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[L4D] Director Controller (All4Dead)


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grandwazir
Senior Member
Join Date: Jan 2009
Old 02-02-2009 , 15:19   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #31

I've just updated the mod with the bug fix so tanks spawn with health. Many thanks wgooch for explaining why it wasn't working. I've got some ideas already for the next release but if anyone wants to throw anything in, submit your ideas to the thread
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tfphoenix
Member
Join Date: Dec 2008
Old 02-06-2009 , 11:30   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #32

I was thinking on next release adding an option to increase z_health from 50 (default) to 100 or so to make them harder to kill

Any chance of on A4A plugin next? lol
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grandwazir
Senior Member
Join Date: Jan 2009
Old 02-06-2009 , 11:49   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #33

Quote:
Originally Posted by tfphoenix View Post
I was thinking on next release adding an option to increase z_health from 50 (default) to 100 or so to make them harder to kill
Good idea! I was thinking of making a gameplay section of commands including things like that. Disabling special zombies, increasing health, only head shots kill etc. I was also thinking about tinkering with the versus CVARs to see if I could randomise tanks slightly more.

I've got some time on my hands this weekend and I'll see about doing an update just need some ideas.
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Jay Dogg
Senior Member
Join Date: Jan 2009
Old 02-06-2009 , 17:46   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #34

Man this is a great update =) I would love it if you made it so you could spawn anything from guns to health pack and pills, pipe bombs and so on. Cause Im using infectedspawnguns.smx and infectedspawngunshealth.smx from the Infected Spawner plugin page + the infectedspawner.smx, I dont really need the infectedspawner.smx now that you have maked your update cause your does it all plus more ... and works hahaha. Very thanks for all the hard work

Jay Dogg

ps I also love that you add commands to run from the console
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Number Six
Senior Member
Join Date: Dec 2008
Old 02-07-2009 , 01:27   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #35

Rare bug , but real , tank spawned 2-3 times on a map versus ...
I look the log file but not error on ... No idea reason....

MAJ : I think look the problem ! ^^
With defaults setup enabled in the pluggin , map on map , if he is active , possibly tank spawned 2-3 times on a map versus (bug) , but if he is OFF (keep setup custom) , apparently bug not appear (?).
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Last edited by Number Six; 02-07-2009 at 01:39.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 02-07-2009 , 03:53   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #36

Quote:
Originally Posted by Jay Dogg View Post
Man this is a great update =) I would love it if you made it so you could spawn anything from guns to health pack and pills, pipe bombs and so on.
I'll see how hard it is to do but I am not sure considering there is a mod already doing those things and I don't really want to duplicate effort. I might add options to tweak how the director places health and guns for example would that do?
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grandwazir
Senior Member
Join Date: Jan 2009
Old 02-07-2009 , 03:54   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #37

Quote:
Originally Posted by Number Six View Post
Rare bug , but real , tank spawned 2-3 times on a map versus ...
I look the log file but not error on ... No idea reason....

MAJ : I think look the problem ! ^^
With defaults setup enabled in the pluggin , map on map , if he is active , possibly tank spawned 2-3 times on a map versus (bug) , but if he is OFF (keep setup custom) , apparently bug not appear (?).
Two people have reported this bug and I have been unable to reproduce it. I think I'll move the automatic reset to OnMapEnd instead of OnMapStart that might help.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 02-07-2009 , 11:17   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #38

Quote:
Man this is a great update =) I would love it if you made it so you could spawn anything from guns to health pack and pills, pipe bombs and so on.
I've just implemented this for you in the last update. I've also added an option for force left4dead to use the old boss logic in versus. Tell me what you think!
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Jay Dogg
Senior Member
Join Date: Jan 2009
Old 02-07-2009 , 15:06   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #39

