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[L4D2] Auto Items Spawn


  
 
 
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Author
V10
Senior Member
Join Date: Jan 2010
Location: Russia
Plugin ID:
1422
Plugin Version:
1.7
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    This plugin designed for automatic spawn items on configured origin positions.
    Old 01-22-2010 , 13:01   [L4D2] Auto Items Spawn
    Reply With Quote #1

    This plugin designed for automatic spawn items on configured origin positions.
    Custom items auto spawn on specific origin type.
    Plugin can make visible areas with items (sm_allowitemrings).
    Plugin have feature for add, edit, and delete origins for spawn items.
    Also you can configure items counts and chances.

    CVARS
    sm_allowitemrings - Create Beam Rings on item spawn origins (default = 0)
    l4d2_autospawni_version - Current plugin version

    CMDS
    sm_itemsmenu - Auto spawn items menu (add\edit\delete origin)
    sm_itemsstats - stats about current map origins complete
    sm_allitemsstats - stats about ALL (default) maps origins complete

    Origin types
    Start - Start map origin position (on survivor respawn saferoom)
    Start[0] - must be coordinates start saferoom
    PreCenter - origins on pre center map
    Center - origins on center map
    Final - origins in final map
    Final[0] - must be coordinates in final map saferoom

    Files
    Download AutoSpawnItems_full.zip and unpack to left4dead2 directory

    CONFIG
    AutoSpawnConfig->Options->Items
    Chances - configures items to spawn (get random from it) and items flags
    if flag ==1 item not spawned on start and final origins
    format:
    "name" "chance;flag"
    sample:
    "first_aid_kit" "90;1"
    Counts - minimum and maximum items counts for randomed spawn items counts for every type of origin (Advanced is additionaly items with random origin type).
    Maps->"map_name"->Counts
    As "AutoSpawnConfig->Options->Items->Counts", but for specific MAP

    Maps->"map_name"->"origin_type"
    Origins for specific map and type

    Maps->"map_name"->"origin_type"->SpecialItems
    You can set here items why spawns on given origin type on specific maps.
    format:
    "name" "count"
    sample:
    "first_aid_kit" "6"
    Maps->All->"origin_type"->SpecialItems
    As above, but for a ALL MAPS
    In new version changes items names in your config:
    Sample:
    old => new
    first_aid_kit => weapon_first_aid_kit
    autoshotgun => weapon_autoshotgun
    gascan => weapon_gascan
    Melee weapon not use prefix, sample:
    machete => machete

    About configure chances

    Changelog:
    1.7
    - Fixed spawn errors at first round.
    1.6
    - added m60 support (dlc)
    1.5
    - changed config item names from {name} to weapon_{name}
    - added support to melee weapons
    - fixed weapon ammo count
    - small correct colors for item rings
    - added cvar for version control
    1.4 (beta)
    - Fix bug with adding new origins and save old.
    1.3 (beta)
    - First public release
    Attached Files
    File Type: zip AutoSpawnItems_full.zip (52.2 KB, 2967 views)
    File Type: sp Get Plugin or Get Source (AutoSpawnItems.sp - 4231 views - 30.1 KB)

    Last edited by V10; 12-26-2011 at 12:22. Reason: new version
    V10 is offline
     



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