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SM Parachute


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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 03-19-2008 , 11:07   Re: SM Parachute
Reply With Quote #31

Ok, I've done some more testing and here's what is happening. Since members didn't like the parachutes always on, I had the plugin loaded, but compiled for sm_parachute_enabled 0 so it was "off" by default, and could be turned on either by command or in a map cfg. With it loaded but "off", it disables chat in the server. With it "on", chat works. These are the settings I'm using.
Code:
sm_parachute_enabled 0
sm_parachute_msgtype 0
sm_parachute_welcome 0
sm_parachute_roundmsg 0
DoDS
Linux FC4
MM:S 1.4.3.656
SM 1.0.0.1946

Hope this helps you.
Mosalar is offline
SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 03-19-2008 , 17:29   Re: SM Parachute
Reply With Quote #32

New version!
Fixed a stupid bug in HandleSay!

Thanks to Mosalar and Harley for feedback!

Have fun!

Last edited by SWAT_88; 03-20-2008 at 07:22.
SWAT_88 is offline
franzcis066
Member
Join Date: Nov 2007
Old 03-23-2008 , 06:56   Re: SM Parachute
Reply With Quote #33

Suggestion.. Can you make this on cssdm? Rather than spawning than the usual types.. You spawn in the air with a parachute? Just for fun..This is great for the map cs_assault
franzcis066 is offline
SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 03-23-2008 , 09:05   Re: SM Parachute
Reply With Quote #34

You can easily add new spawn points
or
edit your spawn points in your spawn point files (cstrike\cfg\cssdm\spawns).

You have to edit a parameter per line wich indicates the heigth.
I dont know wich parameter presents the height but you can test it.

Here is a link for easily creating spawn points.
How do I add spawn points?

The player have to press the E(+use) Button when spawning.
I dont know what you exactly want, but I guess that the parachute
automatically open when you spawn.
Is this correct?



Last edited by SWAT_88; 03-23-2008 at 09:14.
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franzcis066
Member
Join Date: Nov 2007
Old 03-23-2008 , 12:55   Re: SM Parachute
Reply With Quote #35

Yes the parachute automatically opens..Thats the only use for it anyway..Just an idea..
franzcis066 is offline
SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 03-24-2008 , 14:17   Re: SM Parachute
Reply With Quote #36

Maybe I will add this feature.

Thanks for the request!
SWAT_88 is offline
Small_Sumo
New Member
Join Date: Apr 2008
Old 04-03-2008 , 22:53   Re: SM Parachute
Reply With Quote #37

Im up for doing animations or modeling for this. Just pm me or mail me ...

www.smallsumo.tk
Small_Sumo is offline
SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 04-04-2008 , 12:51   Re: SM Parachute
Reply With Quote #38

I don't need a animation for the model.
My model has already a animation.

My problem is to code/implement this with sourcemod.
But thanks anyway.
SWAT_88 is offline
SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 04-05-2008 , 11:10   Re: SM Parachute
Reply With Quote #39

New version!
Added Realistic velocity-decrease.
Added a new Model.


Now I will try to code the Smooth model movement.

Have Fun
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<SK> | Relic Vestige
New Member
Join Date: Apr 2008
Old 04-29-2008 , 14:54   Re: SM Parachute
Reply With Quote #40

Ello Im in need of help with installing this particuar mod im running a server for Day of Defeat and its giving me some problems and wont run if i could get some install instructions that would be really appriciated ty
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<SK> | Rėlic Vźstige
Death Squad Officer
<SK> | Relic Vestige is offline
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