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[L4D2]All 8 survivors (from 1 and 2)


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Portalboat
Senior Member
Join Date: May 2010
Old 06-18-2010 , 23:00   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #501

That's probably possible with a plugin, but it'd lead to longer load times. I'm sure nobody would mind, though

Hmmm...I think the best thing would be to start over. It'd probably take me a week to finish everything....

On a completely unrelated topic... Poking around in the terror_player files shows this:

Code:
response Airport03FireStartedCoach
{
    scene "scenes/npcs/Barricade_Orator_blank.vcd"  then Coach Airport03FireStartedX foo:0  .01 // [BLANK]
}
rule Airport03FireStartedCoach
{
    criteria ConceptAirport03FireStarted PanicEventCoach
    response Airport03FireStartedCoach
}
response Airport03FireStartedProducer
{
    scene "scenes/npcs/Barricade_Orator_blank.vcd"  then Producer Airport03FireStartedX foo:0  .01 // [BLANK]
}
rule Airport03FireStartedProducer
{
    criteria ConceptAirport03FireStarted PanicEventProducer
    response Airport03FireStartedProducer
}
response Airport03FireStartedGambler
{
    scene "scenes/npcs/Barricade_Orator_blank.vcd"  then Gambler Airport03FireStartedX foo:0  .01 // [BLANK]
}
rule Airport03FireStartedGambler
{
    criteria ConceptAirport03FireStarted PanicEventGambler
    response Airport03FireStartedGambler
}
response Airport03FireStartedMechanic
{
    scene "scenes/npcs/Barricade_Orator_blank.vcd"  then Mechanic Airport03FireStartedX foo:0  .01 // [BLANK]
}
rule Airport03FireStartedMechanic
{
    criteria ConceptAirport03FireStarted PanicEventMechanic
    response Airport03FireStartedMechanic
}
Basically, this is stuff for the Left 4 Dead ONE campaigns....why would they need that in there...?

Curiouser and curiouser...

Last edited by Portalboat; 06-18-2010 at 23:08.
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uriel18
Senior Member
Join Date: Apr 2009
Old 06-19-2010 , 10:34   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #502

By the way, the problem with the spit and the bots dont moving on it. I think in my case is problem of the infected bots plugin. I removed it and no longer have this problem. The bots don´t stay any more on the spit, and if I stay, the terror music sounds again ok.

Probably most of you have also infected bots to balance the gameplay with 8 survivors setting a higher number of specials.

I´m using now monsterbots plugin to set various specials togethers and the problem with the spit is solved.

I will post this in first page if someone could confirm me that removing infected bots the problem has solved.

--------------------------------------------------

With yesterday´s l4d2 update, I loss my old hud vpk. Doesn´t work any more. Can someone tell me if exists an VPK with old hud that still works?
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Last edited by uriel18; 06-19-2010 at 10:39.
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Midnight Hunk
Junior Member
Join Date: Apr 2010
Old 06-19-2010 , 15:34   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #503

Yahooo.
I modified the .sp file of this plugin, and mixed with my 7 server side characters, and then BAM !!! i got 14 diferent survivors
here's a video http://www.youtube.com/watch?v=maRNfI804x4
(sorry for the bad quality, youtube screwed up de video a little)
If someone here wants my version of the plugin, SENT ME AN E-mail to me) my e-mail: [email protected]
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uriel18
Senior Member
Join Date: Apr 2009
Old 06-19-2010 , 15:44   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #504

Quote:
Originally Posted by Midnight Hunk View Post
Yahooo.
I modified the .sp file of this plugin, and mixed with my 7 server side characters, and then BAM !!! i got 14 diferent survivors
here's a video http://www.youtube.com/watch?v=maRNfI804x4
(sorry for the bad quality, youtube screwed up de video a little)
If someone here wants my version of the plugin, SENT ME AN E-mail to me) my e-mail: [email protected]
That´s very interesting. But We are trying only to get work properly the 8 survivors of l4d series. We have done work all 8 in fact. We are finishing little things to make all perfect.

Anyway, I have a friend that may be interested.

--------------------------------------------------

Edit: My friend has email me to tell me you have helped him in some modifications. Maybe can be useful to make a new Bill. I will test. Thanks for that

You are welcome around here anytime you want.
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Last edited by uriel18; 06-19-2010 at 17:10.
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Midnight Hunk
Junior Member
Join Date: Apr 2010
Old 06-19-2010 , 18:51   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #505

Anyway, i'm trying to make a Server side Bill, but i'm a little confused with some files, just give me some time, and i might create A great server side bill

----------------------------------------------
EDIT:

i was looking at some random threads at facepunch, and i found a guy that says he fixed bill:
http://www.facepunch.com/showthread....1#post21701471

Last edited by Midnight Hunk; 06-19-2010 at 19:10.
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uriel18
Senior Member
Join Date: Apr 2009
Old 06-19-2010 , 19:36   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #506

Quote:
Originally Posted by Midnight Hunk View Post
Anyway, i'm trying to make a Server side Bill, but i'm a little confused with some files, just give me some time, and i might create A great server side bill

----------------------------------------------
EDIT:

i was looking at some random threads at facepunch, and i found a guy that says he fixed bill:
http://www.facepunch.com/showthread....1#post21701471
That screenshots and informations are old.

We have stucked at the same point long time ago. We have Bill working, but not naming Bill.
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Portalboat
Senior Member
Join Date: May 2010
Old 06-19-2010 , 19:37   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #507

That's not anything new, I'm pretty sure that we've fixed the model.


It's really bothering me that I can't make the voice lines...
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mi123645
Veteran Member
Join Date: Feb 2009
Old 06-19-2010 , 20:02   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #508

Quote:
Originally Posted by uriel18 View Post
That screenshots and informations are old.

We have stucked at the same point long time ago. We have Bill working, but not naming Bill.
Technically, Bill still does not work, we only have his model working. I get the idea that once we implement his sounds and gestures is when he will truly work.

About the Infected Bots glitch, I've been trying to find the solution to that but I haven't found the cause. Feel free to look into the source and find whats causing it.
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Portalboat
Senior Member
Join Date: May 2010
Old 06-19-2010 , 21:41   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #509

Gestures don't work for ANY of the L4D characters...it's something Valve forgot to put in. And the MDLDecomplier broke....
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uriel18
Senior Member
Join Date: Apr 2009
Old 06-20-2010 , 05:33   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #510

Quote:
Originally Posted by mi123645 View Post
Technically, Bill still does not work, we only have his model working. I get the idea that once we implement his sounds and gestures is when he will truly work.

About the Infected Bots glitch, I've been trying to find the solution to that but I haven't found the cause. Feel free to look into the source and find whats causing it.
Did you try to remove infectebots plugin?
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