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DoD:S GunGame 0.4 (Updated 08/05)


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Dog_Pound
Member
Join Date: Jul 2008
Location: Canada
Old 09-06-2008 , 12:23   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #91

We only use each weapon once so the games don't last long enough for it to be a huge problem for anyone...lol....appreciate the hint, thanks. I was wondering what that was for...ha,ha... I'll test this today.
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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 09-06-2008 , 23:13   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #92

[Req] A cvar to change the amount of kills needed to level up.
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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 09-22-2008 , 18:32   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #93

/me coughs

[Bump]
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monkman
Senior Member
Join Date: Jul 2007
Location: Killadelphia
Old 10-02-2008 , 21:02   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #94

heres a question. how do you get the map vote to come up while gungame is running? it usually comes up 3 minutes before map end on regular maps but when i run gungame it just goes to a random map. any help much appreciated.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 10-03-2008 , 05:33   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #95

As long as you have a time limit set it should come up. Haven't had problems with it not coming up myself.
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coach
SourceMod Donor
Join Date: Jun 2008
Old 10-03-2008 , 06:38   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #96

I think the problem is that on most occassions the round ends before the timelimit & then it just goes to the next map in mapcycle. haven't made the timelimit yet
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PainK
New Member
Join Date: Nov 2008
Old 11-01-2008 , 13:01   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #97

i am having a lot of errors with it .. it doesn't work...cand someone please PM me with a link for an full working addon ?
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 11-01-2008 , 17:29   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #98

I don't know if you tried to -karma or +karma me, but maybe you should post the errors? There are 94 servers running this plugin, so it works fine.
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uragan1987
New Member
Join Date: Nov 2008
Old 11-03-2008 , 05:39   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #99

Tsunami if you need some errors, here
(i get more than 5 errors per day)

Quote:
L 11/02/2008 - 20:42:24: SourceMod error session started
L 11/02/2008 - 20:42:24: Info (map "3xi_devcon_b1") (file "errors_20081102.log")
L 11/02/2008 - 20:42:24: [SM] Native "GetPlayerWeaponSlot" reported: Client 22 is not in game
L 11/02/2008 - 20:42:24: [SM] Displaying call stack trace for plugin "dod_gungame.smx":
L 11/02/2008 - 20:42:24: [SM] [0] Line 244, dod_gungame.sp::Timer_Strip()
L 11/02/2008 - 20:47:55: Error log file session closed.
L 11/02/2008 - 23:17:47: SourceMod error session started
L 11/02/2008 - 23:17:47: Info (map "dod_Orange_Hectic_Arena") (file "errors_20081102.log")
L 11/02/2008 - 23:17:47: [SM] Native "GetPlayerWeaponSlot" reported: Client 15 is not in game
L 11/02/2008 - 23:17:47: [SM] Displaying call stack trace for plugin "dod_gungame.smx":
L 11/02/2008 - 23:17:47: [SM] [0] Line 244, dod_gungame.sp::Timer_Strip()
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darkranger
Senior Member
Join Date: Apr 2006
Location: dod_hinterland
Old 11-09-2008 , 13:09   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #100

i have found an extended plugin for the eventscript version.
the funny think is that you can run faster when you on knife.
http://forums.mattie.info/cs/forums/...ic.php?t=27235

and when there less then 4 players on server Spade and knife should be disabled too!

so could this be done here too?
that you can set speed for knife and spade?

Last edited by darkranger; 11-12-2008 at 15:24.
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