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SuperLogs: TF2 1.4.5 (updated 2010-2-22)


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Cain
SourceMod Donor
Join Date: May 2005
Location: South Carolina, USA
Old 02-22-2010 , 15:03   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-13)
Reply With Quote #71

Is there any way we can log an event when someone stops the cart on PL maps from moving backwards ?? I'd really like to reward those players.
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cmptrwz
Member
Join Date: Dec 2008
Old 02-22-2010 , 15:10   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-13)
Reply With Quote #72

Quote:
Originally Posted by Cain View Post
Is there any way we can log an event when someone stops the cart on PL maps from moving backwards ?? I'd really like to reward those players.
The game doesn't inform us when that happens in any meaningful way that I know of, and what little it does offer would be a PITA to figure out the players for, if even possible across maps.

Besides, why do you want to reward them for leaving the cart long enough for it TO move backwards?
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psychonic

BAFFLED
Join Date: May 2008
Old 02-22-2010 , 16:21   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-13)
Reply With Quote #73

Quote:
Originally Posted by Cain View Post
Very nice, I look forward to psychonic's comments.
CmptrWz's version is official. We've been talking since before he started it.

He's spent much time on his rewrite and has done very thorough testing and a great job overall. I'm going to actually be implementing some of his general changes in the other SuperLogs plugins as well.

I'd like for people to give their input on it, and then I will replace the one on the first post with it. I'm adding a link to it from there now.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-23-2010 , 17:12   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-13)
Reply With Quote #74

Quote:
Originally Posted by cmptrwz View Post
FIXES from 1.4.5:
  • airshot_rocket/airshot_headshot should no longer trigger on swimmers
I'm tempted to install 2.0.2 just for this fix, seeing as how HLStatsX CE omits an option to disable specific awards without deleting them, and my servers airshot awards are all screwed up.

Actually, can I make a request? Can you add a cvar to stop tracking the two airshots in case other bugs in their calculation are revealed?
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cmptrwz
Member
Join Date: Dec 2008
Old 02-23-2010 , 17:47   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-13)
Reply With Quote #75

Quote:
Originally Posted by Powerlord View Post
I'm tempted to install 2.0.2 just for this fix, seeing as how HLStatsX CE omits an option to disable specific awards without deleting them, and my servers airshot awards are all screwed up.

Actually, can I make a request? Can you add a cvar to stop tracking the two airshots in case other bugs in their calculation are revealed?
TWO airshots?
  • airshot_arrow
  • airshot_flare
  • airshot_headshot
  • airshot_pipebomb
  • airshot_rocket
  • airshot_sticky
  • airshot_stun
Thing is, after all the checking, I don't think there are any more issues with the airshot detect code (so long as you are using SDKHooks, it is somewhat hacky without it). Unless you want me to have it not detect hits on noclippers, which I think is the last possible airshot left. Still, I can consider more cvars, but don't expect any tonight.
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Cain
SourceMod Donor
Join Date: May 2005
Location: South Carolina, USA
Old 02-24-2010 , 07:39   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-13)
Reply With Quote #76

Quote:
Originally Posted by cmptrwz View Post
The game doesn't inform us when that happens in any meaningful way that I know of, and what little it does offer would be a PITA to figure out the players for, if even possible across maps.

Besides, why do you want to reward them for leaving the cart long enough for it TO move backwards?
When your team is attacking on a PL map, if they do not continually touch the cart, it will start moving backward, losing the progress made.

Some guys are willing to sacrifice themselves to keep touching it to stop it from moving backward, which is important, but many guys are not willing to do that because they get no points for causing the cart to hold it's ground.

I hope I explained that better this time.
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cmptrwz
Member
Join Date: Dec 2008
Old 02-24-2010 , 09:23   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-13)
Reply With Quote #77

Quote:
Originally Posted by Cain View Post
When your team is attacking on a PL map, if they do not continually touch the cart, it will start moving backward, losing the progress made.

Some guys are willing to sacrifice themselves to keep touching it to stop it from moving backward, which is important, but many guys are not willing to do that because they get no points for causing the cart to hold it's ground.

I hope I explained that better this time.
Let me put it this way:

Though I don't plan to, I could easily fire an event for the cart STARTING to move backwards. That is something that is fired in a consistent way across maps and can be easily dealt with, although I would have to deal with payload race maps being a different beast entirely.

I cannot, however, figure out WHO is pushing the cart until the escort score event goes off, and that won't fire just because they touched the cart and died to stop it from going backwards, that fires because they were on the cart for a period of time.

It is thus beyond my abilities with my knowledge of how the game is firing events for me to even consider adding a log event for someone stopping the cart from moving backwards.

AKA, even if I wanted to, I CAN'T DO IT.
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toazron1
Senior Member
Join Date: Oct 2006
Old 02-24-2010 , 12:55   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-22)
Reply With Quote #78

small bug (i think)

PHP Code:
    cvar_heals CreateConVar("superlogs_heals""1""Enable logging of healpoints upon death (default on)"0true0.0true1.0);
    
cvar_rolelogfix CreateConVar("superlogs_heals""1""Enable logging of healpoints upon death (default on)"0true0.0true1.0); 
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DrGamez
Member
Join Date: Jan 2005
Location: Seattle
Old 02-24-2010 , 14:49   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-22)
Reply With Quote #79

Is there any way to get the name of who you're assisting? I like that I can track assists, but without knowing who's helping who, any fun metrics are left out.
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Cain
SourceMod Donor
Join Date: May 2005
Location: South Carolina, USA
Old 02-24-2010 , 20:20   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-22)
Reply With Quote #80

Thanks for the reply CMP and great work. I know something like this is a thankless job that requires a lot of time, so thank you.
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