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Maps with sv_turbophysics settings don't send zombies back to spawn.


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Syoudous
Junior Member
Join Date: Feb 2013
Old 02-08-2013 , 15:21   Maps with sv_turbophysics settings don't send zombies back to spawn.
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I've noticed that maps that force sv_turbophysics 0 bugs the zombie spawn at times, making them spawn inbetween players when the server (or even the map) forces them to go back to spawn. What is the issue here that is causing this and could this be fixed?

I tried searching this up and couldn't find anything relevant...

Last edited by Syoudous; 02-08-2013 at 15:21.
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ZombieFurbie
New Member
Join Date: Apr 2013
Old 04-14-2013 , 05:17   Re: Maps with sv_turbophysics settings don't send zombies back to spawn.
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I can vouche for this, seems that sv_turbophysics, when set to 0, can sometimes enable classic zombie spawning. It can break maps and is making driveable vehicles unimplementable in maps.

Would be nice to see this fixed.
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mudza
Junior Member
Join Date: Apr 2010
Old 04-14-2013 , 08:09   Re: Maps with sv_turbophysics settings don't send zombies back to spawn.
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We use sv_turbophysics 0 and zombies get spawned back to spawn every time (only ct spawn)
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ZombieFurbie
New Member
Join Date: Apr 2013
Old 04-14-2013 , 17:03   Re: Maps with sv_turbophysics settings don't send zombies back to spawn.
Reply With Quote #4

it seems to only happen with a large amount of players.
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