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[TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting


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Razmo51
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Join Date: Aug 2011
Location: Event "player_death
Old 07-25-2012 , 20:47   Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Reply With Quote #121

No change

juste the functions of colors.inc don't work, weird ....
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Last edited by Razmo51; 07-25-2012 at 20:51.
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TnTSCS
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Join Date: Oct 2010
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Old 07-26-2012 , 22:09   Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Reply With Quote #122

missing console.inc

can't use my favorite CheckCommandAccess
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Last edited by TnTSCS; 07-26-2012 at 22:09.
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duydangle
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Join Date: May 2010
Old 08-02-2012 , 22:07   Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Reply With Quote #123

An old request: Can anyone convert this to TextMate , or at least tell me how to do. Thanks...
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mcpan313
Senior Member
Join Date: Mar 2010
Old 08-03-2012 , 01:19   Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Reply With Quote #124

This is semi-finished product of generator, so its not perfect.

Plugin need take 1~2 min to convert include files, game during this period may be no response.
Now only need 1~2 sec.

Enjoy~

Code:
v1.1.0
- greatly shorten the convert time.
- fix some bugs.
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Last edited by mcpan313; 08-08-2012 at 08:48.
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Razmo51
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Join Date: Aug 2011
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Old 08-04-2012 , 16:53   Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Reply With Quote #125

Quote:
Originally Posted by mcpan313 View Post
This is semi-finished product of generator, so its not perfect.

Plugin need take 1~2 min to convert include files, game during this period may be no response.

Enjoy~
I love you, you know ?
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Razmo51
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Join Date: Aug 2011
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Old 08-22-2012 , 06:12   Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Reply With Quote #126

I've some issues with the auto completion ;X

take a look at this picture: http://www.mediafire.com/view/?9n4l5tne89oz9cf
TE_SetupSmoke is OK
but TE_SetupSparks doesn't auto complete right

there are others fonction what do the same problem


from sourcemod.xml
Code:
        <KeyWord name="TE_SetupSmoke" func="yes">
            <Overload retVal="void" descr="
Params:
    pos                     Position of the smoke.
    Model                   Precached model index.
    Scale                   Scale of the smoke.
    Framerate               Frame rate of the smoke.
Notes:
    Sets up a smoke effect.
">
                <Param name="const Float:pos[3]"/>
                <Param name="Model"/>
                <Param name="Float:Scale"/>
                <Param name="FrameRate"/>
            </Overload>
        </KeyWord>

        <KeyWord name="TE_SetupSparks" func="yes">
            <Overload retVal="void" descr="
Params:
    pos                     Position of the sparks.
    dir                     Direction of the sparks.
    Magnitude               Sparks size.
    TrailLength             Trail lenght of the sparks.
Notes:
    Sets up a sparks effect.
">
                <Param name="const Float:pos[3]"/>
                <Param name="const Float:dir[3]"/>
                <Param name="Magnitude"/>
                <Param name="TrailLength"/>
            </Overload>
        </KeyWord>
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mcpan313
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Join Date: Mar 2010
Old 08-25-2012 , 20:16   Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Reply With Quote #127

@Razmo51

work fine.
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Razmo51
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Join Date: Aug 2011
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Old 08-26-2012 , 18:12   Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Reply With Quote #128

1. Thanks for answer
2. gonna try tomorow

PS: I like your design in notepad++
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Last edited by Razmo51; 08-26-2012 at 18:25.
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minimoney1
SourceMod Donor
Join Date: Dec 2010
Old 08-26-2012 , 21:02   Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Reply With Quote #129

It looks a lot like Sublime Text (2).
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Razmo51
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Join Date: Aug 2011
Location: Event "player_death
Old 08-27-2012 , 03:28   Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Reply With Quote #130

This solve a part of the problem, TE_SetupSparks works fine now, but TeleportEntity still bugguy

anyway Thanks a lot

EDIT: same issues when I add to the XML smlib's function >< (bug on TE_SetupBloodSprite function)

This is crazy, I just add smlib function ><

EDIT2: solved by ordering the xml by Alphabetical order
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Last edited by Razmo51; 08-27-2012 at 04:04.
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