres my core.txt
PHP Code:
// Total HardCore RPG by ArsiRC
// core config file
//
// maxlevel = (exp_max - exp_start) / exp_inc
//
"thc_rpg"
{
"core"
{
"admin_flags" "z" // set the admin flags that can access all admin functions
// you can also use multiple flags seperated by ,
"vip_flags" "" // set the admin flags that can access the vip menu
// you can also use multiple flags seperated by ,
"bot_enable" "0" // allows bots to earn upgrades
"bot_control" "1" // stops bots from leveling when no humans are present
"bot_maxlevel" "499" // maximum level of a bot until his stats are reset (0 = infinite)
"exp_max" "1000000000" // required xp stops rising when getting to this point
"exp_start" "1000" // initial required xp
"exp_inc" "100" // how much to increment required xp by after leveling up
"exp_kill" "60" //30=deafult // xp for a kill multiplied by levelratio (victim/attacker)
"max_exp_kill" "0" // maximum xp players can get for a kill (0 = infinite)
"exp_headshot" "10" //75 // extra xp for a headshot
"exp_damage" "0.20" // percentage of damage done for hurting an enemy
// 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
"exp_knifedmg" "0.25" // percentage of damage done for knifing an enemy (should be higher than exp_damage)
// 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
"exp_objectives" "1" // set to 1 if players get xp for objectives (bombplanted, bombdefused, bombexploded, hostagerescuing)
"exp_mode" "0" // set to 1 if players get static xp instead of percantage for teamwin and objectives
// if exp_mode is 1 you can set all below "exp_" parameter to the amount of xp a player gain for achieving those
"exp_teamwin" "0.1" // percentage of teamratio*frags or static xp given to alive players of a team for completing the objective
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_bombplanted" "0.1" // percentage of teamratio*frags or static xp given for planting the bomb
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_bombdefused" "0.2" // percentage of teamratio*frags or static xp given for defusing the bomb
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_bombexploded" "0.2" // percentage of teamratio*frags or static xp given to the bomb planter when it explodes
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_hostage" "0.1" // percentage of teamratio*frags or static xp given for rescuing a hostage
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"credits_inc" "100" //50=default // how many credits earned for each time a player levels up
"credits_start" "100" // how many credits a player starts with
"save_percent" "1" // percentage of credits a player gets for selling an item
// 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
"advert" "0" // enable or disable the plugin advert
"announcements" "1" // enable or disable plugin announcements (level up, earn xp)
"freeforall" "0" // enable or disable "freeforall" mode
"maxspawnhp" "100" // max spawn hp - it is the basement for further calculations of health upgrades
// set "sound_*" to "off" to disable the playback
"sound_error" "buttons/combine_button2.wav"
"sound_reset" "buttons/button5.wav"
"sound_purchase" "weapons/physcannon/physcannon_drop.wav"
"sound_sell" "buttons/// Total HardCore RPG by ArsiRC
}
}
im running
Listing 5 plugins:
[01] SourceMod (1.6.0-dev+4126) by AlliedModders LLC
[03] CS Tools (1.6.0-dev+4126) by AlliedModders LLC
[04] SDK Tools (1.6.0-dev+4126) by AlliedModders LLC
[05] SDK Hooks (1.6.0-dev+4126) by AlliedModders LLC
[09] <ERROR>
|
You can get errors from this: Purchase sound not exist
and this "sound_sell" "buttons/// Total HardCore RPG by ArsiRC ?
"sound_sell" "xxx" from the zip or only "" to close it correctly.
"sound_error" "buttons/combine_button2.wav"
"sound_reset" "buttons/button5.wav"
"sound_purchase" "weapons/physcannon/physcannon_drop.wav"
"sound_sell" "buttons/// Total HardCore RPG by ArsiRC
I didnt test it with the development branch. So only 1.5.x
A server is running it succesful without errors.
Recommend you to do clean install with sqlite and your sourcemod version.
Use the files from this topic and check again.