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[TF2Items] Randomizer (v1.591, 08/11/2013)


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Stylee32
AlliedModders Donor
Join Date: Nov 2014
Old 04-05-2015 , 08:08   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #651

I'm getting these errors from the plugin on both of my randomizer servers, while it doesn't appear to cause any problems it is still being spammed
Quote:
L 04/04/2015 - 14:28:11: [SM] Native "KillTimer" reported: Invalid timer handle ee0e0cfd (error 1)
L 04/04/2015 - 14:28:11: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 04/04/2015 - 14:28:11: [SM] [0] Line 8350, C:\sourcemod\tf2items_randomizer.sp::ClearTim er()
L 04/04/2015 - 14:28:11: [SM] [1] Line 1735, C:\sourcemod\tf2items_randomizer.sp::Event_Pl ayerDeath()
Quote:
L 04/04/2015 - 14:28:18: [SM] Native "TriggerTimer" reported: Invalid timer handle ee0e0cfd (error 1)
L 04/04/2015 - 14:28:18: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 04/04/2015 - 14:28:18: [SM] [0] Line 1567, C:\sourcemod\tf2items_randomizer.sp::Event_Po stInventoryApplication()

Last edited by Stylee32; 04-05-2015 at 08:08.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-08-2015 , 01:27   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #652

Uh-oh, I thought I tracked down all of the Timer errors...

Did Valve change anything with regeneration/respawn that might break it?
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Stylee32
AlliedModders Donor
Join Date: Nov 2014
Old 04-09-2015 , 07:00   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #653

Quote:
Originally Posted by FlaminSarge View Post
Uh-oh, I thought I tracked down all of the Timer errors...

Did Valve change anything with regeneration/respawn that might break it?
I don't believe so, i haven't got any respawning plugins on my servers

another error to add to it
Code:
L 04/01/2015 - 17:06:04: [SM] Native "KillTimer" reported: Invalid timer handle cf9b061d (error 1)
L 04/01/2015 - 17:06:04: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 04/01/2015 - 17:06:04: [SM]   [0]  Line 8350, C:\sourcemod\tf2items_randomizer.sp::ClearTimer()
L 04/01/2015 - 17:06:04: [SM]   [1]  Line 1224, C:\sourcemod\tf2items_randomizer.sp::OnClientDisconnect()

Last edited by Stylee32; 04-09-2015 at 07:05.
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Pala4
Senior Member
Join Date: Dec 2007
Old 07-16-2015 , 10:52   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #654

how to make a poll? https://forums.alliedmods.net/showthread.php?t=235115
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thepicdeath100
New Member
Join Date: Jul 2015
Old 07-19-2015 , 10:48   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #655

i can get it to work "Plugin failed to compile" please fix
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-19-2015 , 11:20   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #656

Quote:
Originally Posted by thepicdeath100 View Post
i can get it to work "Plugin failed to compile" please fix
You don't need to compile it, grab the SMX file on the first post.
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koscar12
Member
Join Date: Jan 2014
Old 07-29-2015 , 10:23   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #657

I want to know how to add new weapons(or custom weapons).
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 09-17-2015 , 19:04   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #658

I need new Gamedata for the Gunmettle update.
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o1230sponge
New Member
Join Date: Oct 2015
Old 10-07-2015 , 17:55   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #659

Whenever I enable the plugin, the server crashes. I could have installed it incorrectly, but I followed the instruction correctly.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-09-2015 , 06:22   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #660

The gamedata for this plugin hasn't changed, but the gamedata for TF2Attributes has.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
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