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[TF2] TFBots on PLR Gamemode


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Author
EfeDursun125
Senior Member
Join Date: Feb 2019
Location: Turkey
Plugin ID:
6552
Plugin Version:
1.4
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allow bots to play Payload Race Gamemode
    Old 05-03-2019 , 09:53   [TF2] TFBots on PLR Gamemode
    Reply With Quote #1

    Hello, My English is Bad

    This Plugin Edited Version of PLR Bots (PLR Bots creator is tRololo312312)

    What is the changes
    -Flag Teleporting Random Areas
    -Bots now not always pushing the cart
    -Bots now defending enemy cart

    Plugin is automatic!

    Test Video
    Attached Files
    File Type: sp Get Plugin or Get Source (tf_bots_on_plr.sp - 1368 views - 29.7 KB)

    Last edited by EfeDursun125; 05-16-2020 at 14:30.
    EfeDursun125 is offline
    PC Gamer
    Veteran Member
    Join Date: Mar 2014
    Old 05-03-2019 , 13:57   Re: [TF2] TFBots on PLR Gamemode
    Reply With Quote #2

    I tested this on plr_hightower and plr_bananabay. Sniper and Spy bots would leave the spawn room and wander around, but the other classes remained in the spawn room. Bots almost never touched the cart.

    Is there some other plugin dependency that is required to make this work?
    PC Gamer is offline
    EfeDursun125
    Senior Member
    Join Date: Feb 2019
    Location: Turkey
    Old 05-04-2019 , 12:08   Re: [TF2] TFBots on PLR Gamemode
    Reply With Quote #3

    Quote:
    Originally Posted by PC Gamer View Post
    I tested this on plr_hightower and plr_bananabay. Sniper and Spy bots would leave the spawn room and wander around, but the other classes remained in the spawn room. Bots almost never touched the cart.

    Is there some other plugin dependency that is required to make this work?
    now fixed problem, redownload new version please

    round_start changed to teamplay_round_start

    Last edited by EfeDursun125; 05-04-2019 at 12:11.
    EfeDursun125 is offline
    PC Gamer
    Veteran Member
    Join Date: Mar 2014
    Old 05-04-2019 , 14:58   Re: [TF2] TFBots on PLR Gamemode
    Reply With Quote #4

    Tested new version. Problem fixed. Confirmed working on plr_bananabay, plr_hightower, and plr_hightower_event. Good work! Thanks!

    Note: On Hightower maps the bots do a great job getting the cart to the elevator. However, they don't stay on the elevator long enough to get the cart to the top of the elevator. I don't know if that is something that can be fixed.
    PC Gamer is offline
    EfeDursun125
    Senior Member
    Join Date: Feb 2019
    Location: Turkey
    Old 05-06-2019 , 14:00   Re: [TF2] TFBots on PLR Gamemode
    Reply With Quote #5

    Quote:
    Originally Posted by PC Gamer View Post
    Tested new version. Problem fixed. Confirmed working on plr_bananabay, plr_hightower, and plr_hightower_event. Good work! Thanks!

    Note: On Hightower maps the bots do a great job getting the cart to the elevator. However, they don't stay on the elevator long enough to get the cart to the top of the elevator. I don't know if that is something that can be fixed.
    sorry, this fix are hard
    EfeDursun125 is offline
    John Derek
    Junior Member
    Join Date: Aug 2015
    Old 12-18-2019 , 14:49   Re: [TF2] TFBots on PLR Gamemode
    Reply With Quote #6

    Quote:
    Originally Posted by PC Gamer View Post
    Tested new version. Problem fixed. Confirmed working on plr_bananabay, plr_hightower, and plr_hightower_event. Good work! Thanks!

    Note: On Hightower maps the bots do a great job getting the cart to the elevator. However, they don't stay on the elevator long enough to get the cart to the top of the elevator. I don't know if that is something that can be fixed.
    Those issues are with the Navigation mesh that bots utilize so it cant really be changed. Hightower was never meant to be played with bots after all, but you could try messing around with the nav mesh and see if you can fix it, id recommend trying to do one way connections to the nav mesh on the elevator so they dont try to walk off.
    John Derek is offline
    Skorpion1976
    Veteran Member
    Join Date: Jun 2009
    Location: Austria
    Old 09-17-2020 , 18:54   Re: [TF2] TFBots on PLR Gamemode
    Reply With Quote #7

    Hi there! Tried it on bananabay, the cart got pushed to the final cp, however although me + bots were directly next to it, it took over a minute, until the detonation took place. There was nothing blocking it, no spy or whatsoever, it just did not trigger the bomb in time.
    Skorpion1976 is offline
    Skorpion1976
    Veteran Member
    Join Date: Jun 2009
    Location: Austria
    Old 10-02-2020 , 05:37   Re: [TF2] TFBots on PLR Gamemode
    Reply With Quote #8

    Nevermind, the issue was me I had no clue that you actually have to stand close to the cart, to actively keep it on the tracks. Once the train crashed into it, the round_end event got triggered. All fine!

    Last edited by Skorpion1976; 10-02-2020 at 05:37.
    Skorpion1976 is offline
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