Member
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01-19-2012
, 16:14
knife mod plugin help
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#1
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Here is the knife mod plugin:
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <vault>
#include <fun>
#define PLUGIN "Nozevi"
#define VERSION "1.0"
#define AUTHOR "INJAC"
new knife_model[33]
new g_Menu
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
g_Menu = register_menuid("Knife Mod")
register_menucmd(g_Menu, 1023, "knifemenu")
register_clcmd("say /noz", "display_knife")
set_task(480.0, "kmodmsg", 0, _, _, "b")
}
public plugin_precache()
{
precache_model("models/knife/p_claws.mdl")
precache_model("models/knife/v_claws.mdl")
precache_model("models/knife/p_khanjar.mdl")
precache_model("models/knife/v_khanjar.mdl")
precache_model("models/knife/p_machete.mdl")
precache_model("models/knife/v_machete.mdl")
precache_model("models/knife/p_sekira2.mdl")
precache_model("models/knife/v_sekira2.mdl")
precache_model("models/knife/p_bak.mdl")
precache_model("models/knife/v_bak.mdl")
precache_model("models/knife/p_zlatni.mdl")
precache_model("models/knife/v_zlatni.mdl")
precache_model("models/knife/v_butcher.mdl")
precache_model("models/knife/p_butcher.mdl")
precache_model("models/knife/v_saber.mdl")
precache_model("models/knife/p_saber.mdl")
precache_model("models/knife/v_rip.mdl")
precache_model("models/knife/p_rip.mdl")
}
public display_knife(id) {
new menuBody[512]
add(menuBody, 511, "\rIzaberite svoj noz:^n^n")
add(menuBody, 511, "\y1. Wolwerine kandze^n")
add(menuBody, 511, "\y2. Zlatni Khanjar^n")
add(menuBody, 511, "\y3. Maceta^n")
add(menuBody, 511, "\y4. Sekira^n")
add(menuBody, 511, "\y5. Vojnicki noz^n")
add(menuBody, 511, "\y6. Zlatni noz^n")
add(menuBody, 511, "\y7. Satara^n")
add(menuBody, 511, "\y8. Lightsaber^n")
add(menuBody, 511, "\y9. Kosa^n^n")
add(menuBody, 511, "\y0. Izlaz^n^n")
add(menuBody, 511, "\r Nozevi by: Hoss Delgado^n")
new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<5 | 1<<6 | 1<<7 | 1<<8 | 1<<9 )
show_menu(id, keys, menuBody, -1, "Knife Mod")
}
public knifemenu(id, key) {
switch(key)
{
case 0: SetKnife(id , 0)
case 1: SetKnife(id , 1)
case 2: SetKnife(id , 2)
case 3: SetKnife(id , 3)
case 4: SetKnife(id , 4)
case 5: SetKnife(id , 5)
case 6: SetKnife(id , 6)
case 7: SetKnife(id , 7)
case 8: SetKnife(id , 8)
default: return PLUGIN_HANDLED
}
SaveData(id)
return PLUGIN_HANDLED
}
public SetKnife(id , Knife) {
knife_model[id] = Knife
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_KNIFE )
return PLUGIN_HANDLED
new vModel[56],pModel[56]
switch(Knife)
{
case 0: {
format(vModel,55,"models/knife/v_claws.mdl")
format(pModel,55,"models/knife/p_claws.mdl")
}
case 1: {
format(vModel,55,"models/knife/v_khanjar.mdl")
format(pModel,55,"models/knife/p_khanjar.mdl")
}
case 2: {
format(vModel,55,"models/knife/v_machete.mdl")
format(pModel,55,"models/knife/p_machete.mdl")
}
case 3: {
format(vModel,55,"models/knife/v_sekira2.mdl")
format(pModel,55,"models/knife/p_sekira2.mdl")
}
case 4: {
format(vModel,55,"models/knife/v_bak.mdl")
format(pModel,55,"models/knife/p_bak.mdl")
}
case 5: {
format(vModel,55,"models/knife/v_zlatni.mdl")
format(pModel,55,"models/knife/p_zlatni.mdl")
}
case 6: {
format(vModel,55,"models/knife/v_butcher.mdl")
format(pModel,55,"models/knife/p_butcher.mdl")
}
case 7: {
format(vModel,55,"models/knife/v_saber.mdl")
format(pModel,55,"models/knife/p_saber.mdl")
}
case 8: {
format(vModel,55,"models/knife/v_rip.mdl")
format(pModel,55,"models/knife/p_rip.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
entity_set_string(id, EV_SZ_weaponmodel, pModel)
return PLUGIN_HANDLED;
}
public client_disconnect(id) {
if(task_exists(id)) remove_task(id)
}
public client_authorized(id)
{
LoadData(id)
}
SaveData(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "KMOD_%s", authid)
format(vaultdata, 63, "%d", knife_model[id])
set_vaultdata(vaultkey, vaultdata)
}
LoadData(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "KMOD_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
knife_model[id] = str_to_num(vaultdata)
}
I have made id with help of other plugins so i am not generaly the script author i just combined the parts from other plugins, the problem i have is that when the round ends, the players have again the default knife, i would like when they enter the server and say /noz they have the chosen knife all the time till they go out of the server or the map changes, also i have 2 warnings, so if you can help me. As same i would like to add instead of the first item, it would be a defalut knife. Thanks in advance
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