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player_left_start_area X player_left_checkpoint


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Pescoxa
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Join Date: Dec 2009
Old 05-15-2010 , 11:36   player_left_start_area X player_left_checkpoint
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Sometimes player_left_start_area doesn't fire in L4D2, so I decided to work with player_left_checkpoint, but this event fires a lot! I found out an event var called area that returns a long. How can I identify this long as a start safe area?

Thanks!
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