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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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Psyk0tik
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Old 04-15-2018 , 07:03   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v22.0, 04-07-2018)
Reply With Quote #161

You are using a very old version. The name of the version you're using is "l4d_anti-speedrunner.smx" which hasn't been used since v14.0.
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eziosid
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Old 04-16-2018 , 03:26   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v22.0, 04-07-2018)
Reply With Quote #162

hi fixed that its not old version its just a conflict in cvars now working and 1 more q . is lockdown is not for all maps its work in c2m1_highway and c2m2 end safedoor is just open without count down is that possible to add count down to all map tnx am not good in eng sry for any mistek ...
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Psyk0tik
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Old 04-21-2018 , 16:58   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v22.0, 04-07-2018)
Reply With Quote #163

Quote:
Originally Posted by eziosid View Post
hi fixed that its not old version its just a conflict in cvars now working and 1 more q . is lockdown is not for all maps its work in c2m1_highway and c2m2 end safedoor is just open without count down is that possible to add count down to all map tnx am not good in eng sry for any mistek ...
If you have any of the other security system (Companion and Keyman) enabled, the plugin will randomly choose one of them. The Lockdown should always have a countdown regardless of which non-finale map.
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Psyk0tik
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Old 05-06-2018 , 23:26   Re: [L4D & L4D2] Anti-Speedrunner System (v25.0, 05-06-2018)
Reply With Quote #164

Version 25.0 is out!

Changes

1. More files!
2. More systems!
3. More variety!
4. Less code!
5. Less convars!
6. Less lines!
7. Fixed lots of bugs.
8. Updated translation file with new phrases. (Thanks to Mi.Cura for Portuguese translations and KasperH for Hungarian translations!)

Please delete any files from any previous version and download the anti-speedrunner_system.zip file above!
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Last edited by Psyk0tik; 05-06-2018 at 23:26.
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Mi.Cura
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Old 05-07-2018 , 14:13   Re: [L4D & L4D2] Anti-Speedrunner System (v25.0, 05-06-2018)
Reply With Quote #165

Hello Crasher,

I have a question...

I can choose the systems that I want, ok? For this I must type the numbers referred, confirms?

For exemple:

// Which system do you want to use to deal with speedrunners?
// (0: Random, 1-18 )
// (1: Slow)
// (2: Drug)
// (3: Blindness)
// (4: Shove)
// (5: Shake)
// (6: Freeze)
// (7: Warp)
// (8: Hurt)
// (9: Fire)
// (10: Puke)
// (11: Chase)
// (12: Explosion)
// (13: Disarm)
// (14: Incapacitation)
// (15: Health)
// (16: Kill)
// (17: Charge, switches to Chase in L4D1.)
// (18: Acidity, switches to Chase in L4D1.)
// (19: Kick)
// (20: Ban)
// -
// Default: "0"
assstrike_system "2-3-4-6-7-9-11-13-14"

Last edited by Mi.Cura; 05-07-2018 at 14:14.
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Psyk0tik
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Old 05-07-2018 , 14:35   Re: [L4D & L4D2] Anti-Speedrunner System (v25.0, 05-06-2018)
Reply With Quote #166

Quote:
Originally Posted by Mi.Cura View Post
Hello Crasher,

I have a question...

I can choose the systems that I want, ok? For this I must type the numbers referred, confirms?

For exemple:

// Which system do you want to use to deal with speedrunners?
// (0: Random, 1-18 )
// (1: Slow)
// (2: Drug)
// (3: Blindness)
// (4: Shove)
// (5: Shake)
// (6: Freeze)
// (7: Warp)
// (8: Hurt)
// (9: Fire)
// (10: Puke)
// (11: Chase)
// (12: Explosion)
// (13: Disarm)
// (14: Incapacitation)
// (15: Health)
// (16: Kill)
// (17: Charge, switches to Chase in L4D1.)
// (18: Acidity, switches to Chase in L4D1.)
// (19: Kick)
// (20: Ban)
// -
// Default: "0"
assstrike_system "2-3-4-6-7-9-11-13-14"
You can only use one of the numbers. I may add support for multiple combinations in a future update.
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Mi.Cura
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Old 05-07-2018 , 17:16   Re: [L4D & L4D2] Anti-Speedrunner System (v25.0, 05-06-2018)
Reply With Quote #167

Quote:
Originally Posted by Crasher_3637 View Post
You can only use one of the numbers. I may add support for multiple combinations in a future update.
OK, no problem, thanks for help.
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Psyk0tik
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Old 05-20-2018 , 04:30   Re: [L4D & L4D2] Anti-Speedrunner System (v26.0, 05-20-2018)
Reply With Quote #168

Version 26.0 is out!

