BANNED
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05-27-2009
, 03:28
Re: Question about Speed
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#5
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Codes:
Code:
#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
new g_itemhp, Armor, Health, Gravity
public plugin_init()
{
register_plugin("[ZP] Human Pack", "1.3", "zombieplague")
g_itemhp = zp_register_extra_item("Human Pack", 35, ZP_TEAM_HUMAN)
Health = register_cvar("zp_hp_health", "500"); // Amount of HP
Armor = register_cvar("zp_hp_armor", "500"); // Amount of Armor
Gravity = register_cvar("zp_hp_gravity", "0.7"); // Amount of Gravity
}
public zp_extra_item_selected(id, itemid)
{
if (itemid == g_itemhp)
{
// Speed
set_pev(id, pev_maxspeed, 370.0)
// Health
set_pev(id, pev_health, (pev(id, pev_health) + get_pcvar_float(Health)))
// Armor
set_pev(id, pev_armorvalue, (pev(id, pev_armorvalue) + get_pcvar_float(Armor)))
// Gravity
fm_set_user_gravity(id, get_pcvar_float(Gravity))
// Weapon
fm_give_item(id, "weapon_mp5navy")
fm_give_item(id, "weapon_ak47")
fm_give_item(id, "weapon_m4a1")
fm_give_item(id, "weapon_awp")
fm_give_item(id, "weapon_deagle")
// Item
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
// BP ammo
fm_set_user_bpammo(id, CSW_DEAGLE, 150)
fm_set_user_bpammo(id, CSW_AK47, 250)
fm_set_user_bpammo(id, CSW_M4A1, 250)
fm_set_user_bpammo(id, CSW_AWP, 200)
fm_set_user_bpammo(id, CSW_MP5NAVY, 250)
client_print(id, print_chat, "[ZP] You have bought a Human Pack")
}
}
stock fm_set_user_bpammo(id, weaponid, amnt)
{
static offset;
switch(weaponid)
{
case CSW_AWP: offset = 377;
case CSW_SCOUT,CSW_AK47,CSW_G3SG1: offset = 378;
case CSW_M249: offset = 379;
case CSW_FAMAS,CSW_M4A1,CSW_AUG,CSW_SG550,CSW_GALI,CSW_SG552: offset = 380;
case CSW_M3,CSW_XM1014: offset = 381;
case CSW_USP,CSW_UMP45,CSW_MAC10: offset = 382;
case CSW_FIVESEVEN,CSW_P90: offset = 383;
case CSW_DEAGLE: offset = 384;
case CSW_P228: offset = 385;
case CSW_GLOCK18,CSW_MP5NAVY,CSW_TMP,CSW_ELITE: offset = 386;
case CSW_FLASHBANG: offset = 387;
case CSW_HEGRENADE: offset = 388;
case CSW_SMOKEGRENADE: offset = 389;
default: return 0;
}
set_pdata_int(id,offset,amnt,5);
return 1;
}
stock fm_set_user_gravity(index, Float:gravity = 1.0) {
set_pev(index, pev_gravity, gravity);
return 1;
}
stock fm_give_item(id, const item[])
{
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
if (!pev_valid(ent)) return;
static Float:originF[3]
pev(id, pev_origin, originF)
set_pev(ent, pev_origin, originF)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)
static save
save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, id)
if (pev(ent, pev_solid) != save)
return;
engfunc(EngFunc_RemoveEntity, ent)
}
I put at here:
PHP Code:
if (itemid == g_itemhp) { // Speed set_pev(id, pev_maxspeed, 370.0)
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