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[TF2] Unlock Replacer


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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 07-12-2009 , 11:37   Re: [TF2] Unlock Replacer
Reply With Quote #21

I have no problem with you modifing the plugin. However I am doing a complete revamp of it so you may wish to wait for the next version to come out. Having said that, progress is slow as I am fairly busy at the moment with other things.
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Gachl
BANNED
Join Date: Feb 2009
Old 07-12-2009 , 12:44   Re: [TF2] Unlock Replacer
Reply With Quote #22

then I'll wait
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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 07-23-2009 , 20:00   Re: [TF2] Unlock Replacer
Reply With Quote #23

A heads up:

The new version is finished, I will just be doing some further testing tomorrow before posting it here. This plugin is designed to replace unlockable weapons with their original weapon. You can create exceptions by class or steam id. Eg you could block the Force Of Nature of all classes except for Sniper (for those servers which allow classes to have other class weapons). Or you could block The Sandman for everyone apart from STEAM_0:0:4354325.
The exec function has been removed as you can use sm_exec to achieve the same outcome.

This version will require DukeHacks.
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Gachl
BANNED
Join Date: Feb 2009
Old 07-24-2009 , 04:23   Re: [TF2] Unlock Replacer
Reply With Quote #24

Yea, that's great! Can't wait to try it!
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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 07-24-2009 , 08:33   Re: [TF2] Unlock Replacer
Reply With Quote #25

Post updated, I have tested it as much as I can by myself. Let me know how it goes.
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Wofiel
Member
Join Date: May 2009
Old 07-24-2009 , 09:34   Re: [TF2] Unlock Replacer
Reply With Quote #26

Hmm, I can't seem to get it to work, once again, the server crashes when a player joins the game. Image here.

Another interesting bug (sort of) is when the wrong weapon name (or "all") is entered, it comes up with an error. Image here.

Just wondering, is redb1te your name on Steam? (I can get rid of the name/image if you want me to) It came up why I entered an incorrect name (or "all") on the pre-compiled version of yours. Image here.

Last edited by Wofiel; 07-24-2009 at 09:36.
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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 07-24-2009 , 10:00   Re: [TF2] Unlock Replacer
Reply With Quote #27

The server crashes due to incorrect gamedata files. What version of SourceMod are you using?

I have just fixed the bugs you listed.

Last edited by Wazz; 02-06-2012 at 14:54.
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Wofiel
Member
Join Date: May 2009
Old 07-24-2009 , 10:18   Re: [TF2] Unlock Replacer
Reply With Quote #28

I'm using the latest build of 1.3, I'm assuming that's the problem.

I also found that for multiple worded weapons wouldn't work, ie, Force of Nature, Spy Watches etc. wouldn't work. And came up with the usage line, ("sm_unlock_block <weapon>") However, this could be SM 1.3's fault.

Side note: Natascha has a c in it.
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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 07-24-2009 , 10:21   Re: [TF2] Unlock Replacer
Reply With Quote #29

Aye multiple weapons wont work, just do one weapon per command. eg: sm_unlock_block "Force of Nature"; sm_unlock_block "Spy Watches"

I'll fix the typo, and I am testing against 1.3 now.

Last edited by Wazz; 07-24-2009 at 10:24.
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Wofiel
Member
Join Date: May 2009
Old 07-24-2009 , 10:32   Re: [TF2] Unlock Replacer
Reply With Quote #30

Quote:
Originally Posted by Wazz View Post
Aye multiple weapons wont work, just do one weapon per command. eg: sm_unlock_block "Force of Nature"; sm_unlock_block "Spy Watches"

I'll fix the typo, and I am testing against 1.3 now.
I mean weapons with multiple words, not multiple weapons in the one line, sorry for confusion.
ie. Ambassador, Huntsman etc, work fine, but Spy Watches and Killing Gloves of Boxing do not.

Also, thanks for the plugin, I really appreciate it.
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