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TempEnts, Sound, and CGameRules - Oh My!


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BAILOPAN
Join Date: Jan 2004
Old 07-08-2007 , 09:53   TempEnts, Sound, and CGameRules - Oh My!
#1

This is a quick news update to let everyone know we've added a few big features to SDKTools over the past week.

TempEnts
SDKTools has now a very cool temp entity API thanks to faluco. This system has extremely flexible cross-mod support and lets users access temp entities not available through the standard ITempEnts interface.

Overview: Click here
Screenshots: Click here

IEngineSound
I've added support for the various Source sound emitter APIs. This is similar to Knagg0's "enginesound" extension, although the style and exact functions differ.

Overview: Click here

Note that if you use Knagg0's extension, it will be incompatible with SDKTools since there were name clashes.

CGameRules
Damaged Soul has added support for calling CGameRules functions from SDKCall(). Make sure you read the new sdktools.inc header file to see how to use it.

Mod Support
We've also added SDKTools support for a number of non-CS:S mods:
  • HL2MP
  • DoD:S
  • SourceForts
  • Insurgency
  • Dystopia
  • PvK2
  • The Ship
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Last edited by BAILOPAN; 07-08-2007 at 09:56.
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UPABrawler
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Join Date: Sep 2006
Old 07-08-2007 , 10:07   Re: TempEnts, Sound, and CGameRules - Oh My!
#2

Wow great work guys.
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Hell Phoenix
Senior Member
Join Date: Jan 2005
Old 07-08-2007 , 10:51   Re: TempEnts, Sound, and CGameRules - Oh My!
#3

Wow...awesome update. Keep up the great work =D
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 07-09-2007 , 10:18   Re: TempEnts, Sound, and CGameRules - Oh My!
#4

Much <3 bail, now I can eliminate my prereqs for ATAC
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 07-09-2007 , 10:35   Re: TempEnts, Sound, and CGameRules - Oh My!
#5

woot!
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FlyingMongoose
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Join Date: Mar 2004
Old 07-09-2007 , 10:57   Re: TempEnts, Sound, and CGameRules - Oh My!
#6

one question... what is HaloIndex? I don't think I used it in pimpinjuice's tempents extension. in TE_SetupBeamPoints
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 07-09-2007 , 13:12   Re: TempEnts, Sound, and CGameRules - Oh My!
#7

I've never figured that out. I always just used the same as for the ModelIndex (which is confusingly named since it's really a material).
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faluco
Developer
Join Date: Mar 2005
Location: Valencia, Spain
Old 07-09-2007 , 19:00   Re: TempEnts, Sound, and CGameRules - Oh My!
#8

usually it's 0
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FlyingMongoose
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Old 07-09-2007 , 19:52   Re: TempEnts, Sound, and CGameRules - Oh My!
#9

but what does it do?
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faluco
Developer
Join Date: Mar 2005
Location: Valencia, Spain
Old 07-09-2007 , 20:31   Re: TempEnts, Sound, and CGameRules - Oh My!
#10

it will probably add a halo around the TE
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