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[TF2] Unlock Replacer


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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 12-21-2009 , 09:26   Re: [TF2] Unlock Replacer
Reply With Quote #101

Updated.
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ChillyWI
Senior Member
Join Date: Aug 2008
Old 12-21-2009 , 12:04   Re: [TF2] Unlock Replacer
Reply With Quote #102

Awesome. Tested and it works perfectly on my Windows server. Kudos!
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lassizci
Junior Member
Join Date: Oct 2007
Old 12-21-2009 , 12:09   Re: [TF2] Unlock Replacer
Reply With Quote #103

The server seems to crash when someone joins.

Updated mmsource to 1.8.0 and sourcemod to 1.2.4 as well, and didn't seem to help any. Gamedata files are also up to date.

There's no stack trace, the server just starts to eat all cpu and is effectively halted (running on Linux). can't get anywhing with strace either :/
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lassizci
Junior Member
Join Date: Oct 2007
Old 12-21-2009 , 12:11   Re: [TF2] Unlock Replacer
Reply With Quote #104

There's one bug I spotted from the source: Chargin' Targe should give Sticky launcher instead of grenade launcher. Both Scottish resistance and Targe are replacements for the same slot.

Last edited by lassizci; 12-21-2009 at 12:23. Reason: fixed typo
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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 12-21-2009 , 12:38   Re: [TF2] Unlock Replacer
Reply With Quote #105

Fixed the bug mentioned above. Plugin works fine for me on both windows on linux servers.
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flubber
Senior Member
Join Date: Oct 2007
Old 12-21-2009 , 13:05   Re: [TF2] Unlock Replacer
Reply With Quote #106

Do you think it's possible to authorize a certain number of each weapons by team, FI 1 jarate/team or one eyelander?
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ChillyWI
Senior Member
Join Date: Aug 2008
Old 12-21-2009 , 13:13   Re: [TF2] Unlock Replacer
Reply With Quote #107

Quote:
Originally Posted by lassizci View Post
The server seems to crash when someone joins.

Updated mmsource to 1.8.0 and sourcemod to 1.2.4 as well, and didn't seem to help any. Gamedata files are also up to date.

There's no stack trace, the server just starts to eat all cpu and is effectively halted (running on Linux). can't get anywhing with strace either :/
FWIW, I'm runnin g the latest 1.3 snapshot (hg2881, I believe). The behavior you describe is what happened before I updated the plugin. Make sure you update the dukehacks part as well, since I think that's what was actually causing the issue before.
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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 12-21-2009 , 13:21   Re: [TF2] Unlock Replacer
Reply With Quote #108

flubber, that is very possible however unfortunately I do not have time to make major changes to this plugin anymore. Anyone can feel free to take the code and adapt it to their own needs and post their versions.
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lassizci
Junior Member
Join Date: Oct 2007
Old 12-22-2009 , 04:30   Re: [TF2] Unlock Replacer
Reply With Quote #109

Gunboats (The rocket jumping boots) were missing. Added in this (unoffical) version http://www.troopers.fi/~lassizci/tf2/sm-plugins/unlockreplacer.sp

EDIT: Note that my linked version requires ADMFLAG_CVARS to modify the block list for personal purposes.

Last edited by lassizci; 12-22-2009 at 04:32. Reason: clarification
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lassizci
Junior Member
Join Date: Oct 2007
Old 12-22-2009 , 05:28   Re: [TF2] Unlock Replacer
Reply With Quote #110

Quote:
Originally Posted by ChillyWI View Post
FWIW, I'm runnin g the latest 1.3 snapshot (hg2881, I believe). The behavior you describe is what happened before I updated the plugin. Make sure you update the dukehacks part as well, since I think that's what was actually causing the issue before.
Solved the problem by grabbing a new version of tf2dm plugin. Apparently it was the one causing server crash in my case. 1.3-hg2881 of sourcemod seems to work fine for me as well.
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