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[CS:GO] ckSurf (1.18f, 24.11.2015)


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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 01-08-2016 , 08:17   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1231

Quote:
Originally Posted by blackhawk74 View Post
Running latest commit, could be due to the game update:

Code:
L 01/07/2016 - 19:14:44: SourceMod error session started
L 01/07/2016 - 19:14:44: Info (map "surf_syria_again_") (file "errors_20160107.log")
L 01/07/2016 - 19:14:44: [SM] Plugin encountered error 30: Script execution timed out
L 01/07/2016 - 19:14:44: [SM] Displaying call stack trace for plugin "ckSurf.smx":
L 01/07/2016 - 19:14:44: [SM]   [0]  Line 187, G:\cksurf\addons\sourcemod\scripting\include\string.inc::StrEqual()
L 01/07/2016 - 19:14:44: [SM]   [1]  Line 2580, ckSurf/misc.sp::CreateNavFiles()
L 01/07/2016 - 19:14:44: [SM]   [2]  Line 2335, G:\cksurf\addons\sourcemod\scripting\ckSurf.sp::OnPluginStart()
L 01/07/2016 - 19:16:28: Error log file session closed.
Could be. Wrote this a little different in the newest.

Quote:
Originally Posted by Caaine View Post
new csgo update..

The Hud disappear by map finish oO
screen: http://images.akamai.steamuserconten...EE83004E06D1E/


greetz
Caaine
Fixed

Quote:
Originally Posted by Exxelence View Post
i still got no clue about my issue with Staged and Linear maps. My database is totally fine, i have no error logs and all the other stuff is up to date.
I.e. i added surf_lt_omnific_fix, not in the ckmap pack ofc. In the beginning it shows linear, so i start adding a start zone and then stages + finally the end. still linear.
I'm encountering this issue on many maps on my server and this is rly giving me a hard time.
Can u pls help me out?
Thx in advance.
Exx
Tested on the newest and it works fine, also on maps that are not in the pack. Can you post the database entries of the zones in your database?

Use this query to get them:
Code:
SELECT * FROM ck_zones WHERE mapname = "surf_lt_omnific_fix";
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ThanoslBsl
Junior Member
Join Date: Oct 2015
Old 01-08-2016 , 09:44   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1232

is it possible to have a auto-refresh when people connect ?

cause right now we have to type !rank and do refresh

we got 6 server with different map cycle so we got different point from each of them, can you put just a auto-refresh when people connect ? Thanks
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 01-08-2016 , 09:51   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1233

Quote:
Originally Posted by ThanoslBsl View Post
is it possible to have a auto-refresh when people connect ?

cause right now we have to type !rank and do refresh

we got 6 server with different map cycle so we got different point from each of them, can you put just a auto-refresh when people connect ? Thanks
Hey, that would increase server load by a ton.

Just today I added a new feature for people having multiple servers. Set ck_multi_server_mapcycle to 1 and add all the maps you are running on your servers to addons/sourcemod/configs/ckSurf/multi_server_mapcycle.txt, and your points should be the same on all servers.

The new feature isn't tested though, so there might be some bugs with it.

Alternatively, you could have the same mapcycle.txt and the same maps in the maps folder on all the servers, and the points should be same. You would have to change your mapchooser to use another mapcycle file to use this method, if you mapcycles are different on the servers.

Last edited by jonitaikaponi; 01-08-2016 at 09:57.
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ThanoslBsl
Junior Member
Join Date: Oct 2015
Old 01-08-2016 , 10:02   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1234

Quote:
Originally Posted by jonitaikaponi View Post
Hey, that would increase server load by a ton.

Just today I added a new feature for people having multiple servers. Set ck_multi_server_mapcycle to 1 and add all the maps you are running on your servers to addons/sourcemod/configs/ckSurf/multi_server_mapcycle.txt, and your points should be the same on all servers.

The new feature isn't tested though, so there might be some bugs with it.

Alternatively, you could have the same mapcycle.txt and the same maps in the maps folder on all the servers, and the points should be same. You would have to change your mapchooser to use another mapcycle file to use this method, if you mapcycles are different on the servers.
ok auto-refresh, about ck_multi_server_mapcycle example

Server : Surf 1-2 = only tier 1-2 map
surf 4-6 = only 4 - 6 tier map

if i add the 4-6 map into the multi_server_mapcycle.txt, do i have to add the .bsp into the 1-2 map ?

Last edited by ThanoslBsl; 01-08-2016 at 10:02.
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 01-08-2016 , 10:06   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1235

Quote:
Originally Posted by ThanoslBsl View Post
ok auto-refresh, about ck_multi_server_mapcycle example

Server : Surf 1-2 = only tier 1-2 map
surf 4-6 = only 4 - 6 tier map

if i add the 4-6 map into the multi_server_mapcycle.txt, do i have to add the .bsp into the 1-2 map ?
If you use ck_multi_server_mapcycle, you don't have to add the .bsp files to both servers. Just add all your maps on both servers to the multi_server_mapcycle.txt, so the txt file should have tier 1-6 maps in it.
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ThanoslBsl
Junior Member
Join Date: Oct 2015
Old 01-08-2016 , 10:12   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1236

Quote:
Originally Posted by jonitaikaponi View Post
If you use ck_multi_server_mapcycle, you don't have to add the .bsp files to both servers. Just add all your maps on both servers to the multi_server_mapcycle.txt, so the txt file should have tier 1-6 maps in it.
Thanks, btw
is there a possibility to have in the next update a simply way to add more ranks ? cause right now we have to edit cksurf completely just add 3-4 rank, and i dont wanna make that since Cksurf is in Beta... and i don't want to redo all of those rank for just 1 update, can you check if u can make a ez way to add more rank ? thanks

Last edited by ThanoslBsl; 01-08-2016 at 10:14.
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XiiooX
Junior Member
Join Date: Sep 2015
Old 01-08-2016 , 10:26   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1237

Is it possible to add more Skillgroups? I want more than 9?
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barvica
Senior Member
Join Date: Oct 2014
Old 01-08-2016 , 10:52   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1238

my mp_timelimit is set to 15 in casual config, but cksurf automaticly sets it to 40 after map changes? I use max 15 minutes because i want people to vote for the map when there is 3 more minutes. and after time runes out, map should change.

What do i need to set ?
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 01-08-2016 , 11:28   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1239

Quote:
Originally Posted by barvica View Post
my mp_timelimit is set to 15 in casual config, but cksurf automaticly sets it to 40 after map changes? I use max 15 minutes because i want people to vote for the map when there is 3 more minutes. and after time runes out, map should change.

What do i need to set ?
ckSurf doesn't change timelimit by default. If you have set ck_dynamic_timelimit to 1, then set it to 0, otherwise, check if you have added mp_timelimit to cfg/sourcemod/ckSurf/main.cfg or map_types/x.cfg
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barvica
Senior Member
Join Date: Oct 2014
Old 01-08-2016 , 11:59   Re: [CS:GO] ckSurf (1.18b, 24.11.2015)
Reply With Quote #1240

Yes i had ck_dynamic_timelimit "1", probably that was the problem Thanks

Quote:
Originally Posted by jonitaikaponi View Post
ckSurf doesn't change timelimit by default. If you have set ck_dynamic_timelimit to 1, then set it to 0, otherwise, check if you have added mp_timelimit to cfg/sourcemod/ckSurf/main.cfg or map_types/x.cfg
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