See this HLDS mailing list thing.
Quote:
Heads up, you left your debug prints in when a player is healed. It can produce quite some spam in the server console.
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Grab the
console cleaner and add the following to the config as a quick fix:
Code:
0.000
0.001125
0.001238
No blank line at the end, otherwise the extension treats every output as a match and you'll see nothing.
Edit: I had a go at checking this out in IDA and attempting to write a plugin-based patch for it. Found the call really quickly since the string "%0.6f\n" only shows up once.
Linux only gamedata, no sanity checks other than verifying a call op is present at that offset, requires 1.9+ due to some new gamedata offset functionality that I don't feel like backporting, I've never done anything with assembly or Windows sigscanning until when I wrote this. But if you want to still try it out,
here's the plugin and accompanying gamedata.
Edit: Added a Windows sig that seems to work.
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