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Model Fun


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davinci
New Member
Join Date: Dec 2009
Old 12-01-2009 , 20:56   Re: Model Fun
Reply With Quote #91

Hey, I was wondering how to make my spawning commands not show up as actions in the public chat box. In otherwords, whenever I or my co-founder spawn something, it shows up in the chat. Is there an easy fix for this?
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Jak235312
Junior Member
Join Date: Nov 2009
Old 12-01-2009 , 21:00   Re: Model Fun
Reply With Quote #92

Yes some things (such as Alyx) work as a physics.
But the crows and such wont seem to spawn at all for me, and dont appear as a static as you said they should
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 12-01-2009 , 21:00   Re: Model Fun
Reply With Quote #93

i dont have a sourcemod installation on me but it is a setting in sourcemod.cfg which controls who gets to see the admin messages.
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Arg!
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Join Date: Jul 2008
Location: Australia
Old 12-01-2009 , 21:00   Re: Model Fun
Reply With Quote #94

Quote:
Originally Posted by Jak235312 View Post
Yes some things (such as Alyx) work as a physics.
But the crows and such wont seem to spawn at all for me, and dont appear as a static as you said they should
send me the full command you are attempting to use, and the game.
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Jak235312
Junior Member
Join Date: Nov 2009
Old 12-01-2009 , 21:09   Re: Model Fun
Reply With Quote #95

example:
sm_spawnphysics "models/alyx.mdl" will work

sm_spawnphysics "models/crow.mdl"
is nothing >.>

This is in ZPS

EDIT:Should say that the same commands used to make a hat, work just fine
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davinci
New Member
Join Date: Dec 2009
Old 12-01-2009 , 21:10   Re: Model Fun
Reply With Quote #96

I don't think i have a source mods.cfg :O
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 12-01-2009 , 21:56   Re: Model Fun
Reply With Quote #97

Quote:
Originally Posted by davinci View Post
I don't think i have a source mods.cfg :O
i seriously doubt that, its a core config file.

as for the crow issue, ive not tested this on zombie panic and have no experience with the game but there is certainly no reason why it would not work.
Perhaps it will just be that some models dont work in that mod for whatever reason.
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Jak235312
Junior Member
Join Date: Nov 2009
Old 12-01-2009 , 23:58   Re: Model Fun
Reply With Quote #98

*shrugs*
Well either way if i do happen to stumble across an answer i'll post it here for ya.
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davinci
New Member
Join Date: Dec 2009
Old 12-02-2009 , 08:16   Re: Model Fun
Reply With Quote #99

I got it, thanks.

Last edited by davinci; 12-02-2009 at 08:19. Reason: I found my problem :D
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 12-02-2009 , 15:18   Re: Model Fun
Reply With Quote #100

FYI for davinci's problem, the sourcemod.cfg section to investigate is

Code:
// Specifies how admin activity should be relayed to users.  Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+8)
sm_show_activity 12
This controls who gets to see admin actions for all plugins.
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