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[CS:S] Chicken defusal mode (C4 be a chicken)


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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 01-04-2013 , 09:47   Re: [CS:S] Chicken defusal mode (C4 be a chicken) v1.3
Reply With Quote #11

Quote:
Originally Posted by SpT7777 View Post
I using this on my server and here are some improvements :
-Remove grenades from players when controlling bomb, when somebody is spawned to control bomb there are visible grenades.
-When player which controls bomb disconnect from game , then bomb is away , it should be better ,when somebody disconnect from game then bomb stay where player was last
Quote:
Originally Posted by angel635 View Post
error.lg :s

Try this.
Attached Files
File Type: zip c4_chicken.zip (12.8 KB, 152 views)
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Last edited by Franc1sco; 01-04-2013 at 09:58.
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angel635
Senior Member
Join Date: Apr 2011
Old 01-05-2013 , 14:55   Re: [CS:S] Chicken defusal mode (C4 be a chicken) v1.3
Reply With Quote #12

Quote:
Originally Posted by Franc1sco View Post
Try this.

error ^^
Attached Files
File Type: log errors_20130105.log (726 Bytes, 92 views)
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Miss.Xantis
Senior Member
Join Date: Oct 2009
Old 03-03-2013 , 16:26   Re: [CS:S] Chicken defusal mode (C4 be a chicken) v1.3
Reply With Quote #13

Works great and makes a lot of fun.

No error logs.

A cvar for switch on/off would be nice.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-04-2013 , 04:25   Re: [CS:S] Chicken defusal mode (C4 be a chicken) v1.3
Reply With Quote #14

Quote:
Originally Posted by Miss.Xantis View Post
Works great and makes a lot of fun.

No error logs.

A cvar for switch on/off would be nice.
Ok soon (maybe this afternoon)
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blacklagoon
Senior Member
Join Date: Jun 2012
Old 03-15-2013 , 05:07   Re: [CS:S] Chicken defusal mode (C4 be a chicken) v1.3
Reply With Quote #15

Nice plugin.

I don't know if you want advice for this.
But i think it would be more fun if a chicken spawn just like in cs:go !
A chicken controlled by IA spawned at start and goes randomly in the map, make the bomb explode like 3:00 min or so. And also auto respawn player with a certain amount of time.

This is just a point of view, but i think for the moment it's a huge advantage for T's team, the chicken can hide everywhere, and ct can do nothing if they are not near site bomb while they plant.

Sorry for my bad english. And Great job it's fun !

Last edited by blacklagoon; 03-15-2013 at 05:08.
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black_eye
Junior Member
Join Date: Aug 2009
Old 04-04-2013 , 22:58   Re: [CS:S] Chicken defusal mode (C4 be a chicken) v1.3
Reply With Quote #16

i'm running sourcemod-1.5.0-hg3823-windows
and dont see a chicken
any update?

Last edited by black_eye; 04-06-2013 at 00:13.
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VJScope
Senior Member
Join Date: Jul 2012
Location: Finland
Old 08-21-2013 , 04:40   Re: [CS:S] Chicken defusal mode (C4 be a chicken) v1.3
Reply With Quote #17

Quote:
Originally Posted by black_eye View Post
i'm running sourcemod-1.5.0-hg3823-windows
and dont see a chicken
any update?
Try to change model. I'll give it a try if no other problems.

E: Mm... didn't get any errors and I changed these lines:

Code:
...
EmitAmbientSound("ambient/creatures/chicken_panic_03.wav", pos, gallina, SNDLEVEL_NORMAL );
...
EmitAmbientSound("ambient/creatures/chicken_panic_03.wav", pos, client, SNDLEVEL_NORMAL );
...
SetEntityModel(c4, "chicken/chicken.mdl");
...
Nothing in errorlogs and server crashes after second bomb plant. No one turns chicken either. Tried this in CS:GO...
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Last edited by VJScope; 08-21-2013 at 05:26.
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