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[TF2] Model Manager 1.0.4 (08/03/2013)


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Grognak
SourceMod Donor
Join Date: Jan 2012
Old 01-06-2012 , 03:16   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #181

Hey, thanks for this! I successfully ported a skin and it's all working quite well.

...except for one little thing. For some reason, it doesn't seem to respect administrators added from the Steam Group Admins plugin, only those added into the admin-simple.ini file. Sm_who confirms that SGA is working fine itself. How would I fix this for this plugin?
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FlaminSarge
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Join Date: Jul 2010
Old 01-06-2012 , 15:03   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #182

Grognak: try reloading the plugin after admins are loaded from that. If it works/doesn't work, let me know and I'll fix the plugin.
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Grognak
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Old 01-06-2012 , 15:24   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #183

It didn't seem to work. Console said that your plugin reloaded successfully, but it still didn't seem to see that he had the "s" flag (aka custom (5).)
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Helvetica
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Join Date: Nov 2011
Location: U.S.
Old 01-07-2012 , 19:41   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #184

Out of curiosity, has anyone attempted to convert this model?

I have tried to get this model working multiple times, but the textures refuse to load. I have had several people tell me that they experienced the same result when they tried converting it.

If anyone can confirm that this model is nonconvertible I'd be grateful.
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eraserhead
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Join Date: Nov 2009
Old 01-10-2012 , 21:26   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #185

Flamin Sarge converted that model. I can e-mail it to you if you want.
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rowedahelicon
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Join Date: Feb 2011
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Old 01-11-2012 , 03:55   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #186

Quote:
Originally Posted by eraserhead View Post
Flamin Sarge converted that model. I can e-mail it to you if you want.
I'm interested if you'd be so kind :<
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FlaminSarge
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Join Date: Jul 2010
Old 01-11-2012 , 04:43   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #187

I don't remember converting that o.o
Must have, though, at some point.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 01-11-2012 at 04:46.
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Helvetica
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Join Date: Nov 2011
Location: U.S.
Old 01-11-2012 , 10:48   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #188

Well eraser if you do have it, yes I would appreciate it if you emailed it to me.
I sent you a PM with my email address.

Every time I try to convert it it just loads the model with the purple and black checkers. Everything appears to be correct, I checked it over like 15 times. I can't for the love of me figure out why just that one won't work.
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Grognak
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Join Date: Jan 2012
Old 01-12-2012 , 01:23   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #189

Hey, it's been a couple days and I was just wondering if you think the patch will be ready soon? Just wondering, cause it's a bit of a pain to add people individually, haha.

Oh, and if this helps anybody I uploaded the converted and ready to go Baseball Scout skin here.
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FlaminSarge
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Join Date: Jul 2010
Old 01-12-2012 , 03:44   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #190

The update is ready and I'll post it tomorrow.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
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