Changes

1. Added a subfolder for each L4D game inside the cfg/sourcemod/anti-speedrunner_system/gamemode_configs folder.
2. Added a subfolder for each L4D game inside the cfg/sourcemod/anti-speedrunner_system/map_configs folder.
3. Added the Ammunition option for the Strike system.
4. Added the Inversion option for the Strike system.
5. Added the Restart option for the Strike system.
6. Added the Rocket option for the Strike system.
7. Added the Vision option for the Strike system.
8. Added the Filter option for the Saferoom system.
9. Removed the "None" option in the Saferoom system vote menu.
10. Added support for multiple combinations for the Strike system and Saferoom system options.
11. Added default functions for the following convars:

- asschase_infectedtype "" - Defaults to the Hunter when the convar value is left empty.
- asssaferoom_systemoptions "" - Defaults to the None option when the convar value is left empty.
- assstrike_systemoptions "" - Defaults to the Warp option when the convar value is left empty.

12. Added a convar to enable/disable the plugin's menus.
13. Added a convar for the Strike system to decide whether to punish speedrunners with all specified options or just pick one of them.
14. Auto mode now creates a global timer rather than a timer for each client.
15. Added a convar to adjust the detection timer for speedrunners.
16. Added a convar to log command usage.
17. Fixed the Delay system not working sometimes.
18. Fixed the saferoom door not unlocking when the plugin is reloaded while any of the Saferoom systems are enabled.
19. Fixed the custom configs not being created by calling the functions on OnMapStart() instead of OnPluginStart().
20. Fixed the plugin not creating config files for mutations.
21. The plugin now checks for "sv_gametypes" to get the game modes ran by the server, not just "mp_gamemode" which only shows the current game mode.
22. Incapacitated survivors are no longer punished for being separated from the rest of the team.
23. Optimized code.
24. Updated translation file with new phrases and removed some old phrases.
25. Included custom config files for each stock mutation and every mutation from Rayman1103's Mutation Mod.
26. Included custom config files for each map of all stock campaigns and 200 custom campaigns.

Please delete any files from any previous version and download the files above!
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Last edited by Psyk0tik; 05-22-2018 at 20:49.
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Mi.Cura
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Old 05-21-2018 , 09:17   Re: [L4D & L4D2] Anti-Speedrunner System (v26.0, 05-20-2018)
Reply With Quote #169

Hello Crasher,

This new version (26) is incredible, , congratulations for the work.

But I still have trouble for to open doors. it does not show any errors in the log.

For example, the final map port "c10m4 mainstreet" does not open, I also tried to open with MENU command and also did not open.

Only with more time to check if this occurs on other ports, but this problem always gave even in the old versions.

I tried using:
"maps_confgs / lf4d2 / c10m4_mainstreet.cfg" folder asssaferoom_enablesystem "0".
But it also did not work too.

My config:

assdelay_doortype "21"
asslockdown_countdown "45.0"
asslockdown_spawnmobs "5"
asssaferoom_systemoptions "lbgllllblblglllbll"


The system "strikes" and "punishments" works very well


A long time I tell you that I use another plugin that controls the ports, combined with your plugin and work well together. Never give an error to open the doors

(Plugin Trap of door lock) by which it was corrected by (member: nico-op - AlliedModders).
https://forums.alliedmods.net/showpo...9&postcount=12


But it would be great to use only one, Because the Boss system is cool.
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Last edited by Mi.Cura; 05-21-2018 at 09:38.
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Psyk0tik
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Old 05-21-2018 , 10:36   Re: [L4D & L4D2] Anti-Speedrunner System (v26.0, 05-20-2018)
Reply With Quote #170

Quote:
Originally Posted by Mi.Cura View Post
Hello Crasher,

This new version (26) is incredible, , congratulations for the work.

But I still have trouble for to open doors. it does not show any errors in the log.

For example, the final map port "c10m4 mainstreet" does not open, I also tried to open with MENU command and also did not open.

Only with more time to check if this occurs on other ports, but this problem always gave even in the old versions.

I tried using:
"maps_confgs / lf4d2 / c10m4_mainstreet.cfg" folder asssaferoom_enablesystem "0".
But it also did not work too.

My config:

assdelay_doortype "21"
asslockdown_countdown "45.0"
asslockdown_spawnmobs "5"
asssaferoom_systemoptions "lbgllllblblglllbll"


The system "strikes" and "punishments" works very well


A long time I tell you that I use another plugin that controls the ports, combined with your plugin and work well together. Never give an error to open the doors

(Plugin Trap of door lock) by which it was corrected by (member: nico-op - AlliedModders).
https://forums.alliedmods.net/showpo...9&postcount=12


But it would be great to use only one, Because the Boss system is cool.
Thanks for the information. I should mention that I use a stock which is supposed to automatically disable the Saferoom systems (except Delay) on c10m3 and c10m4.

Here's the code found inside anti-speedrunner_system.inc:

PHP Code:
stock bool bIsBuggedMap()
{
    
char sMapName[128];
    
GetCurrentMap(sMapNamesizeof(sMapName));
    return (
StrEqual(sMapName"l4d_smalltown03_ranchhouse"false) || StrEqual(sMapName"l4d_smalltown04_mainstreet"false) || StrEqual(sMapName"c10m3_ranchhouse"false) || StrEqual(sMapName"c10m4_mainstreet"false));



Edit: I added a check on round start so try the version I just uploaded.
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Last edited by Psyk0tik; 05-21-2018 at 10:43.
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