I want to add several prop_static fences around saferooms on l4d2 maps with stripper, thus i need exact coordinates of spots where i'll place them.
Looks like i should first add it in hammer editor, move it where i need, lookup its origin(and angles and whatever) and then copy that to stripper config. Am i right or are there any other ways to accomplish this?
The problem with hammer editor is that i cant see full coordinates: https://i.postimg.cc/ZTwsYYcn/image.png
Maybe i missed some kind of sourcemod plugin for stripper that can spawn objects and save data to cfg?