Raised This Month: $51 Target: $400
 12% 

[L4D2] A look at the upcoming XPMod


Post New Thread Reply   
 
Thread Tools Display Modes
Blakeocity
Senior Member
Join Date: Nov 2009
Old 03-28-2010 , 04:10   Re: [L4D2] A look at the upcoming XPMod
Reply With Quote #11

woah xD
Maybe lower it then

hehe, Looking forward to this babies release.
Blakeocity is offline
kwski43
Senior Member
Join Date: Mar 2009
Old 03-28-2010 , 05:22   Re: [L4D2] A look at the upcoming XPMod
Reply With Quote #12

would be cool
__________________
kwski43 is offline
marvel
BANNED
Join Date: Dec 2009
Old 03-28-2010 , 08:56   Re: [L4D2] A look at the upcoming XPMod
Reply With Quote #13

Wow this looks great! Can't wait for it's release although I hope that most things will go automatically like increased reload speed and that you don't have to use any commands like !buy or !exp etc.

Screenshots look promising!
marvel is offline
Dragonzk
Junior Member
Join Date: Dec 2009
Old 03-28-2010 , 12:36   Re: [L4D2] A look at the upcoming XPMod
Reply With Quote #14

Blakeocity;

Don't worry, when we start working on the Special Infected talents, we plan to scale them accordingly to balance the mod.


Marvel;

There is only one command you need to use...for the most part...I don't want to release too much info without discussing it with ChrisP first, but, each class has 2 actions that they get at higher levels...it basically activates some of their stronger abilities, so a max of 3 commands

!xpm
!actionkey1
!actionkey2

However, in the help menu and such, we show how to bind the action keys to buttons on your keyboard, so you don't have to type them in every time.
Dragonzk is offline
ticomegranha
New Member
Join Date: Mar 2010
Old 03-28-2010 , 13:51   Re: [L4D2] A look at the upcoming XPMod
Reply With Quote #15

Very nice, but for all that you must make that the infected(bots, not players) also use some skills, or at least make them stronger with level "lvl 5 +10% damage, level 20 + 50% hp, or else on a coop server, it gonna be too easy to win after getting some level.
ticomegranha is offline
Dragonzk
Junior Member
Join Date: Dec 2009
Old 03-28-2010 , 17:23   Re: [L4D2] A look at the upcoming XPMod
Reply With Quote #16

Well, as I said, the XPMod is intended to be a versus mod...me and ChrisP are really going for a total bloodbath in versus games, haha. For the moment though, only the survivors are ready for an early alpha release, which is why we're showing this. As mentioned in my first post, the alpha release will be out in a couple weeks, we just need to do some fine tuning, balancing, etc. and the survivors will be ready for testing publicly. While that is taking place, we will begin work on the infected and versus mode.
Dragonzk is offline
marvel
BANNED
Join Date: Dec 2009
Old 03-28-2010 , 18:16   Re: [L4D2] A look at the upcoming XPMod
Reply With Quote #17

total bloodbath in versus games, sounds good to me
marvel is offline
ReHAXor
Member
Join Date: Dec 2005
Old 05-22-2010 , 11:01   Re: [L4D2] A look at the upcoming XPMod
Reply With Quote #18

is this mod already launched ?
want to test it.
__________________
ReHAXor is offline
Blakeocity
Senior Member
Join Date: Nov 2009
Old 05-22-2010 , 13:28   Re: [L4D2] A look at the upcoming XPMod
Reply With Quote #19

Abandoned?
Blakeocity is offline
ReHAXor
Member
Join Date: Dec 2005
Old 05-25-2010 , 23:25   Re: [L4D2] A look at the upcoming XPMod
Reply With Quote #20

i am really interested in to play this mod :0(
__________________
ReHAXor is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode