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DoD:S GunGame 0.4 (Updated 08/05)


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DJ Tsunami
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Join Date: Feb 2008
Location: The Netherlands
Old 01-27-2009 , 06:50   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #111

You can't, the game doesn't allow you to carry the rifle grenade weapon without having the garand/k98 too.
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znollen
Junior Member
Join Date: Nov 2008
Old 01-30-2009 , 11:15   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #112

L 02/05/2009 - 18:09:03: SourceMod error session started
L 02/05/2009 - 18:09:03: Info (map "dod_orange_trisolum") (file "errors_20090205.log")
L 02/05/2009 - 18:09:03: [SM] Native "GetPlayerWeaponSlot" reported: Client 4 is not in game
L 02/05/2009 - 18:09:03: [SM] Displaying call stack trace for plugin "dod_gungame.smx":
L 02/05/2009 - 18:09:03: [SM] [0] Line 244, /home/groups/sourcemod/upload_tmp/phpgvC5aY.sp::Timer_Strip()
L 02/05/2009 - 18:17:11: Error log file session closed.

Last edited by znollen; 02-05-2009 at 13:22.
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MainMan
Junior Member
Join Date: Jan 2009
Old 02-22-2009 , 05:29   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #113

Hello!

How can i play a sound when a Player is in the last round (knife)?

I know it from CS:S Servers, it goes in DoD:S too?

Greetings
MainMan
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twitchor
Junior Member
Join Date: Aug 2007
Old 03-25-2009 , 16:12   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #114

Hello,

I have looked but not found...

Is there a way to limit the nades in nade level

Thx

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XeXoN
New Member
Join Date: Apr 2009
Old 04-05-2009 , 10:59   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #115

Hi,
i got same Problem here wanna Set nades on limit but canīt find any settings or something some got a answer?
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 04-05-2009 , 11:43   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #116

Short answer: You cannot limit the amount of grenades

Long answer: If you kindly ask Tsunami I'm pretty sure that he'll
edit the code a bit to allow limiting of grenades, other than that
just disable the grenade spam
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Faust_mateo
Senior Member
Join Date: Nov 2007
Old 04-13-2009 , 11:32   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #117

Ty Devs, I'll give a try

DOD:S + SM 1.2
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Faust_mateo
Senior Member
Join Date: Nov 2007
Old 04-16-2009 , 21:35   Re: DoD:S GunGame 0.3 (Updated 07/28)
Reply With Quote #118

Quote:
Originally Posted by GyroTarzan View Post
Nice plugin DJ Tsunami
One question?
Can you make this plugin use a own mapcycle?
Quote:
Originally Posted by sofwmrebiteme View Post
Gyro read the previous post about "own mapcyccle"

Anyone know how to do this, I have read the entire thread and did a text search for "own mapcyccle". Any idea's?

I have gungame on it's own daily config and wanted to know how to direct that .cfg to a specific maplist
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 04-17-2009 , 04:42   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #119

In your gungame config, change the mapcyclefile cvar to a different file. Then set it back to mapcycle.txt in your default config.
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Faust_mateo
Senior Member
Join Date: Nov 2007
Old 04-17-2009 , 10:18   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #120

Quote:
Originally Posted by DJ Tsunami View Post
In your gungame config, change the mapcyclefile cvar to a different file. Then set it back to mapcycle.txt in your default config.

Cool, I understand what your saying I just don't know the CVAR needed to do it. Do you know what it is ?
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