Senior Member
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05-20-2018
, 10:55
[HELP] cs_set_user_bpammo not working
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#1
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For some reason backpack ammo is only given for ak, colt, famas and deagle.
Even when spawning with the scout, it uses the same ammo type as ak47.
Anyone know why? I can't figure it out.
Thanks.
Also engclient_cmd is not working when I try to use it.
PHP Code:
public plugin_init() { RegisterHam(Ham_Spawn, "player", "giveWeapons", 1) }
public giveWeapons(id) { //Give weapons and gear to terrorists if (cs_get_user_team(id) == CS_TEAM_T) { cs_set_user_money(id, 0) client_cmd(id, "drop weapon_c4") client_cmd(id, "drop weapon_glock18") if (cs_get_user_hasprim(id) == 0) { if (get_cvar_num("gn_randomweapons")) { // Random weapons on new randomWeapon; randomWeapon = random_num(1, 100); if (1 <= randomWeapon <= 40) { give_item(id, "weapon_ak47") give_item(id,"weapon_smokegrenade") } else if (40 < randomWeapon <= 80) { give_item(id, "weapon_m4a1") give_item(id,"weapon_smokegrenade") } else if (80 < randomWeapon <= 85) { give_item(id, "weapon_famas") give_item(id,"weapon_hegrenade") } else if (85 < randomWeapon <= 90) { give_item(id, "weapon_galil") give_item(id,"weapon_flashgrenade") } else if (90 < randomWeapon <= 95) { give_item(id, "weapon_awp") give_item(id,"weapon_flashgrenade") give_item(id,"weapon_hegrenade") } else if (95 < randomWeapon <= 97) { give_item(id, "weapon_scout") give_item(id,"weapon_smokegrenade") give_item(id,"weapon_flashgrenade") give_item(id,"weapon_hegrenade") } else if (97 < randomWeapon <= 100) { give_item(id, "weapon_m249") give_item(id,"weapon_smokegrenade") give_item(id,"weapon_flashgrenade") give_item(id,"weapon_hegrenade") } } // Random weapons off else { give_item(id, "weapon_ak47") give_item(id,"weapon_smokegrenade") } } else { give_item(id,"weapon_smokegrenade") } } //Give weapons and gear to counter-terrorists else if (cs_get_user_team(id) == CS_TEAM_CT) { cs_set_user_money(id, 0) client_cmd(id, "drop weapon_usp") if (cs_get_user_hasprim(id) == 0) { // Random weapons on new randomWeapon; if (get_cvar_num("gn_randomweapons")) { randomWeapon = random_num(1, 100); if (1 <= randomWeapon <= 40) { give_item(id, "weapon_ak47") give_item(id,"weapon_smokegrenade") } else if (40 < randomWeapon <= 80) { give_item(id, "weapon_m4a1") give_item(id,"weapon_smokegrenade") } else if (80 < randomWeapon <= 85) { give_item(id, "weapon_famas") give_item(id,"weapon_hegrenade") } else if (85 < randomWeapon <= 90) { give_item(id, "weapon_galil") give_item(id,"weapon_flashgrenade") } else if (90 < randomWeapon <= 95) { give_item(id, "weapon_awp") give_item(id,"weapon_flashgrenade") give_item(id,"weapon_hegrenade") } else if (95 < randomWeapon <= 97) { give_item(id, "weapon_scout") give_item(id,"weapon_smokegrenade") give_item(id,"weapon_flashgrenade") give_item(id,"weapon_hegrenade") } else if (97 < randomWeapon <= 100) { give_item(id, "weapon_m249") give_item(id,"weapon_smokegrenade") give_item(id,"weapon_flashgrenade") give_item(id,"weapon_flashgrenade") give_item(id,"weapon_hegrenade") } cs_set_user_defuse(id, 1) } // Random weapons off else { give_item(id, "weapon_m4a1") give_item(id,"weapon_smokegrenade") give_item(id,"weapon_flashgrenade") give_item(id,"weapon_flashgrenade") give_item(id,"weapon_hegrenade") cs_set_user_defuse(id, 1) } } else { give_item(id,"weapon_smokegrenade") give_item(id,"weapon_hegrenade") give_item(id,"weapon_flashgrenade") } } // Give everyone ammo client_cmd(id, "slot1") give_item(id, "weapon_deagle") cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM) cs_set_user_bpammo(id, CSW_AUG, 90) cs_set_user_bpammo(id, CSW_SCOUT, 90) cs_set_user_bpammo(id, CSW_DEAGLE, 35) cs_set_user_bpammo(id, CSW_AWP, 30) cs_set_user_bpammo(id, CSW_M249, 200)
new m4a1Ent; new ak47Ent; new deagleEnt; new awpEnt; new galilEnt; new famasEnt; new scoutEnt; new paraEnt; m4a1Ent = find_ent_by_owner(-1, "weapon_m4a1", id); ak47Ent = find_ent_by_owner(-1, "weapon_ak47", id); deagleEnt = find_ent_by_owner(-1, "weapon_deagle", id); awpEnt = find_ent_by_owner(-1, "weapon_awp", id); galilEnt = find_ent_by_owner(-1, "weapon_galil", id); famasEnt = find_ent_by_owner(-1, "weapon_famas", id); scoutEnt = find_ent_by_owner(-1, "weapon_scout", id); paraEnt = find_ent_by_owner(-1, "weapon_m249", id); if(pev_valid(m4a1Ent)) { cs_set_weapon_ammo(m4a1Ent,30) // Attach silencer to m4a1 cs_set_weapon_silen(m4a1Ent, 1, 0); } if(pev_valid(ak47Ent)) { cs_set_weapon_ammo(ak47Ent,30) } if(pev_valid(deagleEnt)) { cs_set_weapon_ammo(deagleEnt,7) } if(pev_valid(awpEnt)) { cs_set_weapon_ammo(awpEnt,10) } if(pev_valid(galilEnt)) { cs_set_weapon_ammo(galilEnt,35) } if(pev_valid(famasEnt)) { cs_set_weapon_ammo(famasEnt,25) } if(pev_valid(scoutEnt)) { cs_set_weapon_ammo(scoutEnt,10) } if(pev_valid(scoutEnt)) { cs_set_weapon_ammo(paraEnt,10) } }
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Last edited by GoldNux; 05-20-2018 at 11:02.
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