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CSGOFixes


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Author
Vauff
AlliedModders Donor
Join Date: Sep 2019
Plugin ID:
8396
Plugin Version:
2.0
Plugin Category:
Technical/Development
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Various fixes for CS:GO
    Old 03-02-2023 , 09:15   CSGOFixes
    Reply With Quote #1

    CSGOFixes

    A collection of various fixes for CS:GO, originally based on the CSSFixes extension. These fixes are largely targeted at custom gamemodes/maps where these problems will actually appear unlike the base game, but still technically apply to any CS:GO server.

    This plugin contains the following fixes:
    • Re-enables movement lag compensation inside of game_ui's to fix "laggy movement"
    • Fixes the game_ui Deactivate input crashing the server with a null activator
    • Stops the player_speedmod ModifySpeed input from disabling players flashlights
    • Fixes filter TestActivator inputs crashing the server with a null activator
    • Fixes grenade explosions where the thrower left before explosion crashing the server if tested against numerous possible damage filters that lack null attacker checks
    • Fixes parented triggers firing OnStartTouch every tick while touched, this also fixes the well-known "stack damage" bug
    • Forces all entities (not just templated ones) to delete their script handle if it exists, thus mitigating a game stringtable leak
    • Fixes chat/command processing lag when map physics create a lot of friction dust particles

    Additional Credits
    • BotoX: Creating the original CSSFixes, where some of these fixes were originally made
    • Snowy: General help
    • Peace-Maker: Creating Movement Unlocker, which I based the patching code off of

    GitHub

    https://github.com/Vauff/CSGOFixes
    Attached Files
    File Type: sp Get Plugin or Get Source (csgofixes.sp - 212 views - 8.6 KB)
    File Type: txt csgofixes.games.txt (4.7 KB, 109 views)
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    r14170
    Veteran Member
    Join Date: Dec 2009
    Old 03-02-2023 , 17:07   Re: CSGOFixes
    Reply With Quote #2

    Hey, nice one!

    Im not entirely sure what does this mean - Re-enables movement lag compensation inside of game_ui's to fix "laggy movement"

    Can you explain a bit? Thanks!
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    Vauff
    AlliedModders Donor
    Join Date: Sep 2019
    Old 03-02-2023 , 20:45   Re: CSGOFixes
    Reply With Quote #3

    Quote:
    Originally Posted by r14170 View Post
    Hey, nice one!

    Im not entirely sure what does this mean - Re-enables movement lag compensation inside of game_ui's to fix "laggy movement"

    Can you explain a bit? Thanks!
    If the game_ui does not have the "Freeze Player" spawnflag ticked, then the player will be able to move, but with all movement inputs delayed by their ping to the server. This delay is removed when running the plugin, thus solving the "lag".
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    Last edited by Vauff; 03-02-2023 at 20:46.
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    NanoC
    Veteran Member
    Join Date: Jan 2016
    Location: Argentina
    Old 03-02-2023 , 21:15   Re: CSGOFixes
    Reply With Quote #4

    Amazing as always
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    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 03-02-2023 , 21:37   Re: CSGOFixes
    Reply With Quote #5

    Ooh, these fixes are actually useful in both L4D games too.
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    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 03-07-2023 , 08:33   Re: CSGOFixes
    Reply With Quote #6

    Quote:
    Originally Posted by Vauff View Post
    CSGOFixes

    A collection of various fixes for CS:GO, originally based on the CSSFixes extension. These fixes are largely targeted at custom gamemodes/maps where these problems will actually appear unlike the base game, but still technically apply to any CS:GO server.

    This plugin contains the following fixes:
    • Re-enables movement lag compensation inside of game_ui's to fix "laggy movement"
    • Fixes the game_ui Deactivate input crashing the server with a null activator
    • Stops the player_speedmod ModifySpeed input from disabling players flashlights
    • Fixes filter TestActivator inputs crashing the server with a null activator
    • Fixes grenade explosions where the thrower left before explosion crashing the server if tested against numerous possible damage filters that lack null attacker checks
    • Fixes parented triggers firing OnStartTouch every tick while touched, this also fixes the well-known "stack damage" bug
    • Forces all entities (not just templated ones) to delete their script handle if it exists, thus mitigating a game stringtable leak
    • Fixes chat/command processing lag when map physics create a lot of friction dust particles

    Additional Credits
    • BotoX: Creating the original CSSFixes, where some of these fixes were originally made
    • Snowy: General help
    • Peace-Maker: Creating Movement Unlocker, which I based the patching code off of

    GitHub

    https://github.com/Vauff/CSGOFixes
    Hmm. So that's why rope jump in JailBreak maps have stacking damage for insta kills?
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