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Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000


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daleGEND
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Join Date: Feb 2005
Location: USA
Old 07-11-2010 , 12:32   Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Reply With Quote #181

Hey guys, a buddy of mine who is a great coder might fix this plugin and security issues. If we do, should we re-release this as a separate addon or paste it here? I also plan to do some GUI changes as well.
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 07-11-2010 , 16:43   Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Reply With Quote #182

You should release it separately. Strontiumdog hasn't kept up with this since he got in to Left4DOD http://www.boff.ca/dogblog/.

It would be great if you could include his other module http://forums.alliedmods.net/showthread.php?t=84844 which he never got around to releasing the integrated version, even though he kept promising it soon...

I would definately use this and would just like to say: Please make this!
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daleGEND
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Join Date: Feb 2005
Location: USA
Old 07-11-2010 , 16:58   Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Reply With Quote #183

Quote:
Originally Posted by SuperShadow View Post
You should release it separately. Strontiumdog hasn't kept up with this since he got in to Left4DOD http://www.boff.ca/dogblog/.

It would be great if you could include his other module http://forums.alliedmods.net/showthread.php?t=84844 which he never got around to releasing the integrated version, even though he kept promising it soon...

I would definately use this and would just like to say: Please make this!
Yea we are planning at doing both. Might see how we can integrate it into one solution.
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 07-11-2010 , 17:14   Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Reply With Quote #184

I don't see why it needs a new thread.
The SourceMod plugin is perfect.

This is open source. If you want to provide a better web front end, then do so and I'll add it to the start of this thread.

Otherwise I was going to get HSFighter to include this plugin as part of his web front end.

And yes, Left4DoD is taking up a hell of a lot of my time.

The security issues are related to the web front end.
TheVille.Org's front end is integrated with phpBB3 which is why I never upgraded the one here. I never released it here because people would then start asking me for a vBulletin one or some other forum, which I know nothing about.

So go ahead and provide a front end.
Like I said, there is nothing wrong with the SM plugin.
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daleGEND
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Old 07-11-2010 , 18:45   Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Reply With Quote #185

Quote:
Originally Posted by strontiumdog View Post
I don't see why it needs a new thread.
The SourceMod plugin is perfect.

This is open source. If you want to provide a better web front end, then do so and I'll add it to the start of this thread.

Otherwise I was going to get HSFighter to include this plugin as part of his web front end.

And yes, Left4DoD is taking up a hell of a lot of my time.

The security issues are related to the web front end.
TheVille.Org's front end is integrated with phpBB3 which is why I never upgraded the one here. I never released it here because people would then start asking me for a vBulletin one or some other forum, which I know nothing about.

So go ahead and provide a front end.
Like I said, there is nothing wrong with the SM plugin.
Ok, well if we make any plugin adjustments (more than likely), I'll make a new thread for people.
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newn
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Join Date: Oct 2009
Old 07-11-2010 , 20:20   Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Reply With Quote #186

Yea, but please post it here too, so we will know. Not all of us are checking the new addons. Thank you! If needed, i can test it with CS:S server by the way. Just trow me a PM.
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Maxis010
Senior Member
Join Date: Jun 2009
Old 08-19-2010 , 18:02   Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Reply With Quote #187

Made some tweaks to the plugin with more being planned, the tweaks are
  • If a player is muted and says a phrase listed in data/commsphrases.txt commstool will inform them they are muted.
  • If a player is gagged and tries to say something commstool will tell them they are gagged.
  • An Admin can check the current mute/gag status of a player with the new command sm_commsid.
The mute alert functions regardless of case or gag.
I haven't written a SourceMOD plugin in a while so I'm a little rusty but when I can I'm going to extend the sm_commsid command to fetch the reason and check if it is perm or temp.


Can someone check over my code to ensure that everything will work like it should as I can't test it beyond the compiler.
The Mute and Gag alerts are written in the say hook at line 631.
The new command is written at line 1199.

I wrote these changes mainly for the community I'm admining for as it will make my job a little easier

Defined as V1.6.100 in plugin, sorry if this screwed with your version scheme dog
Attached Files
File Type: sp Get Plugin or Get Source (sm_commstools.sp - 258 views - 33.6 KB)
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PabloP
SourceMod Donor
Join Date: Feb 2010
Old 08-28-2010 , 21:46   Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Reply With Quote #188

Is anyone working on this?

the single best sm plugin i have ever seen.

The one for single servers isn't actually permanent.
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 08-29-2010 , 01:53   Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Reply With Quote #189

Yup
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 08-29-2010 , 09:17   Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Reply With Quote #190

Sorry, I'm not working on this anymore, I have begun working on a major project to create a game server control panel and don't have the time. Try using SourceWebAdmin for the web side of things. It's pretty good and HSFighter is active in its development.
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