Ok I have made cool radialmenu's for this plugin. Just save the RadialMenu.txt to your pc and copy and paste it over the one in your
C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\scripts
here is the code in side the text file
Code:
//-----------Made by DvS Radar_[LYRS] for grandwazir's All4Dead plugin-------------
	"a4d_zombie_spawner,Survivor,Alive"
	{
		"Center"
		{
			"command"	"a4d_spawn_infected tank"
			"text"		"Tank"
		}
		"North"
		{
			"command"	"a4d_spawn_infected mob"
			"text"	    "Mob"
		}
		"NorthEast"
		{
			"command"	"a4d_toggle_auto_placement 0"
			"text"	    "Spawn at CrossHair"
		}
		"East"
		{
			"command"	"a4d_toggle_auto_placement 1"
			"text"	    "Spawn Out of Sight"
		}
		"SouthEast"
		{
			"command"	"a4d_force_tank 1"
			"text"	    "Tank this Round"
		}
		"South"
		{
			"command"	"a4d_spawn_infected witch"
			"text"	    "Witch "
		}
		"SouthWest"
		{
			"command"	"a4d_spawn_infected smoker|"
			"text"	    "Smoker "
		}
		"West"
		{
			"command"	"a4d_spawn_infected boomer"
			"text"	    "Boomer"
		}
		"NorthWest"
		{
			"command"	"a4d_spawn_infected hunter"
			"text"	    "Hunter"
		}
	}
//-----------Made by DvS Radar_[LYRS] for grandwazir's All4Dead plugin-------------
	"a4d_item_spawner,Survivor,Alive"
	{
		"Center"
		{
			"command"	"a4d_spawn_item pain_pills"
			"text"		"Pain Pills"
		}
		"North"
		{
			"command"	"a4d_spawn_item first_aid_kit"
			"text"	    "Medkit"
		}
		"NorthEast"
		{
			"command"	"a4d_spawn_item pipe_bomb"
			"text"	    "Pipe Bomb"
		}
		"East"
		{
			"command"	"a4d_spawn_item molotov"
			"text"	    "Molotov"
		}
		"SouthEast"
		{
			"command"	"a4d_spawn_item gascan"
			"text"	    "Gascan"
		}
		"South"
		{
			"command"	"a4d_spawn_item pistol"
			"text"	    "Pistols"
		}
		"SouthWest"
		{
			"command"	"a4d_spawn_weapon rifle"
			"text"	    "M-16"
		}
		"West"
		{
			"command"	"a4d_spawn_weapon hunting_rifle"
			"text"	    "Hunting Rifle"
		}
		"NorthWest"
		{
			"command"	"a4d_spawn_weapon autoshotgun"
			"text"	    "Auto Shotgun"
		}
	}
ATTENTION!!! FOR THIS TO WORK YOU NEED TO
In Console type
bind "KEY_HERE" "+mouse_menu a4d_zombie_spawner"
I used z so I in console I typed bind z "+mouse_menu a4d_zombie_spawner"
bind "KEY_HERE" "+mouse_menu a4d_item_spawner"
I used x so I in console I typed bind x "+mouse_menu a4d_item_spawner"


Hey grandwazir 2 little bugs I found in your plugin are
a4d_spawn_item first_aid_kit and a4d_spawn_weapon hunting_rifle are not working and Its just a type o I think cause the a4d tells you that you have spawned a first_aid_ki no t on the end and you have spawned a hunting_rifl no e on the end

Thanks for every Jay
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Attached Files
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Last edited by Jay Dogg; 02-07-2009 at 15:28.
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Jay Dogg
Senior Member
Join Date: Jan 2009
Old 02-07-2009 , 16:42   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #40

Something else you may want to look in to. The force VS mode is very cool, I used to use L4D Director Enforcer to force VS mode on dead air and death toll but the problem with L4D Director Enforcer is that its on or its off and to turn it on (server is always on VS) or off (server is always on CO-OP) you have to change a config file and restart the server. And with my clan playing on the server it just didnt work out so I took it off, to hard for everyone to figure out. So your force vs mode I think needs to be tweak or you need to add some thing for this reason. After each map ends the setting go back to what they were meaning I started a VS lobby on Mercy then started up the game. Next I changed the map to the first dead air map. So at this point I got 4 human players on the human side and 4 people in spec mode. Then I turned on your force VS mode and the people in Spec can join the zombie team but after the first map ends and it start the second dead air map its back in co-op mode with 4 humans on the human side and 4 people in spec and I need to turn on your Force VS again and let the 4 people in spec mode join the zombie team. Now what I think should be add is a option to Full turn it on or off meaning off being the defualt for the map and on being always on (force VS). This would be good for a few reason's one being you could start a vs game on a normal vs map start your force VS and then change maps to a not vs map and have it be VS and already to go as soon as the server starts the new map. Second would be if someone (admin) leaves Force VS on and leaves the server and later so one else join the server and wants to play a co-op game they could just use your easy menu to change it back to co-op with out restarting the server or messing with config files.

P.S.
Thanks you so so much and I think you have way over done yourself with this amazing plugin

Last edited by Jay Dogg; 02-07-2009 at 16:49. Reason: To add a thanks to grandwazir
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