Raised This Month: $51 Target: $400
 12% 

[TF2] RocketBounce


Post New Thread Reply   
 
Thread Tools Display Modes
wyn10
SourceMod Donor
Join Date: Sep 2009
Old 07-25-2011 , 19:50   Re: [TF2] RocketBounce
Reply With Quote #41

Quote:
Originally Posted by FlaminSarge View Post
Those aren't lasers.

I am interested, however, in what appears to be a 1-up mushroom in that picture.
Look harder.
wyn10 is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-26-2011 , 00:57   Re: [TF2] RocketBounce
Reply With Quote #42

At most, I see one, but that one looks like a crocket too. Jeez.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 10-30-2011 , 14:49   Re: [TF2] RocketBounce
Reply With Quote #43

I'm attempting to use this. Does anyone have it running currently? I get a server crash when I join as a soldier.
Arcanus is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-31-2011 , 06:28   Re: [TF2] RocketBounce
Reply With Quote #44

Working fine here. If you get a server crash when you *join* as any class, that's probably an extension that's crashing, not this. Update all your gamedata and extensions.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 10-31-2011 , 09:07   Re: [TF2] RocketBounce
Reply With Quote #45

Did so. Worked. Thank you.
Arcanus is offline
FunkyLoveCow
Senior Member
Join Date: May 2010
Old 11-28-2011 , 08:20   Re: [TF2] RocketBounce
Reply With Quote #46

Hey Sarge, any chance you got the version that allows this to be triggered per player working?
FunkyLoveCow is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-28-2011 , 14:04   Re: [TF2] RocketBounce
Reply With Quote #47

No, will do sometime.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 11-28-2011 , 19:06   Re: [TF2] RocketBounce
Reply With Quote #48

Interesting plugin.. is there a quick on and off feature to it like the homing rockets are done via right click?
Horsedick is offline
Nikey646
Member
Join Date: Apr 2011
Old 03-31-2012 , 08:12   Re: [TF2] RocketBounce
Reply With Quote #49

Could someone create a version of this, which will check to see if the material that it hit is a breakable material, because i am using this with TFDodgeball and tfdb_glass_floor has a breakable ground, but we have to wait for the rockets to hit the bounce limit before we can break the glass which is kind of boring, just makes the map a box....

Hope to see an update similar to that suggestion (:
__________________
ğUnAUĞ UnknownAU ğUnAUĞ
A Proud Australian TFDodgeball Server!




Nikey646 is offline
Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 03-31-2012 , 12:26   Re: [TF2] RocketBounce
Reply With Quote #50

How about floors? Does it bounce off of that?
Mr. Man is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:20.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode