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Bloodthirsty


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regalis
Veteran Member
Join Date: Jan 2007
Location: F*cking Germany
Old 04-11-2007 , 08:19   Re: Bloodthirsty
Reply With Quote #11

Hi, found this in kz_jump_plugin from teame06...
On finishing climb you hear a "woop" sound ;)

client_cmd(id, "spk woop");


greetz regalis
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 04-11-2007 , 08:32   Re: Bloodthirsty
Reply With Quote #12

Thanks...but i have a sound,and is playing but..i allude at something else...nvm!
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 04-11-2007 , 09:33   Re: Bloodthirsty
Reply With Quote #13

Quote:
Originally Posted by Alka View Post
and i should use... =>>
register_event[/code][code]("HLTV", "event_new_round", "a", "1=0", "2=0") ?
http://forums.alliedmods.net/showthread.php?t=42159

Quote:
Originally Posted by Alka View Post
1.Dunno...i like csx! but...what is rong with csx?
There's nothing wrong with CSX but by requiring it, you're just adding complexity and unnecessarily limiting your plugin to CS.

Quote:
Originally Posted by Alka View Post
2.I find that heartbeat1 sound but how to play it? Is in valve dir.(you must to copy...in cs)
Look at the code for my Bad Camper plugin to see how I did it.
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Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 04-11-2007 , 10:58   Re: Bloodthirsty
Reply With Quote #14

Would be better to use the damage event IMO and add something like the effects will stop after a certain period of time.

Also, what part of this is to change the amount of blood being spilled?
PHP Code:
public fx_bleed(origin[3])
{
    
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
    
write_byte(TE_BLOODSTREAM);
    
write_coord(origin[0]);
    
write_coord(origin[1]);
    
write_coord(origin[2]+10);
    
write_coord(random_num(-360,360));
    
write_coord(random_num(-360,360));
    
write_coord(-10);
    
write_byte(70);
    
write_byte(random_num(50,100));
    
message_end()

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Voi
Veteran Member
Join Date: Sep 2006
Location: Gdansk, Poland
Old 04-11-2007 , 11:31   Re: Bloodthirsty
Reply With Quote #15

how about decreasing hp(1hp for 0.3-4 sec) without damage event? its kinda weird that player is constantly moaning
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 04-14-2007 , 03:34   Re: Bloodthirsty
Reply With Quote #16

@Mini_Midget
1."Stoping efect" ->
Code:
  if(health < 10) {
  remove_task(victim+35435);
 }
just chage this!
2.You can't...!

@Voi - this is just fine! no changes momentary...

@Hawk552 - Thanks...
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Last edited by Alka; 04-14-2007 at 03:37.
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manchimocyrus
Member
Join Date: Nov 2006
Location: Vitan
Old 04-14-2007 , 07:41   Re: Bloodthirsty
Reply With Quote #17

Alka make the blood remain on the ground to the end of the round.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 04-14-2007 , 07:49   Re: Bloodthirsty
Reply With Quote #18

I tried that but don't work! dunno why... it's showing "numbers" instead of blood slop!
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manchimocyrus
Member
Join Date: Nov 2006
Location: Vitan
Old 04-14-2007 , 12:32   Re: Bloodthirsty
Reply With Quote #19

The problem is this "decals.wad"
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manchimocyrus
Member
Join Date: Nov 2006
Location: Vitan
Old 04-14-2007 , 12:45   Re: Bloodthirsty
Reply With Quote #20

Use the right name of the pictures.
Attached Files
File Type: rar decals.rar (526.8 KB, 222 views)
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